Yeah, I 100% agree with that. The depletion system is awful.
The change to AOE stops discourages people from taking CC talents/using CC because they would steal someone’s interrupt after CC and mobs immediately recast. Sundering from Enhancement tree is dead because they are incap. Many mobs have two or more different spell schools. The casters literally chain-pumping web bolts and web bolts hit 4M in +10 or something.
I’d like to talk about the bargain’s affix. Xal’alath’s Bargain: Oblivion is easily the worst affix of all bargain affixes. That affix can easily murder the tank or the whole group. Any boss with a lot of area denial and tankbusters such as Dawnbreaker’s 1st boss and Stonevault’s twin boss. When Dawnbreaker 1st boss is ‘fly-away’ phase (Rashanan, too) and you have to fly away then you have orbs spawn. She gets a 10/10 buffs stack and straight-up murders the tank with zero counterplay. Stonevault twin boss can jump to the orb spawns and we can’t absorb them because the cube is going to explode. Stonevault twin boss gets 5+ stacks and murders the tank with the tankbuster.
Tredova is straight-up cancer on Oblivion week, Tredova stands in puddles and swirls 100/100 times so you can’t stand in the centre of Tredova. Tredova can absorb a bunch of orb spawns in the middle of an instant death puddle cluster. This affix needs a rework or a lot of change badly.
A bit concerned if some dungeons never show up in LFG. Some people solely run their own key so the less favored dungeons still appear instead of running someone else’s key just to reroll.
Not sure of the impact on pugging, great for organized play though.
As long as it comes with a significant player power penalty because it doesn’t really prevent people running lower content. Say you need something, then just run Mists to upgrade. (No need to do harder content anymore.) If difficulty was equal then sure that works. But this change also effectively lowers mythic vault to +8. Devalues crafted gear significantly too. (Maybe not such a great idea after all.)
At the same time, dislike grinding for any item specifically.
Don’t want to return to the stop meta though.
I don’t like it being a strictly easier challenger’s peril (for all realistic purposes.) At the same time, I think =30 sec for the first two deaths is kind of silly. But with it existing, makes healer gameplay more rewarding - every single death now matters a lot.
Not sure if they would but I like to see an adjustment made as you and someone else pointed out a CDR on interrupt or how dispels work in pve. I mainly pug and I’m sure a large majority of key runners are pugs with no voice comm, some adjustment to aoe stops would be great because it does feel bad as I see a cast coming in on my assigned mark target that I communicated to the pug group before starting the run, as I press my interrupt, some class/spec stop just blew my interrupt.
I like them. I’ve always been a fan of keys having multiple charges. I think it would encourage more people to run their own keys, as the risk is too great as it currently stands for most people: thus we have the complaints of “I can’t get invites” because folks refuse to take that risk of running their own key and having it depleted.
Too bad Blizz won’t listen. Or else will give us something we completely did not ask for.
I think the best suggestion here is allowing crests to upgrade loot to the next tier. With there being no means to deterministically acquire BIS items outside of pure RNG (blizz just loves to pad out subs and play time at the expense of actual player enjoyment), this will allow for a decently paced path towards a BIS trinket on myth track per say, without fully kitting yourself out in a week.
As far as challengers peril is concerned, I don’t think the basic idea of the affix has any positive impact on the key experience. Wiping on a pull + runback time is typically bad enough, losing an additional minute+ just makes most keys not timeable starting at 11-12. This drastically reduces the key levels being done as things currently stand for those player in the top 10%+; essentially cutting progression for non raiders whose main focus is m+ and don’t compete in the top 1-0.1%. This affix should simply be removed.
An additional suggestion I typically bring up or would like to add is to remove any failed key giving IO regardless of key level. Failing a key should not give you rating; I have no issue with a failed key rewarding full crests/valor stones as the key is then used as a learning tool and not a complete loss, potentially reducing some of the reasons people will leave certain keys. IO and M+ rating mean absolutely nothing from 0-2500ish. I’ve seen plenty of players at or above my rating making ridiculous mistakes, not knowing mechanics or doing 60-70% of my and dps friends damage throughput with no interrupts or stops. Prevention of “failing upwards” will weed out less skilled players earlier on, and put more emphasis on actually learning the dungeons.
I agree with this and Blizzard did reduce the score failed runs provided a while back, but it seems like they reversed that. They I remember them removing failed runs to determine the .1 Title. I liked it when failed runs were -2 keys where right now it’s -1.
For conversations sake, i like the idea. I doubt they would build systems onto the track system, as I’m sure this was considered with current track system.
The Buillon system was a big hit, with a similar outcome with a system that allow the track to be ignored but had a prerequisite for the purchase. I don’t see why they couldn’t implement something similar.
I have to ask myself, isn’t this just another borrowed power system? Its tricky for me, because i kinda see it as an iteration to the track system, but at the same time, I would say its borrowed power.
I would think, direct item track upgrades would limit catchups/alts and send a message that the “rich get richer” vibe.
If it was borrowed power, i would prefer a system that is independent of your existing item set. IE the Buillon. Hell gimme corruption, 100% crit was wild.
Borrowed power has the implications that it’s a temporary system, hence borrowed. If “Have X rating or kill X boss on mythic means that you can use 90 mythic crests to turn X item from hero to myth track” becomes standard. It’s not borrowed power.
Good point, i don’t know what to call it, it certainly is additional power from the original intended drop that debatably could be offered in many other ways.
Agreed, just saying that prior buying a CE carry is mainly for the achievement.
You get a possibility of a few drops, and a mythic vault the next week.
The proposed change unlocks upgrading all of your raid loot you ever got on heroic to be upgradeable to mythic.
I don’t think necessarily that this is a reason to not do it, I don’t really like designing around carrys, but it will definitely create a new view on them.