Can you explain why not?
Would that really be much different? I’m genuinely curious.
Because one player may make a class shine, while another player would suck at it. At least in rated, people have some sense of “skill”
Isn’t that exactly how arena balance is working at the moment? You could play a FOTM class, but suck at it, and have a low winrate.
I’m not suggesting we watch 4 BGs and decide the balance off of whatever skill rating we see. I’m suggesting balancing and overhauling specs (obviously a new expansion level of change) to focus on BGs. Skill differences will still exist, but classes will have kits that make them fun in Battlegrounds, rather than Arena.
Don’t we all wish that’s the only thing that stepped into rated. Then again, skill levels in video games can be a hard thing to measure. Even sub-par players playing flavor classes can give false metrics.
My point is, they watch the higher level of rated, not the 1200 players.
What about the 1250 players?
I understand that. But, it’s a very slippery slope. You could queue in with a 5 man premade and intentionally throw the BG to build stacks. Think about the old LFR gimmicks where some groups would intentionally wipe to build determination. Same concept. And I’ve read a couple other responses from you, and there’s no real way to determine who was actually “doing something” and even if there was there’s always a way to trick the system. As I said, it’s a very slippery slope and can of worms that I ultimately don’t believe is worth opening to begin with. No one likes losing, but randoms are exactly that - random. You could lose non-stop one night and the next night go on a 20 BG winning streak. It’s all part of queueing into randoms as opposed to doing rated and deciding who your teammates are.
Implement a hidden debuff in RBG’s.
“Mana regen reduced by 25%” or whatever is the best idea.
Shouldn’t be difficult to do.
Okay, I can see how a buff for the next match could be gamed. What about a buff that increases rewards for staying when you do eventually win? No gear but maybe crafting mats/gold, what have you? Not so much that it’s worth it to throw matches on purpose then win but enough to reward the person who fights to the end and gives the other team the well fought match they came for. People leaving is just such a big problem I would love to see a good way to make it rewarding for those who play hard to the end. Oh, and I choose reward over punishment every time. I’m a teacher IRL and punishment is a very short term option. Reward and reinforcement effects much longer lasting and impactful change.
There is plenty of reward to find in any BG that isn’t a stat, honor, or monetary gain. Learning, winning hard engagements, and trying to get the comeback are all valid rewards. Even if you lose, if you can make it close its a satisfying BG. Buffing people who lose a lot is not a valid reward IMO.
You have to be careful with rewarding losing. Theres a reason why we have to be vigilant of BG bots just sitting around in games. Incentivize sitting in a BG for 15 minutes and you have problems.
“Let me lose 5 games so I can win 1”
Who in their right mind would do this?
I would agree with you for the most part… However I do feel like the current system does incentive afking out. I’ve never done (due to losing anyways) but I can see why people do. To me it’s more about trying to reduce the amount of backfills. Sucks to wait in a 7+ min que to then get back filled into a game that has 2 minutes left.
I think they need to change the punishment and increase the rewards. Deserter penalty should be 10 minutes account wide. The rewards should be increased for the losing team based on how close you are to winning. If you lose by 100 points why not reward people for trying until the end by giving them 75% of what a winning team gets?
This would discourage leaving and encourage effort until the end. If you afkd at farm you wouldn’t get as many points.
I dunno… Just my two cents.
Why do you feel that way? Do you feel its better to AFK out and try to get a winning game on an alt, rather than suffering through a loss and getting less honor?
That all sounds good to me!
Because
They
Focking
Lost
God damn, get over this ridiculous “reward the losers” mentality ffs.
Needs to be longer. Much longer. Why is it in PvE when you leave a dungeon you get a 30 min debuff, but in PvP it’s 15?
They are being rewarded for what they achieved, not for losing. At least from what the guy you’re quoting was saying. As long as its just a minor amount of honor, I really don’t see issue with it.
Getting a performance boost in future BGs I cannot get behind in the slightest.
I agree. I like the idea of accountwide deserter, and I think it should be longer.
Well he said 75% of the reward
I don’t see why they can’t. There’s a number of small changes that wouldn’t affect arena so much but would greatly improve BG’s. Namely a few small cooldowns here and there for spammable things, and adjusting the DR table to take into consideration 10 sources instead of 3.
I dont really care about the numbers people cite. The idea behind the numbers is the important part.
Unless you have the hard data, your numbers are useless.