Just curious as to people’s opinion on spells having higher ranks as you level. You learn to play a spec one way, because your spells at rank 1 have x effect, and as you level, your rotation just continues to change even with the same spells. I understand new spells being incorporated, but is it really necessary to have a spell I’ve already learned have a new effect that changes the way I’ve been playing my spec for the past 20 levels? Maybe it’s just me and in that case, I apologize for even typing this up, but I for one feel like it just confuses me when trying to learn a spec while leveling to the point where I don’t want to even pay attention to it or build muscle memory until I’m level 60, which to me is counter intuitive.
I was getting a bit confused thinking you were talking about classic, but I personally like that a spell gets additional effects as one levels. Levelling is designed (in principle) to help one get used to the full kit
I’ve never noticed a difference, tbh. What spell, specifically, are you talking about?
Some spells do get bonuses when you reach certain levels (check fire blast for best example)
For example, Expel harm at r1 does not generate chi, so you learn to play WW without using Expel harm. Once you hit level 43, now you have to learn to incorporate a spell you’ve had since early on, because it now generates 1 chi. Does that make sense? I feel it should just generate 1 chi from the beginning. And this applies to multiple abilities per spec, so the abundance of having to relearn how to play a spec just feels so confusing to me that I don’t see how anybody could actually learn to play a spec as they’re leveling up.
Same. It helps make leveling feel like you’re making real progress by giving you new or expanded capabilities (beyond just bigger numbers) while avoiding clogging your spellbook with 100 different spells.
Other than adding less clutter, I don’t see how that is any different than getting new spells/talents as you level.
Exactly. Why can’t I fire blast during my fireball until X level? it’s just silly to me.
probably so that fire blast doesn’t become a DPS increase for frost/arcane mages
I see. I much prefer spells adding knew mechanics as you level, than having all the good stuff thrown at you at once. Gives you a sense of progression.
I guess that’s one way to see it. For me it just adds another layer of learning that ends up confusing me because I build muscle memory with how a set of spells work by level 30, and by level 50 they all do different things and I’m just relearning. I don’t know. It’s probably just the way I learn things that is the issue here.
Idk, I’d just code it so where it only works like that if you’re a fire mage.
I’d like to hit level 60 and be comfortable with my spec, not have to relearn it at that point.
/shrug You can end up having to relearn a lot once you get to max level anyway. With the extra talents, legendaries, and covenant abilities that may change how the spec plays.
Because Lizzard needs to make purchasing boosts attractive to the players.
I like the way spells scale now. No pointlessly going back to your home city to learn how to do 20 more damage.
Sure, I guess some legendaries change your rotation at times.
That’s fair. I guess leveling for me is just not as meaningful as it is to others.
They did remove spell ranks during one of the prunings and they were gone for a long time. Now they’re back and I just don’t know. For example, obliterate eventually ranks into frost damage on procs but that isn’t until level 58 and the spec feels broken before then.
Reminds of the of no mastery before 80 that we endured for years.
I didn’t know that about frost. But I can see how that feels horrible.
Mechanically there’s no need for spell ranks without mana being more meaningful.
As for the experience of going back to a trainer and learning a new spell rank I would enjoy it as it has a small dopamine effect on the brain where you can see yourself getting a stronger ability rather than it passively getting added on level up.