PvP scaling... not again please!

This pvp system is only great if your whole intent is to grief people who have no chance to defend themselves. I agree that can be fun if you got the drop on the gear monopoly, but it will result in a barren game. Blizzard is aware of this, probably from their analytics and are taking emergency action.

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Casuals don’t need a path to 226 gear though.

226 gear is like… the near-best gear from the near-highest levels of play. No casual content will ever reflect that level of difficulty.

This is 100% your opinion, and quite frankly one that’s pretty widely disagreed with, hence the reason this thread is even exists

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Are you worried you will get dominated on an even playing field? If not, why do you care?

Fascinating.

Having played through the template PvP era, it wasn’t an opinion that PvP participation cratered during that period. Is there some subset of the community that wants e-sport totally fair PvP matchups? Sure, but it’s the minority.

Time invested in your character = more power, is a fundamental part of MMOs.

So? I wasn’t asking for invites to raids. I was too busy PvPing. I had no trouble getting into PvP raids. And the members of my guild that were into raiding took us into a normal raid a few times. Guess what? They had raiding gear they raided in. How horrible!

Why does everything need to give a big advantage to PvEers at the expense of regular PvPers?

What I am talking about is seeing all these anti casual PvPer threads giving out misinformation about wod gear. You have your advantage and you want to keep it so you get free wins for the rest of the expansion. Gotcha.

Raiders insisted on PvP gear being lower ilvl in PvE, and PvPers were fine with that, because what they wanted was gear for PvP. That gear still worked in wPvP up until level scaling mid-legion.

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Being unfair is fun for those with the monopoly. The issue with this is that you cannot have a healthy population if the vast majority of the players are getting mercilessly obliterated. Participation will dwindle, they are surely witnessing this and this is why they are pushing these new emergency measures.

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Actually one of the lead designers said that PvP participation was at its highest in random bgs in that expansion. Sorry.

What exactly does a casual player need 226 gear for?

Like, what exactly is a casual player doing that even remotely warrants 226 gear when you’re doing all the stuff a casual player does without any sort of difficulty with 187-197 gear?

It’s not about the gearing. It’s about feeling that you can put in an adequate amount of threat if you play well.

Right now I die in 2 globals. It isn’t fun.

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Battleground fighting people in 226 gear.

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But there’s… next to nobody actually doing random BGs in 226 gear. There’s no reason to when you’re probably doing decently high-end rated PvP by that point because the rated PvP is what gives the rewards.

Like I said: players who have 226 gear are doing content that gives them 226 gear. Instead of asking to be spoonfed the same quality of gear for a fraction of the effort, why don’t you instead make an effort to push your way up into the content that rewards you with the 226 gear so you stand a chance?

That’s a fallacy. I’ve seen more people who are geared to the nines than without in casual bgs. I cannot damage them. I cannot do anything to them. The system is broken at a fundamental level when it negates a player’s input.

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You’re wrong, people join bgs to smash people who they out gear, it’s fun for only a tiny fraction, hence the forum wide outcry. People are leaving and therefore things will change.

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Get more gear, so you’re no longer being globaled? I’m not understanding this. It’s an MMO, power progression is a fundamental pillar of that.

Getting gear has never been easier than it is right now.

Cool. Then the solution would be to make ilvl brackets instead of just freely giving everyone full 226 gear. Nobody who just farms random BGs all day is doing anything that warrants getting full 226 gear.

If you’re 180 and are fighting someone decked out in full 226 gear in this hypothetical situation, I should damn well hope you lose.

Wanna know how you don’t lose in that scenario? By working towards getting that 226 gear from Mythic raiding, M+, or rated PvP, just like those players did.

I can still queue for a random Heroic on my 224 Hunter even though I quite literally get nothing for it. I’d be killing the stuff before a 160 ilvl player can even touch the stuff. I probably won’t end up doing that because I have no reason to, but at the end of the day it’s something I can do.

And the same applies to PvP as well; if I want to join a random BG and absolutely smack a few undergeared casuals up, why shouldn’t I be able to do that? If I’m that geared I already had to go through random BGs to get to where I was, didn’t I?

I have a 70% loss rate in battlegrounds which are really the only way of gearing up in PvP. A loss brings around 100-200 honour and takes 10+ minutes on a normal battleground.

Gearing up means I will have to outfit 17 or 18 gear slots and then run them in an ever-increasing exponential grind to ensure that I am combat-ready. All against players who will continue to one/two-shot me. This will take days if not weeks accounting for pvp’ing 100% of the time.

There are some wins here or there but they don’t help.

Getting gear for PvP has hit its lowest point for people who do not have the network of other dedicated PvPers to help them.

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So here’s the problem:

To get PVP gear that may actually be useful, you need Conquest. To upgrade that gear that could actually be useful, you need rating. Guess what casuals don’t get in unrated BGs?

So let’s say you decide to get rating. Fantastic - yay! Right? Wrong. It is beyond common to “hit a wall” at the rating breakpoints, e.g. 1600, 1800, etc. Why? Besides boosters, you’re often matched to people who have surpassed these breakpoints and are already in the gear these breakpoints give you.

So, you get to be smacked down over and over again, whether it’s due to heavily unbalanced matchmaking or whatnot.

Is it possible to get through these breakpoints? Sure. Do you get a sense of accomplishment when you do so? Maybe. Is it fun? Not really.

Does any of this even help unrated PvPers? Nope. That’s the problem.

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Because Shadowlands has clearly shown that Blizzard will never be capable of balancing both PvE and PvP gearing to be equivalent and as such making PvP-gear worse in PvE-situations is the easiest way to go.

And honestly: The current gear isn’t any better anyway because it has versatility on every single piece and for most classes it’s a dump stat. Outside of the fact that WoD-conquest gear was good enough to start running normal or heroic content easily.

You mean like BfA where every single PvP-player had to continuously run Mythic+ because otherwise Pve-players would just roll over them, because PvP-gearing was not only trash but a burning trash can? You want this back? Because BfA had only one set for all types of content…and it was garbage it nearly killed PvP completely.

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The problem comes when so many players are over-geared in random BGs that it creates a barrier to entry for players who started later. WoD PvP got around this and even players in uncommon PvP gear felt like they could contribute to the team.