Rares and their Respawn Rates. Changes are needed

Continuing the discussion from Making Rare farming more Accessible:

While this may be a small point to the overall conversation. I respect a player that gets something like Breezebiter, immediately. I understand what they went through for that.

But Breezebiter doesn’t have a daily lockout. Plus it’s completely fine to occassionally have ONE rare that holds a special cosmetic item in his loot table and doesn’t spawn so frequently. But instead of an exception it’s more become the norm.
It’s even worse when these rares all have a daily lockout, a long respawn timer AND a low dropchance. At Blizzcon there was big talk about “respecting players’ time”, but rares and all those cosmetics show that it’s not really true, more the opposite.
I’ve farmed the rares in the regular zones for so many months now just to get all the dragon customization and it’s not fun anymore because some of them won’t drop at all - and it’s often the case that I’m looking out for some rares the whole evening and sadly can’t find them. It’s so time consuming and gets really annoying that I’m investing so much time and get nothing back.

Because it’s cosmetic there’s no reason to put so many limitations in place. I would understand it if there was player power involved or some crazy valuable items. But it’s not.
I liked how Mists of Pandaria did it. The rare mounts were locked behind world bosses and the rares had a clear defined timer of 50 minutes. Some of them carried a toy with decent drop rates but overall they just had some nice bags with crafting material and some gold. I loved farming those because they weren’t overfarmed, had predictable timers and there was a bit of gold to be made.

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