MM and Sub definitely need nerfs, especially in PvP but I really really hope that the devs do not misinterpret this as us wanting PvP scaling back. PLEASE do not add the dampening back. It felt bad and fights took way too long.
Also, hot take: you should not be able to queue tank in PvP anymore. The amount of health and resistance that tanks have make it immensely unfun to queue against them.
Some tuning needs to be made but the fast pace of PvP rn is great and I love it.
By standard deduction…
The game isnt build on 1 v 1… True.
It is also known that fighting 10 people over 2-3 is way harder. Co-ordinating 10 people over 2-3 is way harder… using the right tools and CC for 10 people is far harder than 2-3…
Everything you’re saying is complete and utter BS you dont even know what you’re talking about. you’re playing a scenario and saying what you have to do to counter that situation acting as if the rogue on the other end is a tard? like most rogues wont open with all cds they’ll soft open push all your defensives because you’re terrible and panic the moment you see them, then they run until you have nothing then you’re dead with 100% nothing you can possibly do. the only way you’ll beat a rogue is if he’s not good at the game because a rogue can counter anything you’re trying to counter. stop being an idiot.
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Rogues are very skill based. A bad player won’t do much on a rogue & wil get rolled easily but a skilled rogue can counter almost anyone.
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facts, rogues have every possible utility in the game, with damage reductions and immunities… with being able to say CYAAA the moment you pop cds just to wait it out then go in for the kill, plus the nerf to rogues they just put out is a complete joke
Yeah PVP is great right now and be quiet if you have a problem. I’ve had more fun now than I have in all 13 years I’ve been playing WoW. Tanks and healers should be killable. People should be able to die during a stun (even tanks). I would absolutely hate to see it go back to where I can just pop bubble and be immune with 80% damage reduction when I play prot just so I can cheese heal with word of glory on myself to full and have another bubble/ccbreaker ready for the next set of stuns. That is not good gameplay. Having your teammates fully invested in the match youre playing to come disarm/stun/interrupt whoever is killing you is how PVP should be played.
It’s amazing right now. Lets not make Tanks and Healers OP and make PVP unfun please.
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hahahaha you’re playing a ret paladin which is almost on par with how broken rogues are. no doubt you’re having fun. wait until you login to the live servers later lol.
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Healers having time and the ability to react to incoming burst is not “Healers being OP”. It’s Healers being viable. Burst is ridiculous right now. Higher than I’ve ever seen it. But, to be fair, it seems like Blizzard is starting to nerf it, so I’ll wait and see.
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I actually cannot believe this post hahahah I’m actually rolling… kids having fun on his ret because hes 1 shotting everything and healing 100% hp with 1 word of glory, DONT MAKE ANY CHANGES!!!
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I agree, Ive been playing some BGs and the amount of damage some classes do coupled with my taking 50% more damage is just ludicrous. I pop Shield Wall, Shield Block and spell reflect Last stand and Ignore Pain and I am dead before I can even shockwave or Intimidating Shout.
They really need to get rid of the Tanks Extra damage thing and leave that for Arena, or Maybe RBGS. There is no reason a Tank should have to be instagibbed in a 15-20-30-40 man bg.
I was playing Prot, and I noted as much.
Oh sorry let us change then. Lul playing the most op tank in the game right now. The top tier FOTM. DOn’t change anything I’m having fun being overscaled vs all my competition.
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Bro you need to read. I just said, if I’m able to pop a bubble during any stun without it being breakable (shattering throw is here again) and just cheese heal myself with word of glory while I maintain 80% damage reduction so I have another bubble ready for the next cc combo (Blessing of Protection/Spellwarding breaks CC too) just so I can do the exact same thing again, it’s not fun for other players.
So…I reiterate. Being able to die as a tank, during a stun, is good for players and gameplay.
this looks like a job for me
Insta killing is always wrong, or at least in 2 or 3 seconds. But I am ok with Rogues being super good on 1v1s, they are kinda a dueling class.
Ah yes so because your class is fine clearly pvp needs 0 changes lmfao