Rdf in sod ? Hear me out

We pwned him here on the threads. Mr 2-dots-and-run class would still beat us 2v1 in game tho lol

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Who can explain - in detail - how turning SoD into a lobby game where you just stand in a major city is going to somehow create more tanks and/or healers.

I said create, not find. You cant find them because they arent there. They arent hiding from specifically you or anyone else. They dont exist.

So again, who can explain how making SoD a lobby game creates more tanks and/or healers.

Ill wait.

know what gives you greater access to the tanks and healers that do exist? Being social, talking to people, becoming acquainted with the ones you do find and remembering them for later.

you know, all that stuff a ton of you claim never happens but that us “boomers” have zero issue with doing and consequently have significantly less issue finding tanks or healers.

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I appreciate the post but it was so poorly written I struggled to read it.

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no

ten characters n stuff

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100% agree.

Dual spec did give us a zillion more tanks and healers though. Blizzard should implement Cinco spec, giving us 5 zillion more tanks and healers. kek sarcasm

It’s akin to saying if you don’t use the internet, it won’t affect you.

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Citation needed. You have no idea how many people didn’t know a simple dungeon boss. If every boss in a raid or dungeon only took 2 minutes, raids would be over in less than a half hour and dungeons in less.

No, it means people are lazy sacks of inconsequential flesh that want others to do everything for them.

I’m not sure if you’ve been paying attention…

It certainly does. People are impatient these days and leave quickly. If you’ve ever tried to form a group, you’d know that.

There was no need to say “like” at the start of your sentence. RDF would be fine for low level dungeons but there isn’t enough low level and new players to constitute that now. Kick has a timer so your “logic” is flawed.

Source on that being RDFs fault and not something else?

Did you poll these players?

This is disingenuous and you know this. Nobody wants a forever static state realm where all progression is finished and 95% of the pop is in BiS naxx gear. The notion of an era server is silly for an mmo, that’s why private servers do fresh resets.

That would be Vanilla Naxx.

…or are you all going to tell me the first Tier set to no longer have Resistances on it wasn’t an indication of things to come.

But then there’s also TBC, which is also been touted as ‘peak WoW’.

Only the Era diehards are claiming Vanilla was some Golden Age.

Because the progression tends to lead to a better game than the original; classes are fleshed out to be more competitive, the world is built out, leveling is smoothed out (no killing boars to level to the next quest “bracket”).

If players truly wanted Vanilla, then Era would still outpace the other versions. But what they really wanted was to relive their ‘19 years younger Lives’. It was nostalgia.

Subs peaked in Wrath.

And that’s exactly what you get with Vanilla. It doesn’t matter how many times the progress is reset. IT’S STILL THE SAME GAME.

The reason people flocked to Classic 2019 was because of nostalgia; the driver for many of the “wish it was like it use to be” wishes people have.

Like, maybe ya all like to rewatch the same series over and over. But I find it extremely boring and, ultimately, predictable where I just watch a couple of minutes and instantly remember the entire episode’s story. – I feel that way with gaming too, it’s why I didn’t stick with Era and didn’t bother with SoM (all they changed was boss mechanics). And why I’m a big proponent of Classic+; new content with the Vanilla feel.

NOTE: I’m 100% for a Seasonal Era. I figure let people play the game they want.

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You do know that RDF came at end of wrath?
What happened after and during wrath? Drop in subscribers.
Bad argument overall imho.

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Let’s be really, really real. If people actually truly wanted to make the fresh experience happen, they would make it happen. C19, HC, and SoD all happened because people were going out and made these things happen privately and then Blizzard simply jumped on the bandwagon.

If “F R E S H” was as popular as people claimed, the Fresh Experiment would not be failing as hard as it is.

Still a good argument. Subs did peak in Wrath, and then started to slide towards the end of it. – Think right around the Argent Tourny raid release. Which is understandable…it wasn’t a really good raid coming off the well-like Ulduar raid.

As for RDF (and the future LFR), again, as I’ve stated in other threads. Blame the community. Or more precisely, blame humanity. Humans are tribal by nature. Which makes for a bad experience when your product revolves around ‘group content’. – It’s PE class all over again, where the ‘gym teacher’ has to do the pairing because the kids won’t take in outsiders (aka not their friend or those known to ‘be good’ at ‘insert gym activity’). ((I pick ‘gym’ because it relies on physical prowess, which is what DPS meters and Parsing are, but from the stand point of our characters.))

RDF is only okay if it just does the matchmaking. People shouldn’t get rewarded with instant teleportation for already using an automated system.

With rdf, ppl WILL make tanks to have a faster Q time.

The fresh experiment lacks features only Blizzard can provide.

It’s a half measure with bubble gum in places holding things together, because that’s all it can be without some way to do an actual reset.

Really? Lets take a look at non-tank and non-healer ques on Retail to see how that pans out.

They have multiple servers to draw from instead of just one, btw.

:dracthyr_lulmao:

That was what HC was and people still did HC.

Nobody wants to be on a static state server with finished progression. This was never going to work for any version of WoW. For hardcore servers it’s all about the leveling experience for 99% of players so this doesn’t matter as much, for end game yeah… this was never going to work as anything other than a museum piece dumping ground, for any version of WoW. There is a reason private servers do fresh resets and don’t just leave up forever naxx servers.

You understand this perfectly well, you are disingenuous.

From the private server scene and the classic numbers, vanilla has and always will be the most popular version of classic. You might not like these facts, but it’s the way it is.

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I’d guess that a large number of players would use dungeon/raid matchmaking tools if they were in the game.

I’m not sure why anyone would be passionately against it being there, since it’s completely optional. If there is anything worthwhile to do out in the open world, then people would do it, regardless of the presence of RDF. The reality is that the open world is generally for questing, farming rep or crafting materials… and all of that is done solo the vast majority of the time (i.e. the open world is inherently anti-social).

If people only want to run dungeons, they stand around in town spamming for a group, then take a flight path to the nearest place, and make a b-line for the portal (or they just linger outside the portal spamming for a group). It’s a stupid pain point/time waster to force manual group creation (without even basic tools to assist in the manual group creation) and force travel to the dungeon without any “fun” along the way, whatsoever. I really don’t understand anyone championing for that.

I am, however, all for more open world group content. The Ashenvale PvP event was kinda almost the idea… but an open world PvP event is out of place on PvE servers and just being a PvP rep grind made it pretty meh. If there were unpredictable open world “bosses” like that spread across all of the zones and anyone nearby that tagged the boss before it died could loot a widget that could be turned in for a chance at something awesome for your level… I tell you what, the open world would be bumpin. I’d run around to the boss spawns all day long.