Raging Maelstrom Stacks

If you cast a 5 stack Maelstrom LB followed by another 5 stack Maelstrom LB it should give you 10 stacks of raging Maelstrom, not reset to 5.

I’m fine with the 50 % nerf if we can please get stacks to, I dunno, stack with consecutive casts instead of resetting.

This is particularly an issue during Ascendance when you’re not usually casting at full Maelstrom stacks so can’t benefit from the instant heal for an emergency heal if needed since the stacks keep resetting.

6 Likes

At a minimum, if they are going to require 10 stacks for an instant cast, they have to at least let consecutive casts build stacks.

They should really just give back instant at 5 stacks and only nerf the damage/healing bonus. I had assumed that’s what they had done when I first saw the patch changes. What we have right now is nonsense.

4 Likes

Yeah, it’s pretty silly. Even before the nerf I was often getting out healed by other dps classes so it’s not like our heals were actually OP and that’s our main way to stay alive. You still have to blow GCDs to use the heals even when instant.

1 Like

Agree completely. Obviously the cap is 10, but it should accumulate from every cast until it reaches 10. If you cast at 8 then cast at 6 it should total 10. I can’t see the current way it is being kept going forward- it makes the heal too unreliable.

A free heal every other spender is fair.

2 Likes

Exactly what I meant. Totally agree.

1 Like

Raging has reset stacks since always. It’s always been a pain, but at least it only affected the effectiveness of the heal, not the cast time once you got over 5 stacks.

Obviously I’d like to see it stack properly and not reset after every spender, but also, healing surge should be instant, expensive, and a poor heal as a base line for enhancement. Raging maelstrom stacks should make it cheaper and better.

Anything with a cast time and a cost should be effected by maelstrom stacks or raging malestrom stacks. Those two mechanisms should enhance our abilities.

For ease of example it should essentially work like this:

Healing surge no raging stacks, heals for 10 costs 100 mana.

Healing surge 5 raging stacks, heals for 50 costs 50 mana.

Healing surge 10 raging stacks, heals for 100 costs 10 mana.

Same with lightning bolt and chain lightning, they should always be instant, but costly and poor and enhanced through our maelstrom stacks.

While they are fixing that, they need to add hex back to being affected by MSW stacks. They need to replace chain heal in the class tree with healing rain. As enhancement we used to have healing rain, and it’s duration was affected by one of our other abilities, I can’t recall, that was ages ago.

1 Like

If this is how its supposed to work (never messed with it before as it was a pvp talent) then that sounds fine. They just need to fix it.

So… all people need to do is to sit and wait for them to fix a game breaking Shaman bug. Not just a Shaman bug, but a bug that only effects one spec of Shaman. The least played spec of Shaman. Should be any day now.

As much as I love my Shaman, stuff like this is why its been on the shelf for a while.

1 Like

I was doing some duals yesterday afternoon and it felt really really really really bad to have it reset and not have that instant heal on the ready. I’d much rather crack off an instant 80% heal, instead of being forced to only use MSW spenders at 10.

The design works against itself because of elemental tempo. Especially for totemic. If you’ve got 5 MSW stacks and 2 seconds left on LL cd, using that 5 MSW on lb/clb resets 1.5 seconds of the cool down, but now you don’t have 10 raging stacks. So if you are in PvP you are forced to hold your spenders until you get to 10 so you can have an instant heal up your sleeve.

The most infuriating part about it all, is that if you have 10 raging stacks, but spend MSW at 5, it’ll override your 10 with a 5, whoever designed that needs to be fired immediately.

1 Like

The worst is ascendance. Not being able to use instant heals during ascendance is asinine.

Our big 2 minute burst window shouldn’t make us a free kill.

1 Like

Yeah its crazy. Don’t forget about your doomwinds procs making it useless as well….

Hex is so bad I can’t even justify taking it anymore. Even with MSW instant cast it’d just be a worse Polymorph with a CD that you have to waste a second talent point on to reduce to 15 sec on top of the opportunity cost of not using that MSW on doing damage. It’s still the worst CC in the whole game.

They changed it in the beta so that Raging Maelstrom now stacks instead of resets with each spender but for some reason its bugged and working the way it used to work where it resets to whatever you spent at.

" * Raging Maelstrom stacks no longer reset with each Maelstrom Weapon spender casts."

Thats from the 12.0.1 patch notes from the latest patch release.

1 Like

That’s encouraging. Hopefully it gets properly implemented then.

It is encouraging that its on their radar. Hopefully they can get it sorted out.

omg. right. better hope you DON’T get a doomwinds proc when you are trying to heal.

seriously blizz?

So, in other words, they said they patched it to NOT reset, but they didn’t…

I just want them to say “ we’re aware of the big and coming up with a fix, will patch on upcoming reset”

Just a bit more communication.