All stats cause a “power creep”. It’s unhealthy for 1 stat to do so much to change the actual feel of a specialization, only to be reset at the beginning of an expansion as you level. Power creep shouldn’t significantly change how your spec feels and plays. Power creep should increase the power of your character, as the name would suggest.
That’s not what power creep is, regardless of how the name looks.
If anything, Haste has severely power crept all other stats.
They wouldn’t really need to “overhaul” anything. All they would have to do is adjust cast times, GCD, and cooldowns like FoF. It’s really simple for how positively it would affect the rotation and feel of all specializations throughout the entire expansion, rather than only near the end where you can get high amounts of haste.
First, it isn’t even close to every spec.
Second, a stat that lets you “do stuff faster” is WAY more interesting than just “do more damage”. And it’s different with different effects on playstyle.
Back before haste affected more than cast speed it was a trash tier stat for almost any non-caster.
You can go play classic if you want non-haste classes.
Meh, I’m not going to argue chess with a player that only understand checkers.
Point is, we aren’t going to go back to having one power stat like str/int/agi. That simplifies gearing too much and doesn’t add enough variety to loot tables, which leads to people getting geared out too quickly, which leads to people burning out on the game, which leads to people quitting sooner.
I think we should get rid of everything: gear, stats, purposes and stories.
Why the heck do game creators use these useless things?
Ain’t nobody got time for that…
Well we would still have crit, mastery, and versatility. They could also add another mastery-like stat that has interaction with the classes themselves which would be more interesting and balanced than haste has ever been.
Check Icy Veins. 21 of the 36 classes stack haste as their best, or second best stat, and only 2 of those specs stack it as their second best. A number of those specs have certain breakpoints they need to meet to allow certain builds and rotations to be optimal.
edit: added an extra word accidentally
You obviously have no clue what you’re talking about.
Death Knights, like many melee types, need resources to user their attacks. Cast times, GCDs and CDs are not what hold them back the most. It is the lack of RUNES (one of their two resources) that holds them back.
As long as they have Runes, they can use their runic attacks. No Runes, they have to WAIT or use long CDs to get more Runes instantly.
So, removing haste would DESTROY them. To compensate you’d need to do an overhaul on the class.
No, you would just have to increase the base rune regeneration rate. That’s definitely not an overhaul by any means and solves the exact problem that not stacking haste creates.
So … how do you make them feel stronger if they can’t go faster? If they’re stuck at driving 30 mph from start of expansion to finish. When you need BURST. When you need heavy damage in a short period of time.
Your problem is you’re trying to say “haste is bad!” but then turn and say “but bloodlust/heroism is perfectly fine!”
Essentially what Bloodlust/Heroism boils down to is a boatload of Haste, in a short period of time.
So … you’re being two faced.
“Haste is Bad. Unless its on a lengthy CD!”
That’s what you’re coming across as saying.
I personally don’t think Heroism is healthy for the game but that’s another argument for another forum. I’m not saying they should completely remove haste and not do anything to compensate. Basically what I’m saying is they should remove haste from gear so your class doesn’t feel sluggish and reach complicated break points from the ability to stack it to absurd amounts, and return the basic functionality of haste to classes baseline so they feel good to play throughout the entire expansion rather than only near the end where they can higher amounts of it. Also cooldowns that give haste could be easily adjusted to just reduce cast times briefly or increase melee attack speed for higher proc chances which is still fine because bursting should still feel good and impact your rotation.
I get that haste is scary needed for most of the specs… but thats because its such a versatile stat, resource gen, swing speed, spell casting speed, CD, extra damage/healing off tics…
If anything like Life said, the other stats need to do a little more so they become more valuable.
I’m low-key amused to realize that Versatility isn’t as versatile as Haste.
That would only further increase the issue of classes feeling awful to play while leveling or during the beginning of a new expansion. Increasing interactivity with stats would be fine as long as they don’t affect almost every single aspect of how your class plays in a major way like haste does.
Lets keep haste and remove versatility! Bring back multistrike in its place
Even versatility is a more interactive stat than multistrike so I wholeheartedly disagree. Multistrike is basically just another crit chance, except it doesn’t interact with your rotation in any way aside from damage. At least vers is baseline and not a chance to happen, and gives tanks a way to have damage reduction outside of armor and abilities.
Made me giggle the first time i realized it. NGL
So, usally that break point is near the end, generally the first 5 or so levels, your still using the old stat modfiers, THEN it rolls over and suddenly everything tanks out until you build back up.
I wouldnt mind them extending that grace period to the new level cap, since once you cap out, its all gear gear gear anyways, and wow is more end game focused anyways.
But taking out one of the most flat out useful stats, would hurt too many specs, even if you baseline some changes, your still gonna be stealing a -bunch- of damage, healing, and mitigation from them.
Yeah, that would be awesome.
Assassination without haste on single target feels like total trash.
That only further reflects the issue of the modern WoW design philosophy. Your spec feeling good to play and being useful shouldn’t be tied to whether or not you stack a secondary stat. Sure some stats should be better than others but haste is just so unhealthy for the game. Even for non-haste stacking classes, it still makes the spec feel better to play, so when stacking haste means you lose out on damage, it feels terrible. As a feral druid, stacking haste makes the spec so much more fluent, but you end up doing less damage because crit just makes you deal more damage. Removing haste and baselining it’s effect would be so much healthier for the feel of all specs throughout the entire expansion.