PVP Loot needs an iLVL buff

The issue I see here is I could buy a raid carry (if I were so inclined, but, I’m not) and immediately get 470+ gear.

The grind there is a bit unreasonable, imo. Purchases via conquest would be saner. You can even make higher ilvls more expensive (and probably should).

1 Like

You are here making comments on PvP and don’t even know that templates are gone. That doesn’t exist anymore and hasn’t since Legion.

The system requires you to complete the weeks you might be behind before you can earn newer rewards. For example I have an alt that hasn’t done a single weekly conquest for this season, so he would start at the week one 440 weapon. If he would have to progress thru every week up til the current one to receive any newer rewards. So it starts the season out at 440 and over time increases but unless you stay current you will have to earn those missed weeks to see the upgrades.

PvP gear should never in any format be BiS or near BiS for PvE.

1 Like

I don’t really agree with that. People who are in the top percentage of rated PvP players probably deserve rewards on par with top tier raiders. After all they are showing a similar level of dedication and skill in their chosen play style.

1 Like

There are 2 “weekly” items that are separate.

There is the weekly PvP chest that you open just like a mythic+ chest and you get an item. To earn this chest you need to earn 500 conquest and having a rating in any bracket. It’s item level goes up with your rating. 445 is the baseline.

There is the pseudo-weekly quest turn in after you get 500 conquest points. This is a quest you turn in and you get a choice of a few PvP items. Every week the “cap” goes up a week so if you are behind you can keep getting 500 conquest multiple times a week and keep turning it in. This system goes 10 weeks of 445 gear then it permanently changes to 460 gear. It is NOT tied to rating.

1 Like

Thanks, you did a much better job explaining the two different caches than I did :slight_smile:

the problem is you already need to be 465 ilevel to even think about competing

1 Like

Then neither should raid gear be BiS for PvP, or remotely close to it.

4 Likes

This is one of the obvious problems t a system that at face value doesn’t look so bad.

Working your way up through lower mythic+ keys and raids to higher difficulties rewards progressively better gear. BUT the obstacle is a static difficulty.

Working your way up the rating latter has you fighting an ever increasing swarm of geared players so the gear floor keeps going up. Of course great players can overcome the disadvantage but we are talking in averages here.

Pretty much. It isn’t really feasible or attainable, unless you get very, very lucky. No matter how good you are. If you are stuck at 450 with your buddy, two 465s will wipe the floor with you.

Or, you have to go raid on the side to get your ilvl up. None of my competitive gear is from pvp, for example, except for one trinket that leeches enemy healing.

I mean I still think the entire system in wow should have pvp/pve gear stats that are “disabled/enabled” depending on if its pve or pvp. Such suggestions tend to get flamed meh.

I think its fine if its bis in some slots and vice versa, but the gear should still be the same ilevel or at least similar (within 10-20 ilevels on all levels of play)

I think some of you are missing the fact that the weekly cache that there are two weekly caches. One scales it’s reward based upon your personal rating and another scales up by a set amount for everyone (like who world quests and emissary quests scaled up). The second one only requires you to win a single rated match in the entire season and then you just have to farm 500 conquest points a week in unrated BGs. This is the one that is currently at the 460 mark and isn’t dependent upon your personal rating at all.

Well, it’s not really explained well ingame. Can you blame us for missing it?

Still gonna be one helluva grind, though. Pugging for a raid just seems faster.

For chipping away as alliance do the minor assault, call to arms (always in lesser assault zone), and against overwhelming odds at the same time in a group. There are dozens of groups in the group finder.

That’s 150 conquest and a 445 item for 30 min a week and you may be doing the assault anyway.

And killing Horde is fun.

Duelist is the top 3-0.5% of the arena population, Elite/Glad is like the 1-0.1%

In other words, one mythic 12 clear will net you the same weekly chest ilvl piece as being in the top echelon of PvPers. That seems pretty disproportionate

I actually think the ilvls for PvP are fine. Just for the love of god remove corruptions and PvE trinkets from rated PvP. There is literally no excuse for this. They’ve disabled PvE trinkets in arenas for years now and suddenly they decide to have arenas dominated by Remote Guidance Device, Obsidian Claw and Segment of Drest?!

2 Likes

They’re not talking about the Legion template system, they’re referring to the PvP scaling system that was introduced to replace it as of the BfA pre-patch (which has since been significantly changed, mind you).

It’s what lets lower ilvl players be somewhat competitive in PvP. The server looks at both players’ level and ilvl, comes up with a scaling coefficient and uses that to reduce damage taken/increase damage done for the lesser geared player.

I don’t know if their “20 ilvl ~= 2%” statement is accurate, but they are not talking about templates.

I probably am if I’m on at the time, because I enjoy killing Horde.

My main gripe, aside from needing to catch up, is mostly that I sometimes can’t find enough Horde to kill for my weeklies, depending on zone. Especially if I miss an assault in that zone, which can happen given I can be very busy IRL.

Instanced PvP really should be set main stats (Str/Agi/Int and Stamina) as well as a pool of freely customizable secondary stats. Everyone should be on a base and fairly even playing field, but you should still be able to go for a stat setup that works for you (which the set templates did not do). Otherwise, it’s still all about gear and not about skill. But maybe I mistake PvPers wanting skill to matter more than gear.

2 Likes