Damage and Healing Issues in Awakened Raids - April 26

We’re currently working through two sets of issues with combat throughput and logging in Awakened raids.

The first is a damage scaling issue affecting passive spells such as:

  • Evokers’ Obsidian Shards
  • Rogues’ Caustic Spatter and Sanguine Blades
  • Monks’ Bonedust Brew
  • Druids’ Burning Frenzy

These spells are doing less damage than intended, and we have hotfixes coming for this issue as soon as possible.


The second is a bug with logging values on Blood Plague, Vampiric Touch, and other similar leech effects. They’re displaying higher than intended healing amounts in both the user interface and the combat log in Awakened raids.

We have confirmed that the actual amount of healing being done is correct, and this is purely a logging/UI issue. We intend to fix this with the 10.2.7 patch.

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That’s very interesting because Shadow Priests were saying they felt “invincible.” So I guess it was just a placebo from seeing the higher numbers? Can’t relate as a DPS with no self healing… lol.

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Awesome! Thank you for the update.

The weapons and such from DOTI are effected as well.

Does this bug also affect hunter’s Master Marksman talent?

Alter Time, Cryo-Freeze, Displacement, Barriers, no spec in this game lacks self-healing.

None of these are direct self healing effects. Even Cryofreeze comes at the cost of chilling inside your Ice Block while doing nothing or otherwise wasting a dozen talent points on useless nodes just to get Ice Cold.

The payoff for Ice Cold is pretty well worth it though, you can talent every defensive node minus Displacement with it.