Raid Tuning Incoming - May 19

Not according to this.

Same with this.
Arcane is pretty much at the bottom heh.

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Imagine how long down time would be if there were like 10 or 15 bullets.

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So…Xavius? The most dissapointing RWF of all times?

You are misconstruing the data in order for it to fit a narrative. The truth is this:

For Raids:

Damage: Fire and Arcane are the lowest on the list, only ‘beaten’ by Feral druid. Frost is roughly around 4th place overall, but no one has denied Frost can deal out damage in raids. Mage overall, however, clearly has an issue if 2 of its specs are near dead last, and taking into consideration deaths (see below).

Deaths: Frost mage has the most deaths of any class, followed by Arcane only 2 spots below it. Fire is dead in the middle, which some may think means it is surviving better, but rather the reason this is the case is because how very few to none are even playing this spec (see Meta information below). This means there isnt even much of a sample of players playing to get any real estimation.

For M+:

Damage: If we look at DPS parses, we see that Frost, Fire, and Arcane are near the bottom, only ‘beaten’ out by Balance Druid and Dev Evoker. The reason for this is that even though Frost and Arcane can dish out damage, their survivability is terrible which overall impacts their ability to dish out that damage.

Deaths: I cant find any specific statistic for this, however we can go off Raid deaths, as well as the amount of mage players complaining about their inability to survive damage in high keys.

Meta: The current amount of players playing Mage specs in high keys is about 2.1%, with 2% being Frost, and 0.1% being Arcane. You have about 0.03% playing Fire.

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Fire Mage is a spec? :face_with_raised_eyebrow:
:thinking: I thought it was just something to be pointed at, mocked and laughed at :smiley:

/s

In all seriousness though, yeah there’s some class specs that are in DESPERATE need of a pick-me-up :sob: :sob: :sob:

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Archon is a data aggregation site of only logged keys. Mind you when you’re looking at the higher end of throughput for each spec that’s entirely based on pulls being catered for that spec in organised groups. Logged keys that don’t do what these groups do will bring down that average heavily especially if it’s in your own keys where your group members may have little to no clue on what actually enables the Arms warrior to shine.

I know for Arms myself I can have wildly different overalls based on tank’s knowledge of routing around an Arms Warrior and if others also understand they get little to no bonuses from padding on the funnel brought in for me. Something like those panini’s who troll by CCing the undying mobs brought specifically enable funnel on MC’s 2nd boss will effect the overall damage for an Arms Warrior. Fights that don’t allow for funnel like Windrunner’s Spire last boss will drop the overall of an Arms Warrior due to no funnel being able to be brought in for that fight.

Hence why you’ll probably see somewhat of a volatile difference between the average and the peak since different dungeons facilitate for enabling this funnel and others do not especially when it’s mostly on your group’s knowledge of what each spec does in their current composition.

Rogue still seeing sub 5% representative game wide, sub 3% representation in keys over 15, sub 5% in keys between 10-15.

3%. As an entire class. Not a spec. Class.

class.

If Warlocks, or Hunters were this weak the game would be taken off line immediately with a heart-felt apology and free game time to make up for it.

It has been this way for four years. This is NOT acceptable.

How about you fix the bloody combat stance for Dracthyr Priests when they fight in visage form. Only been waiting 4 months or so now…

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I just realized WW has the highest throughput and I play that in raid lol wtf. I guess that explains how I’m able to hold my own against the Warlocks.

I use my CDs on adds though and that doesn’t look good on the meter, so I don’t really notice my damage unless it’s like the first 10 seconds of the fight.

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Who has time to raid anymore?

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Its been that was for near 20 years, its because Rogue design doesn’t work well with boss encounter design and they don’t know how to fix it. Rogue has been redesigned more than any other class but as long as they keep the whole “damage leaving stealth” as the major source of damage it will never work well.
Even now for Sub you have Shadowdance which is a fake out of steath buff, but when its on CD you kinda stand there waiting for it to be used again. Also during that time you are energy starved so a lot of defenses can’t be used either.

It’s because bad players believe that Stealth should consume a substantial amount of the Rogue’s power budget allocation as a class, because “HURR INVIZ OVAR POWAR IN WURLD PVP”

Stealth consumes precisely zero power budget in PvP. The lone spec not built around stealth still has 2 hero trees built around stealth, and is 100% RNG gated despite everyone asking for Roll The Bones to not exist for a decade.

Then unfortunately, Blizzard allowed Ghostcrawler to absolutely destroy rogue before leaving.. then ignored it because there’s such a substantially small percentage of players playing Rogue (9 ret paladins to every 1 rogue of any spec in keys over 5 atm)

The kit doesn’t work because Blizzard listens to people who believe Stealth is “overpowered”, and they wont add more power to it on the off check Tommy Two Shoes gets cheapshotted in Arena once a week.

It still feels that Blizzard focuses too much on the top 1% players who do mythic raids.

Small guilds who still do small raids with 10 to 15 players fall off the equation, because some raid encounters are still poorly balanced for small groups. When 50% of the DPS and heals are affected by each boss mechanic compared to only 25% in a big group the DPS checks become a big obstacle and Blizzard does not address that.

I am sure this affects more than 1% of the playerbase.

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Can we get a reduction on the symbols? That mechanic is chaotic in heroic with 5. I don’t see a pug group ever clearing it, and its frustrating because the the time is too low to line it up right without someone calling it out on discord. Why did you take away addons like WA then make this HORRIBLE mechanic with symbols?

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They literally just did lol

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My guild stopped having wipes to the “chaos” of this mechanic after about one night of prog.

I don’t think this is actually a problem.

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Popularity =/= output

So 4 hour reset to tweak a raid….. and nothing else … youve tuned tank non stop but let’s forget every other class that is having issues let’s go ahead and tweak this niche raid difficulty…. Smh

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This claim does not in any way reflect reality. Most tanks have gotten one major tuning pass since Midnight dropped, with the struggling tanks having one (1) other minor patch tweaking them (that did nothing), and one big change to Bear outside of that.

wtf is this

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