he just seems kind of dead inside whenever he’s out giving interviews or publicly speaking about the game, like his mind is elsewhere or that he doesn’t want to be there
granted those things don’t prevent you from having any passion or love for the game, and i’m sure going from fan to developer has changed his feelings about it over time
No, of course he doesn’t. Have you (“you” in a general sense, not directed to you, OP), listened to him speak, observed his mannerisms while he did so? No, his only concern is getting as much return to investors as possible with as little work as possible. That is his passion, and I’m saying that as someone who doesn’t entirely hate this expac.
The guy in charge for Tesla was known for pulling all nighters trying to figure things out. Sleeping on the ground of his office. He righted the ship with that dedication and once the company went profitable the rest is history. Other companies have had executives lower their salary to 1 dollar until they get things right. The game makers don’t seem to have that sort of drive for whatever reason.
True. But honestly I wouldn’t put it past him to not be either giving his guild information on certain things or even taking ideas they have to make the game more in line with thier way of thinking and implement it.
No I’m not accusing without evidence but based on his looks, he comes across as sketchy.
I don’t think that’s the case at all. I think he just really isn’t invested in some aspects of the game, so under his direction, the aspects he does have passion for get far more attention.
As others have said, he doesn’t make all of the choices, but he is the lead role for directing the flow of the game. I can’t say for certain exactly what sort of control he has, but I wager it’s mostly executive. If I had to hazard a guess, his job is mostly deciding where resources go based on his title. (But I could be completely wrong.)
But as for his passion with the game, I’m glad he’s playing it. The game certainly feels like it’s being designed for his character over the years though. Recently they brought in people to focus on PVP and gearing through PVP had improved. I hope the next step is to bring in people who focus on casual game systems.
Nobody at Blizzard has passion for this game. If they did they would produce content and not endless grind of time gated crap.
This is their cash cow, they will continue to add as little as possible and make sure their margins are highest possible. That is why they are focusing all the money they get from those stuck playing wow due to their 16 year investment and can’t pull away into mobile games.
A very good designer for boss/raid encounters (what he did before). But a bad overall designer for the game, as we have seen with BFA and Shadowlands.
It really feels like system spreadsheet lands. Just numbers and no fun. A good example is WoD. Terrible content flow but very good overall design.
Well designed world, fairly good classes, little borrowed power (leggo ring which is kinda fine), and good raids. But obviously missed other content.
Im sad to say this cause i was a big supporter of Ion when he became Lead Designer, but i think we need Tom Chilton back asap and put Ion back as the lead encounter designer. This is the place where he belongs and does a good job.
He just doesnt seem to have an idea what WoW made so special back in the day with other content out in the world and what an (MMO)RPG is supposed to be. Scaling is another huge factor that is a numbers game but kills all the fun you got from power gaining in an expansion.
In terms of numbers it might make sense, but as a player you lose the feeling of progression and it feels terrible. Something you cant really measure with numbers.
He’s a raid logger in game. He got his first job pointing out flaws in raid design. His forte is raiding, not making the game fun for people that actually enjoy doing other things.
No one can ever take the game in a direction everyone would be happy with, obviously, but there are probably better candidates out there than someone that just logs in to do the bare minimum to get ready for raiding.
Hard modes, achievements, challenge modes, scaled content. All of it was new to WotLK. If you wanna pretend you’re old, don’t. BC wasn’t 10/25 man raids. BT was 25 man only. It had 10 man raids and it had 25 man raids, just like vanilla had 20 man raids and 40 man raids. The levels were set in stone.
Heroic raiding started with the Crusaders’ Coliseum and went on for the rest of WotLK.
One can argue it was technically there from the beginning with hard mode raid achievements like sarth + 3d. It was only in WotLK that they made encounters have scaled difficulty levels as a mainstay feature really. Prior to that, if you beat the boss you beat the boss. The encounters were designed around that idea which made the game feel much more fulfilling and less convoluted.
Oh, i thought you were talking scaling as in flex raid not in difficulty. I wish they would have kept going with the WOTLK model though, running multiple raids every week in different difficulties sucks.