posting once again because the extra amount of r1 and gladiator spots really needs to be disclosed before the season ends in 3ish days
this information is extremely important for players that are pushing these ranks to know!!
posting once again because the extra amount of r1 and gladiator spots really needs to be disclosed before the season ends in 3ish days
this information is extremely important for players that are pushing these ranks to know!!
yeah… we’re going in dark boys just going to have to guess! its our fault not theirs, lock in.
Greetings champions!
In preparation for the Cataclysm Classic season ending next week, below are the Arena Cutoffs for Cataclysm Season 11:
3v3: Rank 1 – 21
3v3: Gladiator – 105
These Flat Cutoffs go into effect if the resulting Season’s 0.1% and 0.5% cutoffs for titles are lower than these numbers.
If the resulting Season’s 0.1% and 0.5% cutoffs for titles exceed these numbers, those %'s will be used instead.
This means that we will never award less Rank 1 and Gladiator titles compared to before, as this is a situation of Flat Cutoff or %, whichever is higher. These are essentially “low population season” protections, to reward players for playing at a high level, even if the pool of players was smaller.
Thanks!!!
Just lower it to 2600 ![]()
no problem buddy
no problem buddy
Gotta say the hype to spam q just went to zero. GG top 100.
seems quite low still. Season 9 was considered low by the player base and was still double these numbers
for reference, season 8, which was a completely and utterly dead season, had over 300 spots when counting all 3 brackets. s9 only had ~215. s10 had 44.
s5 was well north of 500 spots
massive population drop indeed
The minimum should seriously be reconsidered for a much higher number, or converted to the retail system for 50 wins above 2400.
With Gladiator being SO high with literally next to zero slots… It makes it so the vast majority of people who get it are boosting/getting boosted, sniping, dodging, wintrading, etc. It is way too high as it will end somewhere in the 2900’s still and PvP in general is in an extremely unhealthy state due to unmoderated degeneracy that we seriously need help with.
Gladiator should be lower so that it is high enough that it is still a very hard reward to obtain, but low enough to not have to be gatekept out of it by the way that the game is abused in modern day.
I think that Cata players really deserve at least 200 spots minimum for this season, if not a little more, to sort of partially recompense for there only being 39 in season 10 (Ruthless) on North American servers, and only 40 on European servers.
I personally think that it should just be converted to either flatly 2600 rating, or 50 wins above 2400, and left that way throughout Mists of Pandaria while also including this final Cataclysm Classic season. There was a boom in PvP participation for quite some time after retail saw the changes with BFA.
Also, PLEASE do not let alts count for this season’s slots. You are making this change for MoP Classic, this should be here now. You are already making the change so might as well give it to us with this season too.
Ya’ll are going to ban the flyhackers, right? The ones that are now in RANK ONE range after terrorizing the ladder all weekend? Despite 100+ reports, yet still not banned?
Hi Linxy,
There is a problem that needs to be dealt with and that is arena games that are entered in before the season cut-off time as it has now impacted myself and my team mates from receiving our rightful reward. Given that the Classic WoW community population is much smaller, the fluctuation in the rankings and very last moments of the season matter. At approximately 9:45pm PDT (2:45pm AEST) my team and I were sitting at rank 16. Taking into account the reward for Rank 1 in 3v3 was between ranks 1-21 as you posted. Within the time span of 8 minutes we were rank 23 and outside the cut-off. Given that we had been knocked out of the top 21 spots, we proceeded to join queue at 9:54pm PDT (2:54pm AEST) and unfortunately because our MMR was quite high had to sit a 4-5minute queue which did indeed pop before the season ended. We secured the win which bumped our rating from 3118 > 3124 which is equal to rank 15 on the ladder. Our characters Bâz - Arugal, Nukkz - Arugal and Doyoufearmé - Arugal all show an in game rating of 3124, however this is not reflecting correctly on the ladder which shows the rating was snapshot at the specific time before it considered our win. This should NOT be the case and needs to be rectified not just for our team but for all future games. Imagine being punished not getting a queue pop one minute earlier because your MMR was too high? Yet alone the actual issue of entering an arena game prior to the season actually ending! Our Arena Stats shows that at 10:01pm PDT we gained 6 points and ended at 3124 rating.
