We’re currently working through two sets of issues with combat throughput and logging in Awakened raids.
The first is a damage scaling issue affecting passive spells such as:
Evokers’ Obsidian Shards
Rogues’ Caustic Spatter and Sanguine Blades
Monks’ Bonedust Brew
Druids’ Burning Frenzy
These spells are doing less damage than intended, and we have hotfixes coming for this issue as soon as possible.
The second is a bug with logging values on Blood Plague, Vampiric Touch, and other similar leech effects. They’re displaying higher than intended healing amounts in both the user interface and the combat log in Awakened raids.
We have confirmed that the actual amount of healing being done is correct, and this is purely a logging/UI issue. We intend to fix this with the 10.2.7 patch.
That’s very interesting because Shadow Priests were saying they felt “invincible.” So I guess it was just a placebo from seeing the higher numbers? Can’t relate as a DPS with no self healing… lol.
None of these are direct self healing effects. Even Cryofreeze comes at the cost of chilling inside your Ice Block while doing nothing or otherwise wasting a dozen talent points on useless nodes just to get Ice Cold.