yes i Greed they need too so bad they come at you
I mean⊠not really.
Warrior has Shockwave that can stun the spores and enemies. Monk has Leg Sweep and Lock has Shadowfury. Priest has the talent that locks units in place when using Psychic Scream.
Seems like whatâs happening ppl arenât using their AoE CCs and getting rekt by it.
Yeah it wouldnât hurt to add an extra 4 or 5 seconds to the respawn timer. That would at least give you time to grab a curio or click on the mushroom spore things in the one scenario before you have to run from them again.
Ursolâs Vortex is great for it because even if the first spore blows everyone out of the range of the 2nd spore, the vortex pulls them back in for the 2nd explosionâŠit is quite hilarious.
No no no. Donât remove them. I use them to kill mobs all the time. You can kite them in to mobs and it will do a lot of damage and knock back.
Iâm 100% fine with this mechanic. Just because you canât stand affixes, mechanics, etc doesnât mean they need to be removed. I didnât like the massive hit box of the sundered monarch but I adapted and beat it regardless.
do people honestly not know how to use them to utterly obliterate the trash packs? my only complaint about the spores is that they do less then 1/10th their normal damage to boss units lol
Heck no. The spores are how I clear the place in very little time. Pull the whole thing, drag it into spores, kill spore, and move away as all the mobs explode into tiny bits. I absolutely love the spores.
The spores work great against those 2 elevated nerubian casters that show up now and then.
This is genuinely a skill issue. They deal massive damage to non-boss units and move slower than walking speed while having no CC immunities.
I donât know of any solo players asking for guilded crests. That sounds like something m+ players would rail for. Casual solo players arenât concerned with it.
I love them, they kill everything for you. Stop sperg-dashing everywhere and youâll be fine.
While sometimes the spores can be annoying, I use them to kill so many enemy NPCs except the final boss of the Fungal Delve. Apparently, heâs immune to their damage and you basically need to keep looping around the rock if you donât want to not have the spores interfere with your fight. Iâve nearly beat that delve a few times only to die because a spore threw me to my death, but overall, I make use of them.
I just wish Brann was more able to take aggravation and I didnât have to initiate the fight because sometimes my healer or my melee DPS canât take a hit or two and how Bran sometimes throws potions on top of each other I use them up all at once and go great stall until the next drop. My next favor is I donât need them when dropped and then when I do need them, they poof as I run over them and go hope they land next to me soon
And even if they donât immediately murder-death-kill the mob, that knock back is such a help when interrupting spell casts, too
Pull all of them on the boss and watch their hp tick down
also puts a dot on them that may finish them off. Spores are best friends.
Raises hand. I could use some gilded. All my gear is 619 and I have 5 hero pieces that are stuck there and need gilded to raise.
lmao the exploding spores make the fungarian delves the easiest.
Learn to kite them.
Next theyâre going to complain that skardyn dropping swirlies is unfun. The very same swirlies that you can use to explode mobs in the same fashion including the boss.
After a certain point they stop chasing you and then you just jump out of the way as it explodes.