Full ray tracing is unlikely to happen as it’s incredibly computationally intensive per frame. Generally you can use ray tracing to do things like validating what you got via more conventional methods. The more rays you have the more accurate you can be. So things like screen space reflections can still be used, but ray tracing can be used to determine cut off and alpha for example. It’s the classic dichotomy of accurate and fast.
That’s a slight perspective fix. We are kind of used to seeing “good lighting” in realistic games and realistic games looking dark and sparse.
But full raytracing in wow would most likely embolden the cartoon atmosphere, the enhanced global illumination would make the cartoon graphics pop more and add even more color.
You’re not the only person to do this, and ray tracing was 1/2ing your framerate. But lately with Nvidia’s DLSS. You can bring your res down to 1080, DLSS upscales it to 4k (results show even better results than native 4 in a lot of cases) and you can still get 60 fps.
It’s said that Full raytracing Cyberpunk 2077 was running at 60+fps during it’s influencer demo.
There’s always [Sunwarmed Sand] and [Jar of Sunwarmed Sand], both of which change the time of day to noon for an hour for just your character, the former of which has no cooldown.
I was going to ask if anyone had tested with a potion of inky darkness but this confirms my hunch that it doesn’t matter as the lighting is largely baked.
As I’ve said elsewhere it’s currently best used as a tool with other techniques and not alone. As blizz matures their implementation we’ll probably see much better performance. They seem to be rapidly evolving their engine to support a lot more options than previously existed.
To have any seriously noticeable difference you’d need spot lights.
If you play with low shadow details, you’re not going to see any major differences. Play with High Shadows and the difference becomes clear especially with movement. Screenshots don’t do it any favors being still images, moving around with Ray Tracing you really see the effects play out.
Correct, this is because WoW has never really used spot lights, just a global ‘light’. Everything else is off of that AFAIK currently. There are some minor exceptions but they are rare and I’m struggling to even remember where they are.
There are some doodads and weapons that cast dynamic light, like the lampposts in Elwynn which have had dynamic light since the original WoW alpha. These lights have never factored into shadow calculation though, they only affect lighting. If raytracing made them cast shadows that’d be neat.