The intention is to farm players for their sunk cost fallacy, not for it to be fun or engaging.
They’re a business and found out how to squeeze their customers into valuing their store items more the “easy mode” way, rather than offering a product that people want to naturally invest into because it’s meaningful and fun.
Maybe I’m not comprehending but I don’t actually see anyone defending timegating.
Some people are saying “oh well I’ll just come back in week 4 when it’s all available,” and some people are saying “it stinks but I’m not quitting over it,” but no one is saying it’s a good thing.
OP being silly aside… If they just designed fun content that people actually wanted to engage with repeatedly, they wouldn’t have to time gate. Just saying.
When I was a kid you had these magazines from DeAgostini. That was my first experience with timegating and FOMO.
They released a DIY kit to build yourself a T-Rex skeleton but each monthly magazine only came out with like 3 bones and if you missed out on an edition or you joined in late you had no way to get the missing numbers.
Remember when Hazlenutty was interviewing Ion and lamenting about paragon rep rewards and how terrible they were in BfA? Then Ion responded by saying he acknowledges that it was an issue and would get rid of them? And then he did get rid of them after SL? And then how he waited for DF to be over before he brought them back in TWW? So all that talk lasted all of 1 expac? Remember that?
They have latched onto that tactic that is used by many and I suspect it is at least part of the reason why so much stuff is time-limited or comes and goes at set times. More and more content is “event-ified”.
And when the Trading Post returning items vendor arrived at the start of the year they did not even add it to SW or Org, so you had to buy TWW…
Well it depends on the activity and the amount of simping going on. Considering that most “worthwhile” activities in the service revolve around a status symbol of some sort, I’d wager that it is.
They want to FOMO burn people who wait until all the timegates are lifted and allowed to not be bothered by trashy systems that ruin the fun in the last 3 months.
They’re still saving Legion Remix, proper Dinars, and Housing in the prepatch it seems, so it’s still the best move to just let yourself miss out until then. The slop that is visions returned and dastardly duos can be skipped, even if it means eating said FOMO burn on event-limited cosmetics and mounts.
I was just reading about a Netflix series and came upon this bit, which made me double take…I was nu uh…the whole world wants to farm our time.
" …but it feels like another product of a streaming company’s mandate to boost their “hours watched” stats instead of a length that has been considered right for the story that’s being told."
Yes, ICC was absolutely released in waves of wings. The first wing released 12-8-09.
Icecrown Citadel is split into four sections since release, in the following order: The Lower Spire (the first four bosses), the Plagueworks (the next three), the Crimson Hall (the next two), and Frostwing Halls (the last three). There was a period of some weeks after the opening of the first section before going on into the second. The Lich King may not be fought until Professor Putricide, Blood-Queen Lana’thel and Sindragosa are dead. Any heroic modes may not be attempted until the Lich King has been defeated on normal mode, and you cannot face the Lich King on heroic mode during that week’s lockout unless you defeat Putricide, Lana’thel and Sindragosa on heroic mode. The second wing of the Citadel, the Plagueworks, was opened on US servers on January 5, 2010. The third wing, the Crimson Hall, was opened two weeks later, on January 19.[1] The fourth wing was opened with content patch 3.3.2 on February 2, 2010.
Using the time between the last raid of an expansion and the next expansion drop as an argument for timegating both isn’t the argument you think it is and it’s not even relevant
You’re kidding, right? We’re literally talking about gaps between content. Even if you just treated as a gap between every patch, there’s a six month window where we are time gated before we get the next set of content. If it’s gonna take 3 to 6 weeks to do something versus 6 to 10 months that’s not really time gating. It might be a minor delay, but it’s nowhere near the absolute time gate that does exist between content patches.