Raise the exterior limit

250 is insanely limited. the minimum should be at least 500 and even then I would like to see it higher. I completely understand you are trying to make the game work on as many set ups as possible but this limit is unacceptably too low for the majority of your players.

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When they figure out a solution for min-spec machines, I’m sure they will raise the limit.

What do you expect them to do as an alternative (i.e., no solution to reduce computational load without sever degradation or make it unplayable)? You say you “completely understand,” but if that’s true, then it sounds like you’re suggesting they just cut off min-spec machines from participating in housing, and that’s probably unacceptable to the devs and the legal time is likely to intervene and tell them in no uncertain terms can they raise the min-spec (for everything, not just housing) until the next expansion (i.e., Last Titan).

I see your appeal, but I don’t see a solution offered, so just wondering what you think they should do that’s fair to everyone who purchased Midnight (including those with min-spec machines).

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I think the issue is more the decor cost of many commonly used things. It really should reflect the graphical cost instead of the arbitrary 1/3/5 it has now. Like I understand why something with a high amount of polygons and other effects should be higher, but a rock/boulder should similarly be lower.

The real problem is how arbitrary it is.

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If the issue is with players, then I expect them to think of the majority rather than the small majority that would be affected. The ones who have computers that cant stand the limit being raised would always have the option to make a charter neighborhood and agree to keep the exteriors limited. Unfortuntaly the ones of us being limited due to this do not have the abilty to agree we all have computers that arent decades old and can raise the limit ourselves. Or even have spefic public ones with lower caps for those who experience issues.

If the issue is with server load on their end I expect the multi billion dollar company who takes millions from its players monthly to update/upgrade their servers.

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Not the case, they’ve said repeatedly it’s a client-side issue and the servers are just fine…

This is the latest update (24-Feb) on exterior placement budget (and exterior lighting)…

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Then the first “solution” would apply. make neighborhoods with lower cap to allow for the small amount of people we are artificially gating the amount of decorations for and move on.

Yes yes yes yes yes yes….please!

Literally does absolutely nothing to fix the actual problem.

You have your update and your fix. Be patient.

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the actual problem is the low cap. let me tell you how to fix it. get a dev to find the bar that says 250, triple tap that backspace and type 500. fixed :smiley:

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Wrong. The problem is people misusing assets that cause server instablity.
This problem is being corrected. Baby proofed even, if you will.

The people who don’t care why the cap exists are the ones that are the most imperative to be ignored.

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Just like all the other ridiculous complaints in this sub-forum. The best thing Blizzard can do regarding the majority of these complaints is to do nothing, go by the data instead.

Blows my mind that limits are put in place to ensure stablity/performance and people want to eschew that for personal gain. That is a fast track to NOT success for WOW.

If this game was left up to the community to create, they’d destroy it inside of a week and then come back the next week complaining that the game is broken, then blame the devs and anyone else who tried to explain to them why their ideas/suggestions were not applicable to the game in the first place.

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It’s not shocking that, the minute blizzard confirmed that initial stability had been achieved and the storage was raising, the crying shifted from “5000 isn’t enough!” immediately to “7500 isn’t enough!”

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It is shocking to me from the POV of someone who tries to understand the subject to the best of my ability before I engage in conversation about the subject.

It is not shocking to me regarding the loud complainers on the forums. Like you said, I knew early on that if the limit was 10k at launch, it would be filled immediately by someone, then complained about on the forums. The number is irrelevent because the number is not the issue, peoples inability to control themselves is.

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I just don’t think they fathom that the amount of people on the forums is a fraction of a fraction of a fraction of a fraction of the people housing will be service in 3 days, no matter how many times we mention it, they will continue to act like its new information.

I don’t want to try to log in on tuesday to see that maintenance has been extended to 2 am because Nexuu here just cant wait for the fixes to be stable before implementation.

Especially when they think a lower number of people is going to solve someone placing 15 lights on top of each other (and thats just a conservative number, remember Taliesen’s brazier garden, on the alpha that had even less people than the beta did and it still happened? Yeah, that’s mainly why.

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Just to reiterate for you and others reading, it’s not a server-side issue. It’s an issue with min-spec client-side machines (in particular low-end GFX cards).

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To be fair Jay Hwang gave an interview with MMORPG dot com on Dec 1, 2025. The article states:
"Early on, it was possible to place light sources and various decorations that give off light in the outside area of your house. Unfortunately, that had to be disabled because it was discovered that, under certain loads of light sources, it would crash the servers. "

That may be what @aerogosa was referring to.

Anecdotally, I know first hand that too many lights can cause server performance in other games. I made a light bomb consisting of 1000 lights stacked together in Landmark the game. The server I was on would run slow if I had the light bomb on. At around 300 yards it started to impact my rendering, ultimately dropping FPS to 1-2.

Regardless, the important takeaway from this is that how a player chooses to decorate regarding item placement/item spam, especially in smaller localized spaces can and will have an impact on performance beit server or most client. This is why Blizzard and every housing MMORPG has limits in place, and why players should respect those limits.

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Thanks for the clarification, however, they have already stated that, client side or not, it caused FPS drops and crashes for everyone, not just the people near the house.

Thats the biggest problem. It wasnt just causing FPS issues for the people near the house in question or even people that were logged in and in the neighborhood’s map. It caused the server itself to crash. That obviously can’t happen, so it was disabled, and was stated as such by Jay.

That’s more of what I’m referencing.

yes please. i cant finish my house unless they increase the budget

Your house is never “finished”

Be patient.

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Good points. I do not know the answer but I’m thnking it might be something like making things that move, flash and use liquid effects much more expensive so that you cannot put out as many but allow you to put out more flowers and patio furniture.
They could create classes like “lamppost” and limit you to 2 of that type outside, things like that. That would require a decent amount of work to the system though.

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