Rearranging and Removing Portals

…and I’m probably going to get a ‘time out’ for using the word ‘idiot’.
But the real trolls? Nothing will happen to them, which will prove my point.

The blame for the goblin gliders being locked out of instances can be placed on the Rogues. They were using gliders to skip through Neltharion’s Lair to get their hidden artifact appearance. So Blizzard removed the ability to use them in instances. Every time I need a glider in an instance, I curse my friend the rogue.

I agree, that if they felt it was important, CoT would have been put back by now. However, because the company is not customer centric, they really don’t care to make any type of gesture of good faith towards their player base. They figure the players will just wait until they are good and ready to put the new portal in at the bottom of CoT.

I don’t believe that is their intent. I think they are receiving a lot of pressure from those above them to get content out and to improve their measurements. Their problem is the fact that they are using short term fixes to fix complex problems. And, because they are not customer centric, these fixes are annoying the customers they have.

I worked for a company that did the exact same thing, and they were able to prop themselves up for quite awhile. However, there came a point where the number of customers leaving exceeded the number of customer visits and they had to face the reality that if they did not start focusing on their customers they would go the way of Woolworth, Weinstock’s
Mervyn’s, Toys R Us and countless other franchises. Sadly, change only happened when enough jobs were lost and they brought in management who were willing to make that change.

I don’t see the purpose. How many times have we all flown a new player around so they can get all the flightpaths, just so they did not have to waste time running from place to place?

If there was a grocery store a few blocks away, how many people would opt to take their car vs walk so that they could get to the task of grocery shopping vs enjoying the journey to get there? My money is on the car because most people don’t have an unlimited amount of time.

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It feels like sometimes Blizzard is testing to see how far they can push players before there’s a tangible backlash.

Sort of like the azerite armor. If Ion’s latest interviews are to be believed, they knew from the start of BfA it was a bad system and were working on a fix…but they didn’t admit that until the fix was almost ready to be implemented. Part of me wonders if they were hoping players would just adapt to the existing azerite system if they just held their ground long enough.

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Good grief, at least put a plant or some slot machines where the portals use to be so it don’t look soo empty.

Blizzard soo simple…more ingress/egress and no silly toys that begs for money.

Shame on you.

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Fine if you want to look at it that way! Not everyone can afford to have a “car/mount”, maybe they are not even level 18, you also need “gold” and that sometimes takes years, you have to build credit, you have to save some in the bank. That is what new players are, they are not “old” enough game wise. If you want to transport them around on you “car” then it’s your choice. But how would they learn where everything is if they don’t have to learn it and someone else does it for them? This is like doing their homework.

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lol, you would have thought they had a few plant assets just laying around that they could have used instead of just gutting the rooms and moving on. It says a lot about their quality control.

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When I talked to Cs they said that they had made some adjustments to the post so that it should not autolock again, we shall see.

I also agree, it is amusing that some cannot help but take the bait into some of the banter going on. It is better to just ignore it and move on, there have been some of it that has taken the topic off course.

If they are inclined, they could level lock a few of the main city portals to say something around 15. I only say this because as a new player it might be good for them to venture the trip to a main city hub. After that though when choosing a decent leveling path it would be open to them to go where they wished.

The other portals beyond that could unlock when that person hits the level for the zones. It would be sort of like the old days of getting a mage to port you to Old Dalaran and lock your hearth there when you were like level 5 - 10, lol.

Would just be an idea though.

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I would prefer if they were not linked to zone levels at all. I like to take my low level toons to higher levels. I understand that I do so at my own risk. Trying new ways to level is fun. I raised my baby rogue on Timeless Isle from level 20 up to max level. It was fun! I raised a toon herbing in Suramar (until they ruined that) and it was fun. I raised a baby toon lvl 1 pet battling in the Vally of Four Winds, and it was fun (until they ruined that).

Experimenting on different methods of leveling is dangerous, but it is fun! Making it so my little toons can’t get to these zones removes that fun.

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Interesting, I had not seen the viewpoint. Thanks for that, those do sound like fun challenges, until the fun police are dispatched of course.

I also recently noticed that little things here and there have changed a bit in the world. Such as only getting a small amount of herbs and ore from garrison scrap crates. There are no more armor / weapon addons that I have received, even with a level 3 scrapyard. Some things I used to farm seem to be more RNG than they used to be, not sure if this was impacted by scaling or the BFA RNG changes. Then with the portal changes, it just seems to me like they are trying to make the older content, as stated in this thread a few times, more irritating so that more people give it up.

Like they think that by doing this that they will keep people in the newer content. I would rather retire from WoW then be forced to stay in the new content, seeing how the new stuff right now is pretty boring.

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The main point of leveling in this game, and any game in general, is to learn to play your character as new skills and abilities are added, once we master a level and pass some kind of a test then we move onto to the next level, which is harder and has some new monsters/obstacles/puzzle_complexity that we have to deal with. If there was only 1 ability/skill that we can use - “gather herbs” - to get to level 110, what’s the point of having 110 levels when we can have only 1?

