Real talk, can WoW survive?

I am not so sure anymore. With patches 8.2 and expansions like BFA, I would not count on it. The game is being time gated so much, that it is just a waste of money. Nazjatar is horrible. You have mobs with more health and more attack power, that is it. You just have some daily quests that you have to complete, which is boring. The rest of the quests are time gated. I find it that Blizzard is killing their own game.

Wow will survive as long as it continues to make $millions$ of bucks monthly.

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Nothing is forever.

However, people have been declaiming the end of the game since before it launched. It’s a pointless exercise. It’s 15 years later and people are still off on extremist viewpoints.

The question that’s probably more relevant is “will the game end for me” on any sort of timeline. Again, nothing’s forever. We develop different tastes over the years. We change. The game changes. It’s all fine, really.

The engine has had upgrades over the years. Take a look at Classic and the textures in use there. We’ve changed a lot. I remember when reflections in water were put into the game. That was a big deal back then. It will continue to be adjusted as technology moves forward.

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If WoW were to die, it would be a very long slow death.

Then again it might end up like Everquest which I heard is still running to this day…

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Because I don’t know and want to start a discussion on it so I gain knowledge?

I’m done responding to you.

And now it’s getting a massive injection of “success” with Classic WoW.

Exactly, which is why I’m raising an eyebrow at the OP. I’m honestly curious where his complaint lies with the Engine itself? I mean, he wants to talk specifics, but only makes super vague complaints while throwing out the word “Engine”. I get this feeling he doesn’t really even understand the history of the WoW engine, but after reading this will Google it to try and prove he actually gets it while still not being very specific.

If anything pandas saved the game… :confused:

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That’s too bad, because I was just curious what prompted you to suggest the engine was a limitation in the first place. Maybe something you saw in another game. Maybe something you thought of. Maybe something you saw in game that made you say “this could be better if”.

Right - it’s not like game engines totally don’t get unstable or get any better with every new update on scripting and textures. Bethesda games still have the same bugs in them since Morrowind.

I’m not even stating my opinions. I’m asking people for their opinions.

Sorry, I’m cranky, and I read your post as if you’re coming off being rude. :confused:

Anyways - because I know Bethesda games have been struggling with the same bugs, with the same limitations from using the Creation Kit over and over. That the same bugs a decade ago still show up in their modern games. Which is why I’m asking.

Games that were supposed to kill WoW…

Age of Conan
Warhammer
Guild Wars 2
Everquest 2
Rift
Terra
SWTOR
Wildstar

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WoW can survive if it gets back to its storyline roots (stuff like Orcs vs Humans, Undead being an enemy instead of frenemies, and High Elves with the Alliance) plus re-introducing more RPG elements.

Why is everyone literally missing the part when I AM LITERALLY ASKING FOR MORE INSIGHT BECAUSE I DON’T KNOW.

Geez - these forums are a damn joke. Clearly this thread was a mistake. No wonder why the devs won’t post here. I try to make a civil discussion and ask a few questions and so far half the posts are just trash.

Real talk.

You’re gonna die.

Apparently.

Help me. .-.

For somebody that that didn’t want discussions to get heated and emotional… you’re getting rather heated and emotional.

To answer your query, we are asking for information from you.

There has to be something specifically lacking on an engine level that makes you feel that “Blizzard is simply running out of ways to make the content engaging and after over a decade of content, expansions, coding, scripting”. But what what on those things do you feel is lacking, and why would you think it’s an Engine matter at all vs just developers not understanding the playerbase? Do you understand the query now?

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I mean you can’t expect too much when you see posts follow like the one below.

That is the issue though. You aren’t stating your opinions yet you still are not happy when people say “we don’t have any issues with the current engine, the game has other issues”

Then don’t be annoyed when you ask about something you don’t know about and people say “there is nothing wrong”. If you don’t know, how do you know that there IS something wrong?

Discussions are two ways, you need to state your position.

You are saying “the sky is falling”, we are saying “no it’s not”.
You are saying “you are wrong” and then when asked “why do you think it’s falling” you are turning around and yelling “I ASKED YOU WHY IT’S FALLING I DON’T KNOW”

Do you see why this doesn’t work?

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Well, for sure, large software projects take on a life of their own, and incur technical debt as they bolt on new features, etc. As much as folks like to think that software is some bottom up coherent design, it tends to not be. It tends to get sculpted rather than designed.

A glaring anecdote was a system I wrote years ago. Every year, the company came up with new sales programs and discount logic, etc., so each year new code was added to the system to accommodate the new programs. But you had to keep the old logic around to handle calculations on older orders.

Naturally, there was never quite the time to tear the whole thing out and redo it with the supposition that it changes, not only often, but dramatically, each year. Instead, you just get new chunks of code added. And it can add up.

But, at the same time, like a car in motion, the wheels can be changed. We don’t know how much work has been redone over the years to try and keep that technical debt down to a dull roar. We’ve seen lots of stuff removed from the game, perhaps for engine reasons. Issues that perhaps the Classic team is struggling with because some Vanilla concept simply isn’t well represented in the new code base.

But we also know that if you travel from the old world, through BC, and Wratch, and MoP/WoD/Legion, how the models have changed, the textures have changed, etc. but are “frozen in time” since they’re tied to their little world with the graphics of the day.

For example, the Fire in Wrath really doesn’t look like fire anywhere else. Look at BfA waterfalls vs old world waterfalls. They’re gorgeous in BfA.

So there’s is a lot of legacy support involved in the current system for past expansions, and it’s not just old data me thinks.

I can’t say with any certainly, but, for example, i don’t even know if we can have “phased” content in Outland – since it was done before it was introduced in Wrath, and who know how that impacts the underlying world implementation. (Maybe they can, I just don’t recall anything recently phased in Outland) Much like why we can’t fly in Ghostlands. Legacy artifacts of times gone by – that still have to be supported in the current engine.

That said, it also demonstrates that they seem to have mastered the incremental additions to the engine, when they can rework it in new ways specifically for a new expansion without completely cratered the entire system. So, maybe they have a good way to isolate things at that level – making the engine that much more flexible, while still being no doubt somewhat constrained by some lowest common denominator factors of having your toon being compatible in all the worlds.

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What made the original game so much fun, was the sheer size of the world starting off. Moving from one continent to the other literally took time. And along the way every area had its own feel to it in lore and quests, that you could dive into while you continued the main story. I think what I’m trying to say is, you felt emerged into the world.

Now days though, everything has been flat lined and standardized. Classes, talents, hunter pets, ect… New zones are small, so many things are “gated” behind time and rep that its to the point of frustrating.

The game is 15 years old and continues to thrive. Your entire post reeks of negativity.

I doubt another game will have the lifespan wow has had.

Wow continues to be amazing.

Sorry it’s less than obvious for you. By the tone of your post I seriously doubt you really want a rational discussion.

-10 troll

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