Ah, but then you’re still being penalized. Because there are areas where you’ll lose out. This benefits nobody except the devs who report time played as a “measure” to investors.
This was not done for the Players benefit. This was done for the Investors Benefit.
my two youngest were like 4 and 6 when they got the talk about learning from their mistakes.
they figured out what college educated men here evidently cant
Combining this with the changes made to raid lockouts for alts makes me glad I’ve earned many of the old mount drops I want. Taking multiple conveniences away seems counter intuitive and probably won’t have the result of making more people play longer or engage in old world content.
A suggestion for one additional guiding principle, then: don’t, if it can at all be avoided, take away earned rewards from your game’s players.
That list includes things such as flight, water walking, things like transmogs (seasonal locks on items that were never previously locked, for example), and - in this case - portals.
Anything the player has EARNED through gameplay (and yes, I’m including portals, because they’ve previously been earned by leveling up to a point they can be reached) shouldn’t be being taken away.
This sort of thing never goes over well, because it makes your players feel as if they’ve utterly wasted their time. And in a game where the metric has allegedly shifted to “time spent,” who in their right mind wants to feel like they’re spending more time just for rewards that are possibly going to be stripped if the policy remains as “yeah, we’ll remove things you’ve earned on a semi-regular basis now”?
If you want to retain more players, a statement along the lines of “we’ve discussed it, and we’ve decided that taking things away from you guys on the regular is a pretty big disincentive to your satisfaction, happiness, and desire to continue play” would be grand.
A multi-paragraph “we hear you’re unhappy, but we have REASONS for inconveniencing you (that are only philosophical and not practical, unlike your own concerns)” - not so much.
“Don’t touch the stove.” some parents would stop at that. My mom?
“Don’t touch the stove. It’s hot. It’ll burn you and it’ll hurt.”
Sure enough, as children, we were stupid. We touched the stove. We learned from our mistakes. We respected our mother because she didn’t just say “don’t do it.” but she said why not to do it.
She taught us to never accept blanket answers. Always ask questions.
Blizzard: “Hey, we’re making another unnecessary, mean-spirited, anti-player change designed to make you waste more time and/or spend more money! We think you’ll love it!”
So the big question here is ‘why remove trivial portals to trivial content’
The rational, obvious answers make no sense at all. No logical, reasonable person would consider it beneficial in any way to the game at all.