Blizzard had this mental thing going on about their own game. Before it was “schizophrenia”, as Rob Pardo once put it, about PvP and PvE being so different, although I would rather call it multiple personality disorder and I would add to that single player questing, as each one of these is so different from the other two, something that I noticed in my first year of playing back in 2007-8. Now it is about this mental conflict they have - on one hand having this HUGE explorable WORLD and trying to keep things in it in a way that it feels like it is a huge world, and on the other hand thinking about doing a “level squish”?!?

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Don’t forget that gathering nodes are surrounded by beasties, which will attack anyone near enough that they think they can take. With scaling, that never goes away.

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Barding plus stirrups take away a lot of the pain of mobs around nodes, at least in current content. Toss on a darkmoon firewater, and it’s usually not hard to lead mobs away from a node, then ride back and pick/mine it before they reach you.

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Exactly! The fact that we are even considering giving an inch of ground on this means they’ll take even more next time, and we’ll give a little more. If we don’t hold on this, we’ll find ourselves with a portal version of pathfinder.

If you think that’s over the top, asl the people about to go into wod if they thought the devs were going to take away flying forever and weren’t going to give it back until they lost almost half the playerbase.

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Blizzard changed that aspect of the game when they came out with heirloom gear, xp buffs and the like. To then say you can’t be creative when leveling is silly.

Because it is fun and It is very challenging leveling toons in places like timeless island or suramar, where breathing will aggro max level mobs. Take the guy who has left his panda on the turtle. He is enjoying his challenge, as I enjoyed figuring out my challenges.

Finding the correct path to take so you don’t get too close to mobs is a fun challenge, as is dying when you become too brave and try to get that node just over the hill next to that wolf.

Each of us play this game the way we want to play it. Being able to use portals at any level like we have been able to do for the last 3 xpacs gave people that opportunity when there was no current content to focus on.

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And twice again that much in this thread as well.

I presumed part of the portal purge was to cut off easy access to the enemy’s original content, which falls in line with the destructions of Teldrassil / Undercity.

And that if we can’t sneak through Karazhan to sack Stormwind, they shouldn’t be able to come at Orgrimmar by way of Mt. Hyjal. Kind of imbalanced there.

Not that it has to be balanced I guess. Would be boring if everything were exactly equal on either side, I suppose. (which explains why Boralus is so much more conveniently laid out compared to the excessively time consuming and spread out Zuldazar).

I guess my point is this: If you give Horde a CoT portal and Alliance a Karazhan and Dalaran-Crater portal, it would still preserve the “Kalimdor for the Horde!” and “Eastern Kingdoms for the Alliance!” look-and-feel that you seem to be going for.

If our destination is “over there” then we have to take the long way. But if it’s on >our< turf, it should be more convenient.

Thoughts?

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Tbh,Baralus isn’t exactly a conveniently plan city with all it’s turns,stick points and drop off and a plank to jump to a platform (as well as fall and get stuck again)to board a ship prove that.

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Oh we have those too. No plank, but a wall that refuses to be jumped the first 3 times, right between our nearest flightpoint and our Reforger/Xmog/Seals, Warfront, Ship, Islands, faction emissary. Plus falling damage when we do manage to jump the wall… if we don’t have a safe-fall or glider ability.

You could be blind drunk, falling into water and climbing back out, and STILL get from your portals to your ship in 1/10th of the time a sober determined horde player could. :wink:

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All of all of this. The new cities are “pretty” but so poorly designed that Blizzard clearly has either no actual city planning commission or a very bad one.

I mean yes, who would have ever thought a videogame needed one, but WoW cities make it clear that they do.

The idea that a portal room at THE CITY GATE OF ORGRIMMAR was the UNASKED-FOR “solution” to Orgrimmar’s previous portal situation proves it.

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I was once in the situation of that driver. There I was, dazed, hurting from seat-belt bruising, with a woman whose car I’d run into and two police screaming at me and calling me a drunk driver. One policeman was waving a bottle of red at me, found in the driver door pocket of my Austin 1800, saying that was all the proof he needed.

They refused to call an ambulance for me despite me not remembering my name and going into labour, saying I didn’t deserve any care, and wouldn’t even give me a drink of water.

The “red” was pure grape juice I’d bought that morning and the police doctor taking a blood test for alcohol, (which proved to be zero,) finally rang an ambulance. It turned out I was suffering from toxemia, had had a stroke while driving, and was nearly dead. The baby was born prematurely and needed treatment too.

My baby and I would have died if the police doctor had stayed as instantly judgemental as the others involved.

Never jump to conclusions and ignore the other side of the story. Life is too complicated for snap certainties.

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Holy crap, that’s nightmarish. I’m glad you and your baby are okay.

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