RDF or no RDF is a game design decision

Do you actually need those rewards? Maybe that’s why you are not doing them?

If she wants facts she can look at wow’s sub count post cata XD

dont you know!? rdf doesnt change ANYTHING about the game, she has FACTS, and blizzard just doesnt know them yet! if theyd just listen to her theyd see everyone could play the exact game that they wanted all at the same time! THEY JUST DONT KNOW YET!

Can’t make stuff up, lol. Simply spectacular.

It’s truly sad that’s all Wrath Classic is going to be. The expansion that was known for accessibility has had it yanked away.

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I’m a bit mind blown by how we can’t even agree on what a fact is. This is really getting borderline ridiculous. No wonder we can’t agree on complex matters such as RDF.

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Thats the point, I didn’t need them, when Cata hit I made crazy gold on my emblems, but dungeons where now convenient, and I just qued, I didn’t have to waste 10 minutes flying to them, I didn’t have to spam trade chat looking for people, i just join and im off to the races. I saw a ton of former raid loggers suddenly doing heroics, because they are fun, but until RDF the fun is gated behind boring tedious nonsense. That’s why TBC is full of raid loggers.

people want what they want, and theyre desperate to get it. They know. You cant tell me zaalg doesnt know. lol.

Yes it is a game design decision, and that’s the problem. Blizzard has a not had a good track record of making game design decisions recently. Removing RDF is yet another one of those bad decisions.

Ignoring feedback about their bad decisions is also something blizzard has a bad habit of doing for awhile.

so whats worse for the game, raid logging or RDF

they didnt ignore my feedback :shrug:

Did you even play before prepatch? The scenario I explained happened multiple times over multiple servers lol. People who ninja get memed on so much that they were legit forced to pay for a server Xfer in order to play the game.

Ok, that is a good argument than. If this is true, and RDF will transform our scarce tank into largely generous people who are willing to farm dungeons with others just or the sake of helping others with their farm even tho they are done with them, alright man, I’ll give you that one, that would be a good argument for RDF.

God bless OP for attempting to have a candid discussion on the subject.

There are both things like dual spec that are put in early and things that aren’t. The exceptions certainly exist and if RDF were added it wouldn’t be bad because its some weird exception, but the fact that exceptions exist doesn’t mean RDF necessarily has to join them.

Some people incorrectly use this argument to just attack RDF, but the reasonable and proper use of this argument is to counter the argument of pro-RDF people who state “I just want Wrath how it was”.

This argument is misused by most people but I still think it is valid. Personally I believe the social aspect is NOT about talking in the dungeon or talking on the road to the dungeon. It is about how being forced to go through some modicum of difficulty in putting together a group encourages players to actively seek out other like-minded players to befriend so that you make this part of the game easier and better for yourself in the future.

It makes it so that socialization is not something done purely out of a social desire to make friends, but out of self interest as a method of helping yourself which has almost always been one of the most effective ways of creating behavior.

This goes both ways because while it is true that RDF doesn’t restrict you, anyone who has leveled in retail knows that most players do not bother to go out and do other things because dungeon spamming from a city is just easier and pretty much just as effective. We have over a decade of WoW that has shown how players react to a fast dungeon queue and in many cases that is to simply sit around and chain dungeons.

Nobody says it should be an “epic experience”, but it is argued that it should be part of the experience. We are playing World of Warcraft not Dungeons of Warcraft. The world is an important part of any role playing experience and being able to practically ignore its existence entirely when doing mainline progression degrades that part of the experience.

I have not one time seen anything resembling what you’re describing. Also across multiple servers and the first two expansions.

such a dumb question, rdf is a catchup mechanic, if its in phase one it will shorten the lifespan of that content. it belongs in a further out phase. I dont wanna be done with heroics and in 4set from badges in the first week because RDF exists, and hate every moment of doing it

This thread has made me lose all hope of that possibility lol

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A stopped clock is right twice a day, you happened to get lucky that in this case their bad design aligned with something you wanted.

I imagine you hanging out with your friends. Every one decides to go out for a drink. Someone says, “Let’s go to Cheers. Sometimes you want to go where everybody knows your name.” Someone else says, “Cheers is great because when you go there they’re always glad you came.” You say, “I hate cheers. Going to a bar instead of going to a tea house might be popular, but is it good for us. Is it right?” Since a few dozen people really love Cheers and you’re the only one who doesn’t every one decides to go to cheers. So you start scheming with the government to shut down Cheers so no one can ever go there. That way your friends will have no choice but to go where you want them to go.

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