Really need to stop with all group content

this is a massively-multiplayer game…

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No. Public events are the issue. Joining raids where people afk so we don’t get the full rewards, watching people stand there and die to the LK just so they can afk that, people AFK’d soup so the legendary soup was rarely reached, no one does Dragonbane keep or hunts anymore… the list goes on.

There’s a huge difference between, “People around to kill a world boss/rare elite” and “you need a full raid group to get the best rewards and people can’t AFK or you get screwed.”

Outdoor group content itself isn’t the issue. World bosses and rare elites? Fine. But when you create these new public events to force people to work together who only want to do the minimum or no effort to get rewards… they don’t work. This is not the community for coordinated public events. That was evident from the soup debacle and why it needed changed.

Learn the definition of an MMO, thanks. I posted it earlier.

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Multiplayer game k thanks bye.

Group content requires people wich is something this game lacks on most realms and at most times

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My guy, MMO literally stands for MASSIVE MULTIPLAYER ONLINE

Sure the content doesn’t ‘have to be’ multiplayer – but having a lot of group content that’s in an MMORPG makes a lot of sense.

The answer for more individuality & ‘lone-wolf’ playstyle amongst players is to give more solo content, not less group content. Such as:

If they introduced more than one ‘Brawlers Guild’ arenas, that gave different rewards & perks such as various gear, mounts, pets and more could prove to be a beneficial idea. Having a few would mean you could tie in new events with lore to the relevant most-making-sense arena and give similar rewards for solo gameplay. Tie in some cool story aspects, good dialog etc and you’ve got yourself a good approach for both sides of the playerbase — Those who want to play solo, and those who’re keen to team up and have a shakedown with great numbered forces & powerful foes.

And literally nowhere in those words does it say “you must do stuff together.”

Everyone in this thread needs to learn gaming definitions. Because this is just mind boggling that people keep spewing this nonsense.

an online video game which can be played by a very large number of people simultaneously

an online video game with a large number of players on the same server

This game type connects thousands of players (usually via the Internet) within a persistent virtual world.

a video game which is capable of supporting hundreds or thousands of players

In absolutely none of those definitions does it say “you must play together.”

Again, group content itself isn’t the issue. Public events that require nearly full raids to acquire the full rewards are the issue: soup, Researchers, Time Rifts are all examples of this.

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Who’s fault is that? Cross-realm exists, post a group and invite people when they apply. Group content should stay group content.

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So no one should ever be able to get the full rewards from soup, Researchers or Time Rifts, because you think it’s okay to create public events that force nearly full raid groups together and pray they don’t AFK in the slim chance to get full rewards?

It’s bad design. Group content isn’t the issue. Public events are the issue.

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I think realm merges to fix dead server issues would help, but it would take 10 dead realms to make one normally populated one and with shards and layers and all the forced name changes it would require, I wonder if they backed themselves into a coding corner, or maybe they figure Microsoft will sort things out.

There are Connected Realms for a reason.

Blizz needs to do the following:

  1. Connect a boatload more realms
  2. Delete CRZ
  3. Turn sharding into layering
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Yikes the hostility.
Mate, take a moment to read ahead of what I wrote there —

You tell people they need to look at the definition and read, but in various situations those rules don’t really apply to you it seems … If you ahead further of the definition or look up what you do in MMO or even look into one of the fundamental gameplay aspects utilised in MMOs you’ll see — Group content.

They had a simple fix for this ages back where they would buff the players if there was a lack luster in the zone / area, that feature should really just be utilised again so where players don’t have the luxury of grouping for content more designed for it, they can still have the ability to push through. Heck you could paint some lore mojo on it like ‘X hero is channelling their power into you granting you x % increase to all stats’

They had a similar thing in PvP battlegrounds once upon a time too, where if there was a lacklust of players on your side compared to the enemy – Your group was buffed accordingly.


My overall suggestion & reply was @ those in these type of threads who proceed to tackling group content as a whole, despite what the issue may or may not be.


There’s quite a few fixtures that could be applied that - if handled appropriately, could help a lot of issues for various sides of the playerbase —

You’re on the right path of providing some example fixtures as mentioned above.

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My complaint is more that the content happens at certain times. I don’t like the time restrictions. I would like to be able to have as many content options as possible exactly when I log on, whenever that may be. But I understand that the time restrictions are generally to get many players to do them at the same time so you have help even if you are a solo player.

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I don’t even want to know how you managed to find anything hostile about wanting people to understand the definition of an MMO.

Moving on.

That’s definitely another issue with public events.

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You folks that want everything solo or soloable maybe should go play offline single player scripted games. Skyrim, Starfield, Baldur’s Gate 3.

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But was “Connected Realms” the great idea it seemed like it was? Great for LFG and random BGs perhaps. I miss having pride in the realm I was on.

I’m sure blizz will add a new band-aid, I’m betting on splinter as new term. People will ask in guildchat if anyone can get a port from layer 4 onto splinter 2 and then to shard 8 once a mob is dead.

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I said I do this 100% solo. Joined no group what so ever. The area is PACKED with people. Ungrouped. Even at 3am. Its the same with Dreamsurege rares and the Dreamsurge portal. They die in 10 seconds. If you are not there when they spawn than you missed it.

So yes OP’s MUCH LESS populated server is the issue. Public events have been like this for years. Packed servers need no group. Ever. There is always enough random people int he area. Dead servers are forced to start a group or use LFG tool. This is the price you pay for not being on a packed server. Its the same in real life. You go to an event in Casper WY vs Denver CO you will have MUCH LESS people there with you.

UPDATE: Its 3am EST and I literally just did the DS portal. Bar went from 0% to 100% in 2min. Boss died in 15sec. This was ungrouped 100% solo. Just flew to the spot and a mob of random people from the server were there waiting on the spawn

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I would argue that this is because the game doesn’t introduce these events until end game. If there were more sprinkled in leveling zones to help “advertise” how helpful they can be - throw experience boosts if the event completes or something. it starts changing the gameplay early on and invites players to explore the content outside of dungeons almost exclusively. Guild wars, as a comparison, has events happening all over the open world regardless of level, so it grows that kind of atmosphere because players are encouraged to engage in collective, but not-grouper content.

The beauty - I think - of an MMO is not just seeing another player run by, but knowing that that player is directly interacting to the same game environment you are and that creates dynamic gameplay that can’t easily be replicated in solo games - regardless of whether you are grouped up and have similar goals/are on similar quests. The other players become part of the game experience and adds immersive gameplay, again, without needing to group up.

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Because we aren’t all running on the treadmill all the time. I like doing outdoor content as a casual fun activity. I do aberrus every week but I enjoy many aspects of this game. Outdoor content is one that I particularly enjoy. I don’t do Fyrakk assaults for gear. All that stuff gets vendored. I do them because they’re fun. But it sucks not being able to fully complete it because the disciple requires many participants to take down and very often there are maybe three of us there when he shows up so it doesn’t get done. It leaves a sense of frustration. The least they could do is make this kind of stuff scale so it is at least possible to complete it even if there aren’t twenty people there.

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They should also have the NPCs bolster to help you if you don’t have a tank-spec’d PC within some range of boss. Would also be cool if there was a way to queue for that content without grouping up. I often like soloing world bosses and always enjoy tanking OW content for others because I know how frustrating it can be to keep dying - recently experienced that on my baby DK tank trying to tank dream splurge rares. They scale to me, but if Ty sure near an area with the fire elemental empowerment, they spawn level 70 elite hawks that wrecked my face. (:smiling_face_with_tear:) but having an actual 70 tank that could come by and help murder them would have made it a breeze.

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