The worse problem imo is that mythic raid offers higher ilvl from the last two bosses again and the gap is even bigger than 8.3. This will keep m+ only players behind.
oof, this is Blizzards new method in achieving their time metric goals.
Throttle how much gear players can get in a single time frame which isn’t healthy for anyone when the effects of not getting rewarded with a crumb far outweighs any possible good the game does.
I’m probably just doom saying, getting gear will be fine when we get Legendaries and lock our gear slots. I’m sure its gonna be fiiiiine after that, even though they dont want that.
By making mythic+ gear lower, takes away the incentive to play it. Leaving only heroic/mythic raid as being worthwhile to complete. This will also result in a shallow pool of players because the reward for completing mythic+ is only beneficial if you complete 15 in a week for a choice at 1 of 3 loot options that are viable for progression.
It will cause the serious players to exclusively create groups rather than a broad scale approach to the game. Not everyone wants to be stuck to a weekly guild schedule to run content. As a result it will leave people with fewer options to progress.
Considering a raid level gear spammable source didn’t exist for the first 12 years of the game, I don’t think it has anything to do with “timed played” metrics?
Or was vanilla -WoD super based on “time played” metrics for not having the options at all?
Well yes M+ is spammable source of gear, but you are wrong in that it doesn’t also contribute to time played metrics, because some of the best Azerite gear acquisition was throttled and mattered much more, not to mention the RNG layers when it came to getting a 475 item that you actually wanted from your chest with the right stats, if you didn’t already sink months into farming the 465 variant.
They gave us the chance to choose between multiple mythic level pieces in our weekly chest. Makes your chances of getting an actual mythic-level upgrade every week much higher. Had to be compensated somewhere.
So, having this new incredibly lucrative gear source which massively reduced how much time you needed to play to get geared doesn’t count for reducing the “time played metric” but because getting the absolute BiS item from it wasn’t easy they actually were extending your “time played” metric.
This is quite an interesting take.
The truth is if blizzard wanted to increase the amount of time to gear up they would axe mythic+ completely and go back to only raiding like the first 12 years of this game. Some would argue the game was much better off that way as well.
It didn’t actually reduce the amount of time you needed to spend to get fully geared when you take into account Azerite Armor, the most important gearing slots for your character that contributed way more than the other stuff you were wearing.
Farming 20k Titan Residuum just to buy a piece of max level gear is a really substantial undertaking that takes literally months.
If they removed M+, the game would go back to a somewhat primitive version of it.
Normal dungeons would give decent gear. Heroic dungeons would give viable gear on a queue system. Mythic dungeons would give optimal gear to push normal and Heroic raids.
It doesn’t really matter if M+ is removed or not. Players could clear content with a mix of Heroic and Mythic dungeon gear because they make it so easy.