WoW is it’s own game and it’s own universe. What other worlds do has no impact on it. Spirits/Ghosts in wow are created by a different method and use different energies. They are not like the Forsaken/Scourage. They aren’t held together by the same magics.
So why not let spirits on the horde then and be paladins that way? You could rp a spirit paladin like the undead night elf paladins in the paladin order hall.
Situation is way worse in the Alliance. Sure 50% of the Horde are blood elves but the remaining 50% is fairly well balanced in race representation.
Take a look at the Alliance now, 50% of them are humans and 40% are night elves, that leaves only 10% representation for the remaining races.
Yes, exactly this.
Unlock absolutely everything
That makes two of us then.
No one is talking about Mary Sue characters matey… We’re talking about freedom of choice in roleplay.
Well, yeah. They aren’t the Scourge and Forsaken. That is a given, but they can still be undead.
By WoW’s own universe rules, ghosts are considered undead. It’s extremely common to count anything that is dead but on the mortal world as undead since it is a dead thing living again in some shape or form.
I think for most combinations, they should be allowed by default. The only reason a given race/class combination should be locked is if it is contraindicated by hard cultural taboos/anathemas or biological incompatibility, for example: Draenei warlocks or Undead paladins.
“It’s not common in their culture” should no longer be considered a valid reason for prohibiting a given combination, since the races have all interacted with and learned from each other for years.
Also, “Their starting experience is isolated and time-locked” is no longer a valid excuse, as Exile’s Reach is a thing now. For affected combinations (I.e. Worgen monk), newly created characters could be forced to start in Exile’s Reach rather than their race-specific starting zone.
Oh no, people would play whatever race they actually want to play! The horror!
Ah yes the age old arguement of class specs that don’t exist in lore as being an excuse for paladins.
They cannot prevent a class to not be a spec for gameplay reasons.
So when the pandaren spread around Azeroth to teach the ways of the monk, they hopped a space turtle to Argus?
I don’t understand why they dont make a few servers where lore doesn’t matter. Would be nice. Gameplay>lore servers. The same way we have rp servers, some people only really care about gameplay. Perhaps these would be very loose in the rp department servers too.
If I’m being really serious about this topic, I’ll agree that Undead should have the choice of being a Paladin if it’s what they want to be. My reasoning is that people should have the right to choose themselves who they are and not have it decided for them by their race and circumstances.
But maybe I’m getting too deep with it.
But… but… the lore! The same lore that allows NPCs named Finkle Einhorn and Harrison Jones in the world! The same lore that sent space goats crashing into a high fantasy world! The precious lore in which the Jailer’s minion whispered to Vol’Jin to name Sylvanas as Warchief!
No! The lore would suffer irreparably if we allowed just any race to be a druid.
The problem is this is less of a bandaid and more of a keystone when the game is about a world of WARcraft. There really isn’t a good solution here though. ![]()
Why would they need to? They could have taught the Lightforged Draenei after they joined the the Alliance, which they did for all the other Allied races.
You’re the reason we can’t have nice things…
Funny thing is there are already both of those in game. There is a island expedition worgen that is a shaman and there are some worgen shaman in the twilight cult. I have less examples for forsaken but I know mordresh fire eye in the razorfen downs was technically a shaman.
No, Ghosts are still dead, un-dead means something that was dead and was made un-dead. That’s what corrupts them.
First remove the faction race restrictions entirely. Then we’ll talk.
Think u mean dwarf