so don’t hit the things and let them continue to chase after speedster steve. you pulled threat, so now it’s your problem
Only if you stop to fight
If you follow tank/group around the corner every enemy will stack
Most of the dungeons it’s fine but there’s a couple where I’ve seen the trash turn and one shot someone in ghost wolf form just trying to keep up with the tank. It’s more of annoyance to me than anything else but it’s really annoying.
Factually innacurate.
Sure, you may get targeted, but we’re several weeks into remix. You should be able to be attacked a few times while you run. Your class also has these nifty abilities called defensives. Press them while you dash to stay alive.
Speed is the name of the game in remix
Nobody is going to wait or feel bad you got solo’d when you stopped to fight aggro’d trash
In group content once a tank or anyone pulls a mob the entire group is put on the threat meter whether they attack or not.
Now I do agree in speed content like remix you should have your nose up the tanks rear end until they stop but this just don’t attack and you won’t get threat is a farce.
Bro i’m not talking about myself im 740 with 100+ vers. I’m just saying that it DOES happen and that players die to it.
Cause you keep saying the same thing that doesn’t alway apply to OP problem and basically just put the problem on it. Like what about non-tank that keep pulling everything without keeping aggro? What about those ability that just attack every one in the party?
That doesn’t apply to max who aren’t max level in normal dungeon…
Speedster Steve knows. He laughs at each death, takes delight in it and relishes it. Speedster Steve loves seeing these threads too and reading the comments, looking forward to more deaths in the wake of his glory.
Remix has reaffirmed, reading and comprehension are very hard for the speedsters.
Yep something OP and many are ignoring and are thinking people ain’t reading lol.
Thete only 3 mobs in all of the Remix dungeons that cast on targets close to them and 2 of them will not cast on you if you Line of sight.
This why HOV is nice You know whats crazy? no one knows you can pull entire hallway after 1st boss and go right through the portal and 99% mobs follow with and stack.
Or you can go right to Fenrir and pull whole room and before portal turn right around corner no mob can cast then they just follow and stack up boom Nukem
DHT is exactly the same
CoS is the same
Maw not the same as the casters will stop to target a nearby player instead of chase to a wall.
Vault is another one where you can Chain Pull+LOS. Except the last area as they ignore threat.
Nel lair is another where after 1st boss? you can pull entire area from the bottom all way to 2nd boss but instead pulling boss go into the cave to the right in boss room and every caster that ignores threat there aka rock throw dudes will all stack up around the corner in the cave and they wont try to jump back you can kill about half the dungeon there in a split couple of seconds.
Press that W key harder.
Just dont hit them, and i’ll kill everything at our first pitstop.
Most of the time i’m running to the best corner to group things up, but it never fails there’s some gung ho boomy who wants to aoe the stuff as im running with it, and sister i’m not turning around for them.
I just hump the tank all the way through, Lol, been fine so far. Most of the groups i’ve been in the tank at least says don’t touch anything, i’m pulling large groups. It’s the same if I tank, but i don’t do that. I’m pretty much considerate when it comes to tanking, and see who is in group, if they are new, what level and all that. But that’s just me. It is remix so everything is a rush fest so i mean, it’s expected. But on the other end, i been in groups where the tank or any class, like a mage, that’s in the group just starts to just run away even before the rest of the group zones in from everyone without saying a word and pulls the whole dungeon, and yes, mass deaths happen. That’s with not having anyone touching a thing. You can still get agro regardless.
They only do this if everyone goes through the portal at the same time.
If even one player doesn’t go through the portal because they’re lagging behind? Say, a levelling character that doesn’t have the mobility or speed of other players yet? Every single one of the enemies in the feast hall, if pulled, will immediately turn on and attack the player who didn’t go through the portal, then they’ll reset as if they just killed the last player on the team that’s still alive.
How do I know this? Because it’s literally what happened to me. That death was the catalyst that led to the creation of this thread. By the time I ran back from the start of the instance and stealthed past all the mobs that had reset, the rest of the group had already killed Fenryr, and because I wasn’t in Fenryr’s grove when he died, I didn’t qualify for loot. That meant I couldn’t complete the quest I was in the instance to do and had to queue for it again just to get that done.
Read the entire thread, please.
As multiple people have pointed out, you will still get tagged with AoEs, enemy mobs will target you if you’re the closest player to them, and if you do go through, say, a portal and you’re the only person on the other side of it? The enemies will turn on you like you just made a bad ‘yo mama’ joke and beat you into the dirt.
Because you pull it all and kill it at the boss. Stopping to deal with individual packs is a complete waste. If you are following a carry player, don’t attack things until the boss where it is all gathered up to be deleted.
Another person who clearly didn’t read the thread. Got it, thanks.
Yeah you’re not wrong in the slightest. I know on this end i just run through dot everything and it dies. However on packs of 6+ that just got hit with a tc, one or so might not be dotted with rend so those moments can catch people unaware if they dont follow the tank at all.
I read it just fine. If you are getting killed by something someone else agro’d, you did something to get it attacking you.
I ran following through dungeons on my lv10 alt and raids at lv20 and have not died once.
If you had bothered to read it, you would have seen several of the posts where people have pointed out, correctly I might add, that it doesn’t matter if you tag something or not; you still get aggro, and you will still get attacked if the initial person that got aggro goes out of range.
It’s what actually leads to quite a few deaths in the Corrupted Guardians wing of Emerald Nightmare LFR because idiot tanks don’t bother killing what they pull, causing the mobs to target everyone else in the raid who is in range.
But thanks for playing. Better luck next time. ![]()