Ragnaros vs 1.12 players

Just a few examples of why Ragnaros is much easier with 1.12 build than it was during original vanilla:

Priests:

  • Greater Heal - Cast time reduced to 3 seconds. Healing and Mana cost reduced so that the healing per second is unchanged, but the healing per mana is increased approximately 10%. Note that spells with less than 3.5 second cast time will not receive the full bonus from plus healing items. (patch 1.10.0)

  • Heal - Ranks 2, 3, and 4, cast time reduced to 3 seconds. Rank 1 mana cost dropped approximately 9%. Rank 2, 3, and 4 the healing amount has been reduced to generate the same amount of healing per cast time as before the cast time was reduced. Rank 2, 3, and 4, the mana cost was reduced to cost approximately 9% less mana per point of healing generated. The net effect on all ranks is that the healing per mana is 10% higher, the cast time is limited to 3 seconds, and the healing per second is unchanged. Note that spells with less than 3.5 second cast time will not receive the full bonus from plus healing items. (patch 1.10.0)

Warriors:

  • Shield Slam: This ability has received a redesign. It now costs 20 rage to use and the damage it does is modified by your shield block value. However, the base damage has been reduced. It generates more threat per rage and more damage per rage than it did previously. (patch 1.10.0)

Mages:

  • Evocation - Is now available to all mages (via trainer), starting at level 20. (patch 1.11.0)

Just a few that seemed in line with 1.12. There is also the talent builds, itemization, etc. Truth is that poor ragnaros faced buffed players, rather than players facing nerfed content. You can add talents on top of that, which were modified, reworked and gained new spells through the entire vanilla run. You can add some of the nerfs the raid received during some patches. Ergo, Vanilla content should be tuned appropiately.

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Nah.

#NoChanges.

Could care less if Ragnaros and Onyxia got run over. Raids usually start out in a fairly untuned state at their inception only to be properly tuned later on to fit within their proper progression. Anyone who thinks either of those should be the be all, end all of content is delusional.

Particularly given there are like three more phases of raids inc, none of which will be that hard, but that’s where Vanilla ended up.

If you want harder raids, have them clone the server and open a BC-capped variation.

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Should be noted the main “nerf” that made Rag killable back in the day was doubling his uptime. This meant that guilds could actually get some attempts in and learn how the fight was supposed to go.

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This is interesting.

Then with all the nerf’s that MC had, and all the buffs players were given, how are people against buffing classic raids is beyond me.

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The blind stance of #nochanges is really, really detrimental.

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Or, you know, some of us think this is actually ok. Not every raid needs to be tuned for the world first crowd… especially since Classic doesn’t have casual versions of these raids.

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Those changes… dont… seem that drastic. Can you post more buffs that would actually make a difference?

But these raids were more difficult in original vanilla. And classes were weaker in comparison to current patch.

So what is your version of “no changes” really about? Because the raids being super easy isn’t how vanilla is supposed to be. Granted, they shouldn’t be mind blowing, but come on, ragnaros downed by lvl 55’s in greens?

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It’s not just one patch, it’s a culmination of many patches and updates to classes that drastically increased power level - on top of the average player being far and away a better player than even many of the top raiders in vanilla’s early days. That’s just power creep, and it will slow down by AQ40… just I wish we didn’t have that insane discrepancy.

It’s not really okay. If people at 60 in somewhat shoddy gear cleared it with the know-how, great. But these weren’t even all 60. We’ll have to wait and see when the rest of us hit 60 but MC hasn’t been remotely challenging to the average raid group at all on pretty much any server that didn’t tune them higher.

There’s really no problem with buffing them somewhat to be a decent challenge, but not too hard - which we’ll have to wait to see if that’s the case though I doubt it’ll be too difficult at all.

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THIS. I have no illusions that I’ll ever raid classic Naxxramas. It’d be nice to be able to clear something, though, casual that I am.

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I’m not sure how any of the 1.12 changes magically allow the tanks to not get devastated with the absolute joke for gear they’re wearing, damage dealers to do enough when their gear has no hit to speak of, and the healers to keep those sponge tanks up with the null regeneration and healing on their gear.

The numbers simply don’t add up. Not to mention that many weren’t even 60.

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So… can… you post buffs that drastically change the game? And… back that up as being the wrong choice to make by blizzard… and you know… back things up with other than how you feel… so you know… you can prove something? Idk. Just a thought.

1.12 is vanilla.

You don’t get to pick the patch, because that data isn’t available anymore. Blizz said they were giving us vanilla. That’s more or less what we got.

That IS how vanilla was.

MC was never hard. Casuals ran it all the time.

Unless something is actually not accurate about the recreation, it very much IS ok.

If you don’t like it, that’s really too bad for you.

No. You don’t get to dictate the tuning 15 years later. If you don’t like it, please feel free to go play on a pserver or PLAY RETAIL. Retail actually has overtuned versions of its raids.

You folks need to get over yourselves quick. WoW wasn’t designed with only you in mind.

I don’t agree that MC should be hard because it never was hard to begin with.

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Each change is cumulative. If you add the increased damage/healing/efficiency in spells by 1.12, the re-worked talents, the nerfs raids and instances received, there is clearly a diference in power level regarding the current content and the 1.12 version.

Seriosuly, why some folks want to ignore this and claim “no changes”, when its a change in itself from the original stage of MC makes no sense.

Someone made a thread listing all the changes to raid content:

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Because providing the 1.12 version of Vanilla is #NoChanges.

That is a change in itself mate. Because you have phase one with 1.12 power level. If you truly wanted vanilla, you would ask for the raid content to match the difficulty.

Makes no sense.

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Not a change from vanilla, and thus it is #NoChanges.

You folks are asking for raids to be overtuned. Don’t come at me with your nonsense about changes.

Now we are going to have every guild with enough people steamrolling MC and Ony as well as a lot of pugs.

YUP. People pugged both of those during vanilla.

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It is a change from early vanilla patch difficulty.

We are asking for raids and dungeons to have the same level of difficulty during early patches. That is how vanilla was back then. That is what #nochanges would be.

You are asking for a nerfed version that makes early dungeon grinds and entry raids far easier. That is a change from how it was.

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