Or a -20 Ilvl debuff on PvE gear from raid and M+ while in instanced PvP, with a corresponding -20 Ilvl debuff on gear from Honor/Conq while in instanced PvE.
They have the tech to add that right now, without designing a new stat from the ground up.
It depends on rating you are at though. At like 1500 rating as long as you know how to play you just go in there press your buttons like its a target dummy and someone dies since most people have no idea what they are doing at this rating and will play suboptimally. A heroic end boss will pose a bigger challenge. Unless its very first week of the season right after rating rest, then its different ofc.
At like 1800-1900 you actually have to think a bit and use your cc, los things, etc. So yes eventually pvp becomes harder, not arguing with that. Pvp eventually becomes harder, but depends on rating and 2.1k isnt that bad at all like 4 weeks into the season.
No way u have to pve to pve insane… the point were trying to make is we dont want to pve to pvp lvling and doing all this covenant is enough legandaries every xpac is enough the pvp community only wants to pvp with a lil pve is fine
PvE’ers can farm infinitely for a random chance at gear that caps at 210 end-of-dungeon.
PvP’ers are limited in term of the amount they can farm but they choose which piece to get and in what order. Gear purchased is also upgradable using honor up to 226 based on rating.
Both can get multiple pieces per week via the vault.
Sounds good to me. I’m not seeing why people think that PvP’ers are forced to PvE to compete.