PvP Vendors Won't Happen GG

The funny part about Vendors is that it gives Blizzard the most powerful carrot on a stick for PvPers to date.

If you want to buy your BiS Pants from a vendor, that’ll cost you 1500 Conquest points… oh by the way, we reduced the amount of conquest you get per win to 15. Enjoy getting 18/18 :slight_smile:

You don’t lose players by adding vendors, you add a carrot on a stick, or a light at the end of the tunnel that entices people to continue playing. Also, gives players who BG/World PvP the opportunity to eventually gain access to higher item level akin to Bethic gear.

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Let’s be real, the only reason we don’t have vendors anymore is because blizzard’s only end game progression has been chasing a higher item level. They have failed to give any other reason to log in.

It’s why we have such huge power creeps and already more than double the hp from the beginning of the expansion. They have created this time played metric system that is designed to keep you logging in every day.

Titanforging exists to give you more content to complete daily as well. I’m 427 item level on my pally but I still do the 415 emissary’s every time in hopes of getting a usable titanforged piece.

In the past if you were getting 1800 conq every week, it took you 15 weeks to be fully geared. Now the weekly conq item sucks and doesn’t get to 430 item level until week 13. So instead of being fully geared at week 15(13 weeks if you are higher rated) you are now just beginning to get 430 gear.

In the past if you wanted to catch up an alt, it took 150 wins to be fully conq geared.(180cp x 150wins = 27000) Now we only get a first daily win bonus and then get little amounts until the next day. 35 for the first 2s win and 25 from there after. So if you wanted to get 500 cp in one day farming 2s it will take 20 wins to fill up your conq bar. AND you get crap gear until you fill up that cp bar 13 times.

The whole end game design is not made with any consideration for pvp. This is as good as they can give us without breaking their model for the majority of the playerbase that only pve’s.

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This part is not inherently bad but depends on what you want from the game.

Emissaries have been one of the most successful game systems added in modern WoW and one of the only things that all types of players (PvE, PvP, Pet, Rep, Collectors, etc) do in some capacity. If you are logging in to do them then it opens more of the game up to reward you - now if you care about those rewards or not is another story.

Logging in to play shouldn’t really be seen as a bad thing. Problem is BFA content just isn’t as fun as past content.

I still think what we have now is better than dailies and it’s a lot better than sitting around typing in trade chat because “there isn’t any content to do” which was a real thing until legion. The number of people who unsubscribed for the year+ of dragon soul, Siege, WoD had 3 tiers of content draught.

I can’t comment on the rest right now but nothing you’ve said I disagree with.

When you are having to log in 5 times a week to complete what you use to do in 1-2 doesn’t feel good.

I use to play several alts all at the same time. Now I can’t. I use to queue 2s with friends because I wanted to and had several classes geared well enough to do it. Now I can’t. Instead of being competitive by only playing 2 nights a week on a character, I now have to play 5 to retain the same level of competitiveness.

From a pve perspective, BFA is awesome to be honest. But only from a pve perspective. AP farming, emissaries, islands, m+, raids, etc. It’s all designed for a pve player to keep logging in and that’s a good thing.

It sucks for pvpers though. When pvers were going through content droughts, pvpers were still just simply pvping and gearing up new alts.

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I somewhat agree with this. For PvE, my only real gripes this expansion are the ultra-pruned class abilities, the alt-unfriendliness of essences, and how tediously designed some of the dungeon trash packs are. If I was only a PvE player I think I’d be mostly satisfied. My problem is with PvP - which is unfortunately always my main interest. This expansion doesn’t feel like it’s designed for PvP players at all.

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Exactly what I’ve done.

I didn’t mind jacking around doing a few WQs or farming herbs or w/e little time killer I could come up with as I sat waiting for a BG queue to pop, or a yolo RBG team to fill up, or for an arena friend to log on. At various points in time from BC up through about early-mid Legion, I’d be involved in some type of PvP-related activity for hours and hours a day (never any good at it, but I had FUN). My amount of playtime, nor my monthly sub, was ever in doubt. I played alot, and was largely quite happy to faithfully pay to do so, but it was always some type of PvP.

This fxking bullsh1t they’re trying to cram down our throats now has driven me away from the game I used to love. I REFUSE to pay to participate in a facet of the game I DO NOT ENJOY just so I can be on somewhat of a level playing field with those that do instanced PVE or grind out HoA/essences/benthic. If they thought making PVE a requirement to participate in PVP was going to somehow get me to continue subbing and playing content I hate, they’re grossly mistaken. They can kiss my azz. The state of my friends list reflected my same sentiments when I unsubbed - everyone else had quit, too.

Now that I’ve gotten some distance from the game over the past few months, it might have just been enough to keep me away for good. Interest in Classic (which I was hyped AF for) has waned enough I might not play, and I’m done holding out hope that the next xpac, or the next patch, or any type of improvement is on the horizon. Blizz has handed out enough “oh sh1ts” that there just isn’t enough “atta boys” they can come up with to lure me and my credit card back.

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People seem to be spending more time trying to gear up for PvP than participating in actual PvP.

Look at all the PvPers running mythics/raids/WQs/Nazjatar/Mechagon/etc. instead of arenas/battlegrounds.

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The problem I have with pve vs pvp gearing is I can go into a dungeon/raid and kill x boss for y gear usually the stats I want to use. Pvp I go in and hope to get anything that is slightly useful and usually don’t get anything.

If I could choose to get legs for 10-20 wins then choose bracers for 10-20 and the stats are random it would be better honestly.

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The problem is they have figured out how to duplicate this strategy over and over at times.

It hasn’t failed because wow is still the best game for this genre on the market. It has been for the past 10 years. People continue to pay subs for World of Warcraft. They’re looking for a way to get the younger generation hooked and caught up in their hamster wheel.

They may make some god awful facepalm worthy decisions but it is NOT because they’re truly ignorant.

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FF14 has over 14 million subs currently. With wow peak in wrath was 12. Def cant say they are the best

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Debating whether or not WoW is successful or not gets us stuck in a literal infinite loop and doesn’t help explain why the current gearing PvP gearing system is total garbage.

We only know two hard facts: WoW has lost many subscribers over the years, Blizzard has withheld subscription numbers. That’s really it.

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this is a horrible response, he’s saying you need to branch out to get gear. I dont want to PvE, I don’t have time to PvE (sorry someone went to the bathroom, lets wait another 10 minutes), and it’s not what I play World of Warcraft for. I am not going to spend mountains of hours doing what i dont want to stay competitive. this response is essentially ‘play longer and deal with it’. every top player in pvp is using PVE gear.

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And you necroing doesn’t do anything good either

More spores trinkets farming for all I guess. :frowning: