Ragnaros dead

I’m willing to bet they kill KT day one of Naxx release.

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I don’t know which thread it was, but I defended week one. So I win the bet.

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No, it definitely was. Bosses hit slightly harder and the average dps to health ratio was higher. That and more player mechanics.

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I think it would of lasted until week two. I was not surprised that it was cleared with sub-60s and in greens, (people 20-manned it back in vanilla, and it’s the first raid, it’s supposed to be cleared in blue and green gear) what really surprised me was obtaining the rep required to do it so quickly, which is something that had obviously been tested on their server, otherwise it would of been a huge gamble to send mages out to AoE farm in Silithus for rep, not knowing it they could make it in time.

it’s never going to be an accurate representation of vanilla because it isn’t 2004 anymore

Who cares if Ragnaros and Onyxia have been killed? Is your fun really tied to how quickly and easily the world first guilds are clearing content?

Personally speaking, I find everything in Classic to be more fun than retail. None of my enjoyment has anything to do with how long it takes a guild to clear the content.

Why are Classic players so upset? I thought it was all about the journey anyway.

Who really thought Method was taking this over a private server guild? Not me. I was certain a private server guild would do it. And I’m having an absolute blast.

Scratching my head why people who think the classic folks somehow got a loss out of this.

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I haven’t seen any that are, but going by your hostility in several posts now, it seems like projection.

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It’s cause us classic folks know that APES killed a nerfed MC. Classic is on patch 1.12, MC was released on patch 1.1 (1.12 was 2 years after patch 1.1 and was a few months from TBC expansion).

It’s like retail/BFA fanboys can’t even figure out patch dates/releases to the game they play.

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So did they all play gnomes and dwarves just to troll or was there some other reason?

They’re going to be getting Grand Marshal on most of their characters when phase 2 launches, which requires utterly insane amounts of pvp grinding, and Gnomes are substantially better than other alliance races in pvp because of their Escape Artist racial. The classes which couldn’t be gnomes (Priest and Paladin) are much better as Dwarves, and the one Druid in the raid of course had to be a Night Elf.

Also it looks hilarious.

I think it would be funny if Blizzard congratulated them and mentioned if they had lots of practice :wink::wink:.

First of all, a LARGE amount of players did not get immortal/undying. Naxxramas was wiped in by many many guilds and only guilds clearing BT+ actually did naxx smoothly. It wasn’t until Ulduar that naxx pugs even formed on most high pop realms, I know 99% don’t know this, but heigans dance wasn’t his only mechanic. He teleported you to loathebs hallway.

Gratz Apes!
I think no one doubt that old raids much easier then modern one, back in days there just weren’t many progamers in wow. And from esport perspective of course retail will be a winner. But classic is about community and process, and from this point it’s incomparably better

The only world first that matters is world first 60 via only killing boars.

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Kind of like many of today’s raiders are wearing 400 Benthics, eh?

The Shadow Watch were great people, but they were a spam invite zerg leveling guild, so I’m not surprised they were weak raiders. By some definitions they might have been one of the top guilds on Maelstrom - certainly one of the nicest guilds, also one of the biggest guilds - but to be honest, I didn’t even remember they ever formed a raid team until you reminded me. TTL and C88, in contrast, were actual raid guilds, or at least as close as Maelstrom got.

The thing you have to understand is that, during Vanilla, there was so much raiding guild drama on Maelstrom that by the end of Vanilla there were a lot of raiders who didn’t have raiding guilds any more. While I think The Shadow Watch’s raiding efforts started out with bored casuals looking for something to do, It’s likely The Shadow Watch’s “raid team” by the time of the Naxx40 kills was largely drawn from the raiders without guilds. Alternatively, it’s also possible that TSW’s Naxx kills were downed after the beginning of BC with characters above 60. Either way, the actual raiders likely left with the reshuffling of chairs in the first months of Burning Crusade.

TSW wasn’t a raiding guild, and if you’re getting your impression of the difficulty of Classic raiding from them, I’d suggest you reevaluate.

The farthest anyone on Maelstrom Alliance ever got on Naxx was Four Horsemen. I think it was TTL that got blocked there. If you’re going to base the difficulty of Vanilla raiding on the quality of the raiders that were doing it, those are the people you should be thinking of: the TTL people were people who downed the early bosses, but got blocked by the final bosses.

The Vanilla raids I’ve been in are MC through the entire raid, the first couple bosses in BWL, the first couple bosses in AQ40. I’ve also seen a couple mythic raid bosses in BOD. I’m in a position to do an apples to apples comparison on the early bosses, and I’ve followed those raids closely enough to get a good idea of the progression through the bosses, which was quite steep in all but, possibly, BWL. I’m also in a position to say that, with the exception of Naxx 40, all the raids get easier by the end of the expansion because of the better gear dropped in subsequent raid tiers.

From my perspective, it seems to me that current mythic raids have more mechanics, but they are more forgiving than Vanilla raiding mechanics.

In Vanilla, if you didn’t kite Razorgore properly, it was a wipe. However, if I recall, there was only one other major mechanic, about the eggs. If one of your hunters missed a tranq on Magmadar, it was a wipe. Aside from that, the fight was basic tank positioning. There weren’t a ton of other things going on.

In Retail, there are more mechanics, but they are more forgiving. If your hunter is assigned to interrupt Angelic Renewal and misses, a mage or someone can back her up, but you also have to worry if too many people get hit by hammers or the blindy thing. Each person can miss a monk or two on Multisided Strike, but everyone gets it and there are also bombs and the maze and the thing chasing you through the maze.

Now, what I will say is that the selection of 1.12 for Classic captured the Vanilla raids at almost their easiest point. The day when I posted also captured the then current Retail raid, Battle of Dazar’Alor, at almost its easiest point. However, Classic will always have its raids at their easiest point, while Retail starts raids in a state that’s significantly more difficult and the raids get to the easier state only gradually over the course of the patch.

For example, mythic Eternal Palace is significantly more difficult right now than either the Classic raids are or than mythic BOD was on March 14. It will probably eventually get as easy as those, but on average, yes, mythic raids are probably harder - they just didn’t happen to be at the point I made that particular comment before. The average state is better reflected in some of my other posts, which put Classic raiding at a difficulty in between Mythic and Heroic.

The angry crowd. As much as WOW has changed so have the people that infest it. The same people in Retail that patrol chat channels waiting to report someone for something they were offended by are the same people running to these boards to try and start flame wars about rag down in a week and lvl60’s. Just miserable people looking to rain on anothers parade. The second response in this thread is from someone named HuffPost, need i say more

Where’s the video of the players jumping up and down and all excited at 1st?

I respect them as players and their effort was huge. But that came off less exciting than retail kills.

You do realize you were absolutely carried through every single boss fight you’ve done in BfA, right? You’re talking as if those fights were all incredibly easy for you and you’re performing worse than almost every other Hunter in the world.

I can see you’re hiding your warcraftlogs profile so you’re aware that you’re performing very badly, why? If the fights are so easy, why are you performing so poorly?

This is your downtime on Mythic Champions of Light:

37.22% downtime (<7.50% is recommended)