Still keep the 8 sec CD but just allow us to use it between globals. Too many crying dps that cant wait 1.16 seconds even though I am spamming it.
Healer quality of life matters too.
Still keep the 8 sec CD but just allow us to use it between globals. Too many crying dps that cant wait 1.16 seconds even though I am spamming it.
Healer quality of life matters too.
Every dps who complains about that needs to be sentenced to 3 games of healing.
these r the real changes we need
I honestly don’t even really hate this idea. Many of the DoTs in game have a lashback effect on top of the dispel anyway too. It would be better for quality of life to do this. I would take 2 more seconds of a CD (8 to 10) for this off-GCD cast idea.
I think many more utility abilities could use getting off the GCD. With that being said, I think it’s just gonna exacerbate all problems in the long run.
this is prob the best advice i’ve seen on this forum
Yeah, this is universally a good idea. Game is way more global starved now with how fast paced everything is, this would solve a lot of problems.
I liked it before the dispel changes. Before the cd.
Yeah that would be nice also because every healer just max stacks mastery so no haste for quicker gcd.
If I’m mid global and my dps get hit with a 3 second stun, I just let them sit it… I have like 2% haste dude…
No. I do not think this is not necessary or healthy for the game. I feel that the GCD is a good thing and decision making and reactions within those limitations is an important part of the game.
whys that?
Remove healer GCD. Blizzard pay them $10 a match, otherwise it’s not worth it. Make all casts for healers instant. Give them a 20 million shield with a 20s cd that makes them immune to damage and all cc for 8seconds, that they can hit while cc’d. Allow all healers to move dps where they want them to be at all times with no cd. These changes would go a long way to making healers playable again.
No need. Just reducing Mythic+ pseudo-burst and actually designing and tuning with PvP in mind again is enough. If the root problem didn’t exist, we wouldn’t need all these bandaids that just make the game MORE toxic over time.
I genuinely feel bad for my healers. We need em incentivized better, for faster queue times.
The way it is now a good healer can predict the CC and be ready to dispel it, or can prioritize more important globals if needed. That decision making increases the skill requirement and provides a meaningful skill gap between healers and something that less experienced healers can improve upon. Allowing for off gcd reactions would make it free and would lessen the decision making process. While keeping the cd would still mean there is some skill expression for what you dispel, it would still feel cheap or nearly free imo.
I don’t really feel dispel or knowing which ability to dispel is a form of skill expression once you know the game its just business as usual for us healers.
<content with multiple enemies is too fast
<modify specs so they can respond faster
<pikachuface when blizzard starts designing dps to be even faster
Seems like a bandaid, I’d rather see some dps get a magic dispel they can use on allies but with a longer cd, so like 60s for ret(would be replaced by sanctuary if talented). Turning healers into gods who can counter everything and jumble gcds during pressure when dps have been dumbed down every expansion since wod is a hilarious take.
Dps still do 40% of peoples health bar in 1 global. In my opinion DPS has been dumbed down to the point they get a free ride since no CC chains are required in solo shuffle with high damp. Especially since 4-2 means one dps went 0-6.
I just wanted to address the idea that you had and offer my PoV. I enjoy the current dispel interaction. You don’t have to agree, but I think there is a healthy skill expression and sometimes mistakes are made, even at higher ratings. I run into it myself sometimes on my holy priest when I want to be greedy and reset my chastise or when I want to extend my HoTs with damage on Resto Druid or even just refresh my HoTs to be safe, or when I want to pad the meters on disc thinking my pressure will help secure a kill or build pressure while being efficient with atonement healing.
Sometimes DPS are just DPS and like to complain, but sometimes healers need to help enable them, especially if they are using one or more of their CDs as it is important to be efficient to keep pressure from reversing or snowballing. 1.16 seconds seems pretty short but it can also be a lot of pressure lost during some procs that last 3-5 seconds or cds that last 8-12 seconds. If the enemy team is low and a dps thinks they can win they are going to be hoping for that quick dispel.
Sometimes you can watch for the casts and see who they are likely casting it on based on positioning and cds and instantly dispel it. Sometimes you can tell the CC is coming based on their movement and if everyone is set up for a go and they are just waiting on a CC you can move away to avoid the CC coming to you and instantly dispel anything that might be thrown at the dps, even if it’s an instant cast CC. Sometimes you do have other globals that you are busy with or trying to be greedy with so you are caught on global. Everyone makes mistakes, and in certain scenarios it might not even be a mistake and they do need to wait for you to finish your actions before you can dispel.
I think there is definitely a little bit of skill expression as it is even if it is business as usual most of the time. I think making dispels off gcd would make it less skillful and even more “business as usual” as there would be less decisions and planning required and the reaction would be much easier as you would only need to see the debuff on the frame or weakaura to know to dispel. Obviously easier can be good for healers to some extent, but the cost is that less experienced healers and more experienced healers are closer in performance and enable their dps in the same way while only newer healers or people with slow reaction times are punished. The way it is now you are rewarded for reading the game, positioning, and predicting in addition to the reaction and decision for committing the cd for dispelling.
Looking at it from the DPS PoV it would feel really bad to trinket a cross CC and to use your counter CC to save your team just to have your CC be dispelled the millisecond it lands.
I would prefer tuning changes over fundamental gameplay changes like this unless there’s a compelling reason. I don’t see one for changing dispels to be off gcd. I’ve seen pve healers ask for damage and healing to be on different gcds too and I disagree with that as well. The GCD makes planning your actions and predicting the game more rewarding and evens the playing field for people with different latency. The reason gcds are so tight is because damage and dampening and MS effects are high. Healers do a ton of healing right now too tbf. I’m not against discussions about dampening and it’s different values in different game modes and compositions. I just don’t think removing gcds would be healthy in this case.