Looking at my footage, killing the mini boss at Bastion of Might (Hateseeker) dropped the Horde reinforcements by 100.
And looks like killing the Voidcaller and Warden of Hate in front of that boss dropped reinforcements by 5 each.
So yeah, killing NPCs drops reinforcements. That would have been nice to know without having to literally video capture it lol.
Someone in chat once said to be sure to kill all the npcs so I think that had something to do with it honestly. Which is KIND of lame. Bosses sure, random npcs that respawn idk
I like when there’s bosses you can fight over. It feels good to take out or successfully defend a contested boss.
Having normal NPCs reduce reinforcements (and 5 at a time) seems a bit weird.
They don’t have enough health and are too spread out all over the map for you to actually defend them. They are literally all over the place.
Looks like capping the Husk was also 100 points. This could go way too fast and almost never see a boss kill if both teams are just zerging NPC’s as fast as possible.
It’s new content, so you have to watch out who you listen to.
I’m going to shoot you all straight.
The map is bad… really bad. It’s a kill NPCs… Boss rush zerg fest. There’s just no way you’ll find me doing any of these objectives. The only good thing about the map…. is the size.
If I want to kill NPCs - I’ll do PVE.
However - as bad as this map is - I can see myself having a ton of fun… by avoiding objectives, and killing off stragglers. But NPCs? Nah, bro. I’ll pass. Oh, and the map is decent to look at.
I don’t know. The beta UI is a mess currently so I couldn’t tell what was going on half the time anyway.
Minus the boss rush, because the map ends before a team could realistically kill the boss anyway.
I think it has potentially to be really fun map if they shift the focus away from slaughtering random NPCs and more on objectives for people to fight over.
I was healing on prevoker (Lappy).
The raid frames were terrible by default but I got them into a workable state by the last game. I’m a mostly default UI player so it wasn’t like I was losing a ton of addon functionality. I need to fiddle with settings a bit more but that’s kind of hard to do on the beta since I need to be in a raid with people in combat.
The thing that really sucked was the nameplates.
I normally have friendly nameplates set to have no color (they just default to a desaturated purple) and enemy nameplates set to class color. But this didn’t seem to be possible so it was very hard to tell how many friendly / enemy players were in my immediate vicinity. It was hard to tell where the front line was and which way the battle was getting pushed.
Somebody showed me a clip from a Venruki stream where he played and talked at length about the new epic and issues related to it. I couldn’t watch the whole thing but it does look really cool (and large!)
I’m personally more interested in how it turns out as a wpvp zone.
Ya. They put out a message about ten minutes in seems like they had a queue issue. But I got into 4 games myself in 2 hours. So not terrible actually. I was honestly wondering if a single queue would pop.
what is blizzard thinking…i just started playing this mess and dont want to play without threat plates, big debuff or gladius. the blizz default ui is gross and the new blizz default ui is gross. I watched a few minutes of that video because epics dont interest me but all the allied frames being completely covered with random debuffs or enemies with their RAID buff permanently on the side of their lifebar is just hideous…