The War Within Hotfixes - October 23

HOTFIXES

October 23, 2024

Classes

  • Druid
    • Feral
      • Shred damage increased by 20%.
      • Rake damage increased by 5%.
      • Wild Slashes increases Swipe and Thrash damage by 40% (was 25%).
      • Druid of the Claw: Ravages cast by Convoke the Spirits now trigger Killing Strikes.
        • Developers’ notes: The Feral changes above were intended to be a part of the 11.0.5 patch, but temporarily went missing.
  • Hunter
    • Beast Mastery
      • Corrected an issue causing Phantom Pain to unintentionally deal repeated damage to the same enemy player.
  • Shaman
    • Enhancement
      • Resolved an issue causing Fire Nova to be disabled while there are Flame Shock targets around.
    • Restoration
      • Resolved an issue causing Ascendance to not duplicate healing as Restorative Mists.

Items

  • Fixed an issue where the Burst of Knowledge trinket was not sharing a cooldown with other on-use trinkets.
  • Added a 1-second cooldown to the Burst of Knowledge trinket, to prevent some spells from causing more than one stack.

User Interface

  • The world boss icon for Orta, The Broken Mountain will now appear on Azj-Kahet’s zone map as well as the City of Threads map.

WoW’s 20th Anniversary

  • The Awakening the Machine weekly quest now rewards a Bronze Celebration Token as intended.
  • Blackrock Depths
    • Moira Bronzebeard will now respect her cooldown for Shadow Word: Nemesis in the Emperor Dagran Thaurissan encounter on Raid Finder difficulty.

October 22, 2024

Classes

  • Death Knight
    • Blood
      • Deathbringer: Reaper’s Mark initial and stacking damage reduced by 22%.
      • Deathbringer: Exterminate damage reduced by 22%.
      • Deathbringer: Wave of Souls damage reduced by 22% (does not apply to PvP combat).
    • Frost
      • Deathbringer: Reaper’s Mark initial and stacking damage reduced by 22%.
      • Deathbringer: Exterminate damage reduced by 22%.
      • Deathbringer: Wave of Souls damage reduced by 22% (does not apply to PvP combat).
      • Obliterate damage reduced by 6% (does not apply to PvP combat).
      • Breath of Sindragosa damage reduced by 10%.
      • Icy Death Torrent damage reduced by 12% (does not apply to PvP combat).
  • Hunter
    • Kill Command damage reduced by 35%.
      • Developers’ notes: This damage reduction was intended to be a part of the 11.0.5 patch, but temporarily went missing.
  • Mage
    • Arcane
      • Sunfury: Spellfire Sphere spell damage bonus for Arcane Mages reduced to 1% (was 2%).
      • Sunfury: Lingering Embers spell damage bonus for Arcane Mages reduced to 1% (was 2%).
      • Sunfury: Glorious Incandescence Arcane Barrage damage bonus reduced to 20% (was 30%).
      • Sunfury: Mana Cascade now grants 0.5% Haste for Arcane Mages (was 1%).
      • Spellslinger - Splintering Orbs Splinter generation cap per orb reduced to 4 for Arcane Mages (was 6).
      • Arcane Blast damage reduced by 10%.
      • Arcane Barrage damage reduced by 10%.
  • Paladin
    • Protection
      • Fixed an issue that caused Sentinel to grant critical strike incorrectly.

Transmogrification

  • Class restrictions have been removed from the class armor and weapon sets that were obtained during the Mists of Pandaria: Remix event.

WoW’s 20th Anniversary

  • Enemies will now despawn after completing The Codex of Chromie step “Up and Away”.

Can you add the warrior buffs back in that were reverted? Also I’m pretty sure you guys reverted the shards changes in stonevault on skarmorak.

EDIT: nvm looks like warrior stuff was already added back in.

1 Like

MM hunter’s are over tuned in PVP, they killed me in less than 2 seconds with full hp. it’s not fair. you guys need to fix it.
They are doing very exaggerated dmg you need to fix this quickly

2 Likes

Why are you further nerfing frost dk in pvp when its already down this bad according to all metrics?

5 Likes

Glacial got a 20% nerf and most people are playing riders in PvP anyway. The deathbringer tree is now even worse than before in PvP and will force more people into riders which has got several nerfs in a row because you target unholy frost fever and frost PvE damage. Look at the metrics in 2s, 3s, shuffle. This spec is extremely terrible.

1 Like

Wait, you guys JUST increased Kill Command’s damage by 18%, and now you are reducing it by 35%? Why?

6 Likes

Incompetence.

5 Likes

they dont want u to play hunter BM , well hunter at all…

1 Like

Primal whetstones appear broken for level 80 toons.

Like others, I do not understand blood dk getting wrapped up in this nerf. Please revert the blood dk nerfs!

4 Likes

They got an unannounced 8% aura buff which was rocketing them above everything else, that 35% had already been implemented. They just accidentally undid it in this update, read the patch note history before getting too upset haha
Waiting to see if they correct that aura buff

Holy Priests barely got touched at all in the patch. Reduction of mana cost for a buff? That was never an issue. Holy Fire now contributes to flash heal buff with the FDCL. But, we rotate flash heal and heal constantly with the lightweaver spec. Not using flash heal to build stacks is not at all practical, particularly in mythic+.

Please give us some actual healing buffs for 5man content. It’s really rough.

1 Like

How did supposedly specific nerfs to arcane lead to both arcane AND fire now being dead last behind aug evoker?

Frost is now the strongest mage spec, and it’s barely mid!

OMG - I just started dabbing into holy priest, and isn’t like the base of the entire rotation weaving flash heal and heal?

In what world is making you do less flash heal considered a buff?

1 Like

Yea.

For mythic+

And raid

Forever

Until you die

Good luck!

Also

Halo

So, has blizzard acknowledged the Spellslinger Frost Mage frozen orb bug?

I’m glad I stopped playing the war within a couple weeks ago, I don’t have to feel how badly mage got nerfed.

Blizzard sucks.

1 Like

That would require blizzard remembering frost mage exists outside PvP.

Yeah, that’s not even the worst of the small change, lol.

In order to spec into FDCL you have to give up Protective Light which is your 10% flash heal damage reduction. No one is going to give that up, especially for the insignifcant passive FDCL.

I wouldnt even talent into it if it was on it’s own. It’s just a waste and is inconsequential. You need fast strong heals with holy priests for mythic+. We have limited practical AOE healing so the bulk of it is rotating single targets with FH/H/HWs.

I’m not mad about it though, just don’t understand the reasoning for some of this stuff.

Holy Priests need buffs for 5man content. In raids, Holy Priest is fine. But for mythic it’s a whole different story.

1 Like