Realistic quality of life suggestions

11/04/2018 10:57 PMPosted by Nahj
Having 2 many answers to permanently cycle between makes the game a "just don't overlap defensive simulator"

11/04/2018 10:57 PMPosted by Nahj
Making the game less flow chart defensive makes the game less frustrating and more balanced

11/04/2018 10:57 PMPosted by Nahj
This current design of just banging your head against the wall into multiple 1 minute cds like blur/reverse/earthern shield totem

I agree with all of this. I prefer fighting RMP, even though it's kind of unfair, to fighting DH-Moonkin-Resto Sham because the latter is an endless stream of defensives. Even if my team does manage to break through and land a kill, I feel exhausted and unsatisfied.

This is also why I agree with extending the cooldown of Forbearance. When the priest is swapped out of RMP for a paladin, you have to get through Sac, then BoP, then Sac, then BoP, and then Sac is up again (all of this on top of the personal cooldowns of the targets you're trying to kill). I'm well aware that paladin has always been a cooldown based healer, but it feels excessive right now.