Put all the major city portals back into Dalaren. It’s odd to need to go to a Zeppelin in order to port to undercity. Need to take the tram or flight to get to IF, etc.
On heroic, sure. When you’re talking about mythic, it’s entirely reasonable that better gear allocation shaves a week or 2 off of Sylvanas prog time, and (to a lesser extent), Painsmith.
If you look at the group asking for having the option to enable ML in a guild run, I wouldn’t be surprised to see a lot more achievements for M painsmith and onwards compared to the crowd arguing against.
If you just join a guild farming mythic bosses, most of the core team will probably already have the items you want, which should put the newer person who still needs items at the high end of the priority list, assuming the guild wants you to stay, and no one’s rerolling for next tier.
And to clarify: I’m only asking for a full guild group to have the option to turn ML on
these are the changes that ultimately led me to quit the game. if they reverted them, i’d start playing again:
- all the engineering toys in the toybox should be usable by any engineer toon on the account, no matter their engineering skill level.
- bring back the portals in capital cities. let people choose their favorite homebase, ffs.
- the prerequisites to unlock flying need to be scaled way back, and be made available much earlier. hitting max level and completing the main campaign should be all you need.
- all raids older than the previous expansion should be essentially one-shottable. it’s 4+ year old content that we’ll likely be running hundreds of times. let us farm them without unnecessarily bloated mob health pools. i’m okay with the previous expansion still being a solo challenge though.
- bring back Totem Mastery for Shaman. so dumb they made the defining characteristic of the class almost irrelevant.
- and most importantly, bring back the sense of progression!!! you’re actually weaker when you ding 60 than when you started!
Yea, there are definitely a few things here I agree with, especially in regards to player options. Idk what happened, but blizz has assumed the role in assuming what players want. This has went absolutely terrible for blizz.
They assume where we should set hearthstone.
They assume everyone wants a challenge when farming old content.
They assume that grinding is the only way to play a mmo.
They assume that their storyline means more than the gear.
They assume that there is only 1 wow community when in reality there are two.
They assume that if they balance the classes out where 1 spec of each class is in the top 15, that class balance is good.
They assume every spec has to be a build/spend spec.
They assume that ppl want to grind 600+ attempts on MT for recolors that look worse than the original.
They assume that even the slightest reward they create deserves hours of playtime to earn.
Almost none of these assumptions are accurate, or even in the ball park for that matter. There are countless people in the game who can’t push challenge things because they are disabled, elderly, don’t have the equipment, and/or don’t have the time. Do they deserve a less fulfilling experience bc they, for example, have a slower reaction time, have lag over 200 on a good day, and/or only get on average about 30 mins to play a day? Obviously not, considering they are paying customers as well. Blizz certainly needs to do a better job.
Video games in the 80s would like a word with you. Artificial difficulty =/= bad design.
That’s always been a thing. It’s how they reset secondary stats each xpac. It’s either that or turn our gear into lowbie greens when each new xpac comes out and make us re-gear.