If games are entered in before the season ends then the game should always finish and count towards a win, draw or loss. If this is not looked into, you are opening more issues for the future and especially for MOP pvp where dampening also matters. Can you a scenario where and I pressed join arena at 9:40pm PDT and the game went for 30minutes and after securing the win it did not count? Or a scenario where a team chose to grief another team at the end of the season and intentionally prolonged the game to ensure they couldn’t secure a win? This will be a legitimate on-going issue and it needs to be rectified now.
As of now the ladder shows my team and I are rank 23 and the win did not register. I have screenshots of the Arena Stats and our rating in game that reflect 3124 and this should be taken into account.
End of the day if you cannot adjust the ranks correctly and fix our personal issue and rewards, then you need to adjust the amount of spots this season and work on resolving the issue in the future. No player or team should have to have their reward robbed from them given we are working in such a volatile environment with little to no rank 1 spots available.
I ask that you escalate this matter immediately to the development team as I wish to provide evidence for this case. The Game Masters are of no help and the ticket system is futile and I am being told to post here and to post bug reports. I will also be posting this in other forums as this is an issue that needs to be resolved now and the future of classic wow.
Thank you.
Bigbadbaz #oneshotsonly
Yes and we should also ban cheaters / mmr exploiters #justicefortheladder #lilhogcranks cheated #investigate
Just to clarify what he means here:
Joxi & Chan are some of if not the best players on NA/EU combined in classic. Very, very talented players. They leverage this skill to pay the bills (literally)
Joxi + Chan are being paid by Lilhogcranks for queues (Self play boost). They get a big bonus if they manage to get him rank one. As it became obvious they might not get it, but were close, Joxi deleted a character in order to abuse a bug in the matchmaking system (He has multiple in R1 range, so he can delete freely). By deleting & restoring your character you cause a bug in the MMR system that allows placement games beyond the first 10 that it’s designed for. Because they had 3200 MMR+ to begin with, even beating super low rated teams can give low point wins. Get enough placement games in and you start getting +1/+2s. They can spam delete the character to force these placement games over and over again.
TL;DR: Lilhogcranks pays Chan/Joxi IRL cash for a self play boost. If they manage to get him R1, they get paid a big bonus. They’re close but don’t want to risk a lose, so Joxi deletes/restores his character to abuse a bug in the MMR system to allow them to farm super low teams for low +1 & +2 point wins to push Lilhogcranks into rank 1 range.
Lots of other nasty RMTing going on as well, but I expect nothing to be done. Chan/Joxi has been doing this season after season with zero penalties. Chan specifically has been banned before but has friends on the dev team that just get him unbanned once it occurs. Ilovemycatxo (Killuax) RMTing with Dorzqs was another one. You can honestly just track Chan/Joxi’s third partner history and probably find they’re playing with a RMTing boost 90% of the time. It’s just normal at this point. You also have EU swine playing the NA ladder to sell the characters. The game doesn’t really have any moderation anymore.
This is unacceptable and needs to be investigated
As you said this has gone on for years, still on retail too. Look at any “pro” player and look at past teammates. They sky rocket random players from 1600-2700 in a few days labelling it as “coaching” so it’s legit. One season of tbc classic someone posted evidence of win trading, selling boots, piloting, everything. With screenshots and everything. No one got any punishments.
Watch their streams too, often they play with “randombrox” then conveniently every hour on the dot “randombrox” donates $45 to the stream. They don’t even try to hide it anymore cause clearly no one cares.
Just check people on ironforge yourself, usually the people 1-10 rating above glad cut off, last 7 seasons they’ve been hard stuck 1350, but this season they got damn good all of a sudden and snagged glad!