A pool of 3 items per row. You can only pick one out of the box. Getting 3 items on the Mythic+ row requires 10 total key runs.
The raid loot is not better either. If you Heroic raid and clear +15s for instance : you get 226s on the Mythic+ row, but 213s on the raiding row. These are not exactly “equivalent” choices.
In BfA, the weekly chest gives you 1 piece of non-negotiable loot. You can’t choose any other piece of loot and you can get ruined by bad rng by getting repeat items or items for unnecesary slots.
I’m Shadowlands, depending on how much content you do you have a lot more options to pick from. The chance you get loot you can’t use is very, very low.
For most who do raiding and M+, that will be 6 options a week. You can only pick 1 but it’s very, very likely one of those will be a big upgrade.
The repeatable dungeon drop gear gets useless fast regardless so this is only an upgrade.
This right here. Raiders are certainly considered of higher value.
Someone earlier suggested depreciating loot the way it works in visions, and to further that I say to make M+ non tradeable if they’re so worried about loot sharing. Make it equal, but you’re forced to clear higher content if you want those rewards, and like raids, you’re only able to obtain said reward once a week (not from cache, but actually after the clear).
I’m super confused. From my understanding, the Great Vault only rewards you one piece of gear by letting you pick from a selection of x number of items (depending on the # of great vault objectives you complete). So how does that replace bonus rolls? This SL system rewards you with 1 piece of gear at the end of the week, whereas BfA had your weekly mythic chest, weekly conquest reward, and the potential for multiple bonus rolls in raids/dungeons to reward you extra gear. So at the very least we’re down 1 piece of gear each week, potentially more. Hopefully I’m missing something.
How are you using shadowlands drops…when the raid isn’t dropping loot and it isn’t out yet? There’s literally NO WAY of knowing it’s an average of 2-3 drops per raid.
You insult me. I kill at least some mythic bosses every time I play the game, and my character history shows it. I’m getting at least 4 max level options for my box each week. I’m super excited, and I dominantly play M+.
I’m not talking about getting BiS, I’m talking about not recieving dead options. IE My first 3 boxes of 8.3 were rings, and I had got a heroic ring on the second week. That just doesn’t happen in this new system. The odds of getting a piece, that is not worth equipping, is dramatically lower. A lot of my early gearing in every bfa season has had the box screw me over, by giving me an item equal to or worse than the items i already have.
Being able to chose 1 of at least 4 options is massive, and accelerates high quality gearing in a big, big way.
The problem is you guys are very grossly overstimating the contents of the Great vault.
It’s 9 possible choices if you do 10 raid bosses, 10 keys, and an ungodly amount of PvP. And the raid and PvP choices are capped at your top level : you’ll get heroic 213s unless you mythic raid and your PvP choices are based on rating.
So realistically, a more casual M+ runner won’t even get the 9 choices, he’ll get at most 2-3 on his Mythic+ row and the rest will be much lower ilvl.
The scenario you outline already exists … heroic gear is 460 and end-of-run mythic+15 offers 465. And I’m pretty sure there are people that dislike mythic+ enough to feel slighted that there was now an obligation to run mythic plus.
That said, I agree. It would fine with them matching +15 end-of-run rewards with heroic gear like they did in previous BFA patches. I just don’t think it’s a big deal at all, and it’s not going to change the dynamic, in that people that focus on raiding are still going to do mythic+, and the people that focus mythic plus are still going to raid.
@Kaivax How does the vault work with the loot spec though, I’m curious… usually I was using bonus rolls for getting items for my off spec while swapping role before using a seal.
People like him are thrilled at things being harder/taking longer typically because they have an active guild that is going to push content to where they can get geared up faster and thus gatekeep content behind artificially higher ilvl walls because “the plebs” have less access to gear.
It’s the same type of player and argument who cried in BC when badge gear was introduced that “epics were devalued”. These types are actively happier when people have less than them because it makes their possessing of it more special.
Simple fact is no tryhard raider is or was negatively impacted by someone getting a titanforge ring from matching icons on shells or killing a named NPC. Lowering the amount of drops won’t make you get your BIS any faster…if anything it’ll force you to keep “sub optimal” pieces because your actual BIS doesn’t exist or you get next to no shot at getting it.
The mythic+ changes are wholly bad and serve only to benefit raiders and/or “encourge”/force mythic+ players to raid to get upgrades.
As usual, Blizzard is working far too hard to appease the problem child in this game, mythic tryhards, when the actual answer is to stat template mythic encounters and dont drop any loot in mythic raids. The fights can be balanced as hard or easy as Blizzard wants and mythic tryhards won’t feel compelled to do split raids or farm mythic+ or anything since the gear won’t help them.