You went there for three solid reasons: Thorium, Essence of Air, and Hydraxian Waterlord rep.
You could also find people exploring (it’s a neat place), or just farming the high level, fairly easy-to-kill mobs hoping to catch an epic or high-level blue drop.
Lastly, people who just got lost taking the wrong exit out of Un’Goro and thought they were in the dirty butthole of Tanaris.
About the skeletons, a solution would be to just randomize the skeleton placement near your corpse. That way people cant spell stuff out on the ground. Please consider this.
I am not sure what they mean by gold exchange between players in WoW is subject to our terms of service either - the only terms of service that apply are the buying gold from 3rd parties. This doesn’t relate to the question about trading.
We all know trading directly can’t be done but some people will at some point be willing to trade items in classic for gold on retail.
I am guessing the answer is they aren’t going to do anything.
Oh I get what your saying, you mean, is it allowed to trade 100,000 gold in BFA so someone will give you 200g in classic.
I’m guessing it’s not allowed, but I haven’t seen any official rules about it. Once a few people do it and they catch on, I’m sure they will create a rule.
Although I agree that it is lame. I think it’s needed. There used to be a ton of advertising from gold sites, all you had to do was create multiple demo accounts or buy a few accounts and you got 10 characters that can be used for skeletons to create links to gold websites. it’s incredibly annoying in cities to see multiple links to websites, it takes away from the immersion.
No. wow wants you to buy and pay for multiple accounts if your going to use them, its always been this way and will stay this way. There is no upside or benefits to them to allow character transfer between accounts.
from my understanding, stranglethorn fishing tournament will be available, but not idea about gurubashi arena.
It’ll be included in phase 1.
no idea. he said something about it having a timer on it for 1 hour or something like that.
I think there are a few ways that Blizzard can progress the future expansions. Which option they take is a big decision that needs to be carefully considered.
1.) Classic stays classic and does not progress into future expansion. BC, WOTLK possibly sometime in the future if there is a strong push for this. The big question is how will future servers progress?
1.) A - The first option (which i would like to see myself) is a character mirror migration.
The expansion is coming out you create a duplicate of your character on the new BC expansion, but you also stay on the Classic server. This would allow the Classic server to retain #'s and people could progress into BC without having to worry about losing their characters on Classic. They would be there forever (or until Blizzard decided otherwise). The neat thing about this is your Classic names you created could Mirror over to BC and it would be it’s own entity within that expansion. Does anyone else like this idea? If so put some comments down and leta discuss.
As others have mentioned, the guard mechanic is possibly a huge deal for me. Im not sure how this could have been missed. Im really hoping that its fixed!
I’m still reading but I wanted to comment that the quoted material falls in the category of Justifications for Prison World: Earth. I mean dear God.
EDIT: To clarify I meant understandable justifications to make the whole Earth and its entire population prison inmates, and that I’d agree with that being done on the basis of those justifications.
Exciting stuff, the possibility of old expansions with classic flavors sounds very promising. If approached, I’d love to see hunters retain their complex movement patterns and no LFG would be a must.
However, I’m most skeptical about the impact of flying mounts. Which for me, in the Burning Crusade. Was the point in which WoW went from a bustling MMO to a barren, empty landscape, devoid of player activity… This was later improved upon in modern expansions, where flying mounts were more reserved. But I don’t believe BC wasn’t intended to work this way. So I’d love to see differences here, like limitations on flight longevity, or a redesign of flight necessary areas. To stop the player-base from disappearing into the skies.
Maybe after a minute of flying, flying mounts could tire and begin to descend. While this would not be true to the original design of flying mounts, I would argue that a flight redesign could alleviate some of the problems that come along with flying mounts and refresh the playing experience. Helping players to stumble across each other more frequently. Not just for BC, but for any classic expansions to follow.
Hmm, this is a really fascinating idea. This would prevent Blizz from having to redesign zones like Hellfire to account for a lack of flying mounts. The “fatigue” meter would have to fill pretty quick in order to encourage world pvp, though.
Now my question is maybe it was spoken on but Master Looter. Back in the day there were guilds and pug leaders who would ML the loot they wanted to and the rest they would distribute is this how the looting is going to be in raids like in classic? Also will there be recovery options for these items for those in the raid that needs it and rolled and actually won the items?