It was also around this time they made spirit = hit for certain caster specs. Mainly classes with both a caster and a healer spec. Played a balance druid at the time and oh boy did that anger a lot of healers when I needed on spirit gear. As spirit = hit rating.
People who are against having more options is quite what I expect from the WoW community.
Not only that but I doubt ppl advocating for the return of it want hit and expertise back they just want to transfer secondaries around for crying out loud.
Ah yes, but that was only part of the crap that was reforging! You did the button thing, then you had to re-gem and also shuffle the enchants! Some classes had talents for hit/expertise and had it more easy, but you were never away from that one upgrade that would send you to that damn gold sponge!
I understand where you are coming from, but Iād prefer Blizzard to design a system that adapts the gear to you on drop. Leave in the existing system where you can boost the item, thatās just a straight win.
Just donāt make me go somewhere else to verify that I actually received a drop that is a win. One place is enough (and then only when the drop is close in stat allotment or ilvl).
As for any over-complication, Blizzard did that with reforging. Prior it was a quick distribution.
Believe me you donāt want reforging coming back, because that means hit and expertise rating coming with it. The chief reason reforging even existed to start with was back in the days of Cata, Wrath and similar, you used to have hit rating and expertise rating on items. You needed so much hit rating to prevent your attacks from being dodged by foes and bosses, and so much expertise to keep from getting parried. Once you were over the hit and expertise caps, additional points into the stats were wasted, so you needed to be right on cap. However there were plenty of items that would give well over said cap. To help people balance it out so they didnāt have too much or too little, reforging was a thing.
The reason it went the way of the dodo is because hit and expertise rating were removed from the game and rightfully so. Hit and expertise were systems that gave you no benefits but plenty of downsides if you didnāt interact with them. So all downsides, no upsides. All they did was slow people down and it was a headache trying to balance everything so you had just the right amount of hit and expertise. Believe me there are certain things you donāt want returning to the game, this is one of them.
Why would anybody need myth gear when theyāre not even doing hero content? Doing that impacts the entire system not just the people who want one piece of gear they donāt need.
I wish they would bring back all of it. It says something about your target audience when you have to dumb things down every expansion. Then people complain about how lazy and bad players are. Just bring back all of the challenge and complexity into the modern setting and sink or swim. Raise the sub to $30 and remove the store. See how fast the player base stabilizes and the community improves.
Bliz tried this in BFA, and the result was people hoarded every scrap of currency from every source and withheld from ugrading their gear to funnel everything into higher ilvl items they obtained much later.
Having separate currencies lets players upgrade whatever they currently have without negatively affecting their ability to ugrade items they acquire later down the line.
Till they do Iām going to suggest/advocate for recraft of all gear. It would be great for the vault as well. An algorithm when generating loot looks at the lowest ilvl item & current gear. Nothing like getting great gear but gear you already have. So I took the tokens. Iām now looking for a skilled Jewelcrafter on my low pop server to make a neck. (my lowest item & I can pick the stats)
Thereās a workaround. Since guilds are cross-server, you can find a crafter on another server, temporarily join their guild, submit a guild crafting order, and have them do it that way. Then leave the guild.
Overcomplicated, but it does work, if you get desperate.
Heavily reduced the nuance between different pieces of gear. Ilevel is still king nowadays but at least now you have to consider different pieces of a similar Ilevel perhaps having more ideal stats.
Back during reforging youād just reforge everything to what you need and not care about gear outside of ilevel upgrade.
To be fair, at the time of reforging we didnāt have high power crafting or mythic+. Back then the only max ilvl items there were came from raids, so you had 2, maybe 3, choices per slot what stats you wanted. Reforging was much more necessary at that time.
Now though, there are 7-8 versions of each item slot at each possible ilvl bracket, as well as crafting which you can set any two stats at a 50/50 ratio.
Fair point, which is probably why it stayed in Cataclysm Classic. Gearing nowadays is leaps and bounds better than Cata-BFA Era where it was always one thing or another hamstringing it and making it either brain dead simple or an infinite rng grind.
Though I do wish there were a few more stats to consider (not fun tax stats like Hit though.)