Shadowlands PvP gear upgrades for conquest gear is all gated behind rating requirements. This is a tried and tested system that was proven to be a failure 7 years ago by this same developer.
Rating requirements on gear do not benefit anyone except the people reaping the rewards, via outgearing lower rated players and thus “gate keeping” them from getting equal gear, and by selling boosts to lower rated players. Lower rated players do not gain any benefit from this system, at all.
Rating requirements increase the barrier of entry to PvP the longer the season goes on. This is bad for getting new people into PvP or for returning/new players.
Please remove all rating requirements on conquest gear.
Rating Requirements
The current rating requirements on PvP gear create an artificially sharp division between players over 2200 rating and those below that rating threshold, which is unduly difficult to cross. We’d prefer that teams progress up the ladder on a curve against gradually more difficult opponents, instead of running into a wall at a certain rating.
Gear Advantage
Over time, the gap in power between Honor and Conquest PvP items has widened. This happened, in part, because it’s necessary for us to preserve the balance in power between PvP and PvE gear so that one doesn’t become the most obvious path to victory for the other. Right now, there are four tiers of PvE items, but only two tiers of PvP items. To keep Honor items from being the best choice for entry into PvE, they needed to have a lower item level than equivalent Raid Finder items. At the same time, Conquest gear still needs to be better for PvP than Heroic raid items, which puts it way over on the opposite end of the power scale from its Honor counterpart. While there are items that bridge the gap between Raid Finder and Heroic Raid loot, there really haven’t been any PvP items to bridge the gap between Honor and Conquest gear. We plan to solve that problem by introducing new tiers of PvP items, changing which currencies it takes to buy items and when, and by making PvP weapons more readily available in general.
Are they trying to kill off PvP completely, or is it their obsession with making sure raiders get even more of the best stuff while lesser mortals deserve none and should be grateful they are even being allowed to log in that is making them blind to what will be the impact on PvP from this system?
No. It means if you want the best gear for PvP you will have to become a mythic raider. Or max out your token purchases weekly to buy raid carries so that Blizzard makes more money and raiders get to play for free.
Randoms are where mythic raiders go to gank badly geared new players while pretending to have mad PvP skillz. In premades for their own protection, of course.
Elite PvP is a minigame intended to funnel cosmetics, achievements, and titles to mythic raiders as a reward for playing the game right. Devs needed to time gate and rating gate actual PvP gear to make sure those raiders had all the special accommodations they need.
The only people who benefit from rating gating PvP gear are the people who buy and sell carries. I should be allowed to defend myself without having to get over 2k every season. I do not have time for that. And I do not want to gear up in PvE. Rating gating doesn’t work.
I’m a thread necromancer. Bump.
Blizzard accidentally forgot to fix this glaring mistake and so they should be reminded.
Oops. Must be pretty humiliating for them to keep accidentally forgetting these things.
That would be incredibly unwise. Considering the first 3 rows and most popular genre on Twitch are/is PvP games. There is a MASSIVE audience fueled with the spirit of competition for PvP.
Doesn’t mean PvP needs to be esports driven. It simply means, players have a large preference for PvP; it is a large driving force and appealing genre.
This topic always comes up but Legion and BFA scaling was horribly received. I agree that they should tone down the ilvl disparity and honor requirements but power progression in pvp feels good. It also feels good for me personally do be able to gain pve power through pvping. Granted Im consistently a player that hits 2100-2500 each season.