Rare Spawns (Pets) And Layering

So as I understand it, each layer has it’s own set of respawn timers for NPCs, nodes, etc.

My question is, does anyone know how the system decides that timer?

A) Is it a fresh timer (seems unlikely) that resets to zero again when the layer is closed
B) Are the timers simply copied over to the new layer
C) Is it a random timer generated when the layer is created

Additionally, is there any reason they can’t give you a pop-up to warn you like 5~ minutes in advance that it’s gonna happen or better yet, they ask you if you’d like to change layers. Very similar to the ‘Saved to raid in progress’ warning.

Yes, because it’s classic.

If we implemented every QOL that is requested it would be called Retail.

(BTW, your idea is not bad, that’s not my point, but no, they cant just keep morphing classic)

Wait, they had phasing/layering in Vanilla? News to me.

It’s not classic anymore. At best it’s classic+ with QoL changes.

No changes classic is a different server set.

SoD is more retail than classic at this point. Especially with runes.

I swear, it’s like Blizzard smashed it out of the park with a new and fun variation of Classic and the #NoChanges crowd wants to claim it as their own despite it having LOTS of changes.

All that being said, I think the game is basically perfect as is. Just some technical fixes need to happen, including but not limited to phasing (which has been a pain point especially within Ashenvale).

Probably the only QoL change I would like to see is summoning stones active for the instances, but to me even that’s a thin line as I like the social engagement that CAN and often builds from that trip together. So again, game is fine without them.

SoD is perfect as is (generally). Buggy, immersion breaking phasing is far from perfect. Clearing your way through a camp of hostile NPCs, strategically and methodically only for your layer to abruptly shift and surround you with dozens of those same NPCs often leading to your untimely demise. This was not in MY classic nor do I like it in SoD. Your argument is invalid.

It’s Classic+.

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This is most certainly classic with a twist as of right now.

It is 100% built on the foundations of classic WoW. (not vanilla day 1 release obviously)

The devs can in theory do anything they want to do.

It’s up to the community to voice our opinions and desires, and then based on player feedback + the devs vision for the game, it will shape into something else.

Also I’m pretty sure we had layering in all of classic wow. The system has gotten better in the last few versions of classic tho (Classic, TBC classic, WOTLK classic)

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I’ll have to correct that, I meant original classic WoW. As in Vanilla. There certainly was no phasing then but feel free to correct me.

there wasnt phasing ( its layering which is different btw) in actual vanilla no.

the layering porting you over unannounced is indeed annoying and could be a bit better but bleh.

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Yeah that’s all I’m saying lol. There’s no world where abrupt (and some times lethal) phasing is ‘part of the experience’.

I truly don’t see why they can’t do a warning (like for restarts/shutdowns). I feel like phasing probably happens so often that it would get annoying.

At the very least phasing shouldn’t happen during or within 5 minutes of you being in combat. Granted, you could still exploit that to potentially stay within a phase but it’s better than w/e this is lol

its layering btw, not phasing (i refuse to call it that cause it gives me nightmares from retail).

getting layered randomly is indeed annoying.

i think the reason they dont have the info on it right out in the open or really reported is people would abuse it heavily if they could know exactly how it works.

it doesnt happen that much to be honest, but i will say its happened a number of times when leaving a raid group or sometimes even being in a raid group and half the raid gets layered which sucks in ashenvale big time.

they did make a change with it that it favors keeping groups in the same layer but sometimes the server cant handle that many in the same layer and its gotta offload it. think of it as someone really really having to poop and running to the toilet to take a dump before they go in their pants.

its a direct result of the population of the servers.

they really cant do much to fix it cause its really just a release mechanism and has to be done or the server crashes.

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nobody is going to know for sure the answers to those questions other than the devs or people that programmed them and I don’t forsee them sharing that information anytime soon.

that is, if they even know themselves. I wouldn’t be surprised if you told the people who set it up that you would give them 5 million dollars for the correct answer and they didn’t even know

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Do you know what’s materially different between 2019 Classic and SoD that makes the latter require layers? Would be so nice to just do away with them entirely.

server population.

they took the numbers from 2019 classic and probably doubled them to where even on “low” pop numbers on some servers are the same numbers as the pop breaking the server on the 2019 version.

Duh.

A Ford Mustang is a Mustang

A Mustang GT is a Mustang

The person is saying “How come I can’t put a sheet of plywood in my Mustang GT?”

Because it’s a Mustang, not an F150

You reply “It’s a Mustang GT”

I don’t care if it’s Classic or Classic+

It’s still classic. And the second you make it able to hold plywood, ITS A TRUCK.

Don’t try to semantic me. I’ll destroy you.

Because they didn’t bring their saw with them.

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The irony here is pretty outstanding. :clown_face:

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Ten bucks says he doesn’t even realize he contradicted his own “point”.

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Sure they can. The quality of life features are not why retail is bad.

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Should have said “Out-Semantic” me.

Thanks for the benefit of the doubt.

People are too literal anymore, no imagination.

This is something I could spend hours trying to figure out.

That’s not the problem.