Remove all healer interrupts or none of them

Druids and paladins gained one in Cata.

Monks were launched with one in MoP.

Evokers were launched with one in DF.

Priests had one for a short time and had it taken away.

All healer interrupts except shaman got removed in Legion, then Blizzard admitted it was a stupid move and gave them back.

Now we get to go in the circle again.

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Modern Blizz seems much less capable of admitting they made a stupid move though

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I mean.

Old Blizzard didn’t seem much better.

I don’t see this as a modern/old thing. Especially since we typically raise old Blizzard to an untouchable pedestal.

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Old blizz recognized taking the interrupts away in Legion was stupid and gave them back.
New blizz is treading old ground
In this specific instance yes it is old blizz vs new blizz.

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Ion recognized taking them away during Legion was bad.

Ion is now taking them away.

Old Blizzard so much better than New Blizzard?

As far as decision making….how is old Blizzard NOT new Blizzard when referring to post Legion launch changes?

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There’s always a chance they make encounters not so reliant on requiring 30 interrupts a second too.

Rather not have an interrupt and not need it than have one and it not be available enough

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Because Legion was 9 years ago? Bro are you unaware of the passage of time?

I could give less of a rats behind about Ion, we all know where the decisions are coming from and he is a yes man in this scenario.

Yes I know that.

Are you aware it was the same blizzard people in charge though?

I feel like this only ends up happening due to large pull requirements in the higher levels of an infinite scaling system.

Unless they REALLY go ham on having almost zero casters in dungeons I don’t see this going away, regardless of what Blizz says.

And having already gone through this cycle of losing and gaining interrupts as a healer, it’s stupid Blizz has to learn it again.

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what i expect

casters drastically lowered.

out of the ones that remain, most casts dont matter and are expected to be healed through

occasionally a trash mob has a cast that actually needs to be interrupted. Based on speculation of streamlining/making things easier and that they are giving a different color for a “priority interrupt” cast bar.

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We will see.

My guess is the “priority interrupt” is going to be on bosses where interrupts aren’t a challenge unless you’re pulling a lot of trash into them.

Then my guess is trash will be similar to what it is now, maybe slightly reduced number of casters, and due to higher keys requiring large pulls, and damage going up to infinite scaling, we land in more or less the same spot as now except now healers don’t have interrupts.

Same as Legion and BFA. Just repeating the cycle.

Remember we are on year what, 5? Of them talking about making damage less spiky?

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I think Midnight M+ is going to launch with the same interrupt requirements we have now and it’s going to be a disaster. The things Blizz has announced don’t suggest they’re changing the number of casters in a dungeon. Seems like they think the extra 2 seconds on lockout times and no stun DR will be enough to compensate which we all know is crazy.

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I may be wrong. And I couldnt find the source if asked. So take it with a grain of salt.

But I do believe its been talked about/mentioned/referenced that priority interrupt will be on trash mobs. Not saying it wont be on a boss. But they specifically wanted it on trash mobs to differentiate between something important to interrupt or not.

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You’re probably right, I’ve read most but not every bit of alpha discussion so I may have missed that or glossed over it.

Even still, my guess is just goes to spells like “volley” or “fear” or some other super obvious consistent wording that a spell is bad.

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Correct me if I am wrong but back then you could interrupt spellcasting with CC. That is not the case anymore and this change alone already have a big impact on tank balancing, its gotta be a bad coincidence that the most picked tanks for keys also have more CC and better interrupt abilities

For M+? Having a kick and lust 100% can define the meta lol. You have no idea how this works and it shows. This change also makes prot pal stonks go WAY up.

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Stops acting like interrupts for resetting spell queues only has ever existed in DF.

It was a DF specific change (no surprise stop meta became a huge thing) and then reverted in TWW.

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Thanks! Thought stops also worked in previous expansions. Started playing Mid S4 in DF!

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So long as it costs them on throughput its fine. Not sure shaman’s would want to be the gimped but able to interrupt healer, but here we are.

You can watch people doing the dungeons and tell there’s still a lot of casts. Their design hasn’t really matched up with their intention at all.

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