PVP is dying... change my mind

I totally get that sentiment, especially in BfA. Burst is out of control in some cases. It was actually insane in beta and at launch.

But I also think it’s fun to learn how to deal with that kind of thing, and figure out when to use cooldowns. There’s nothing quite like letting someone blow their load early only to shut them down and get the last laugh :grin:

That’s one of my biggest issues with WoW nowadays. Once upon a time I spent a lot of time practicing and learning my class or spec but now the combat in the game feels so simple. To that end I can understand the thinking about CC. I just can’t remember the last time I really had to read through my spellbook or research when I picked up a new spec.

They’ve taken the emphasis out of forward thinking and designed a game where passive damage or buttons that do % damage are dominant.

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I actually like that kind of thinking. Back in Wrath I played my Holy Paladin and a big reason I was able to climb the 2v2 ladder so easily was because of the multitude of Rogue/Priest teams mid and late expansion. I figured out things like how to turn Mana Burn against all the Disc Priests, and the biggest thing was baiting them into using it in the first place because it drained their mana and I was able to get all of mine back.

But now they are doing things like giving a mana burn class to a mana-less class and it just doesn’t make sense.

someone hire this person, then fire them straight away.

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That’s my point, PvP has improved since DRs so I don’t think CC is causing PvP to die. I remember back in the day (not sure which xpac) having to use shadow word death on my priest to counter a mage’s polymorph by doing damage to myself to get out of poly .5 secs after poly went of… now that was hard … that was countering cc! Now it’s so easy to stop a cc chain by using quick instant cc of your own, 1 of many interupts, friendly dispels or friendly interupts. Cc isn’t an issue… in my humble opinion :slight_smile:

The problem is that DR has since been so watered down by all the different types of CC that can be applied in sequence without DR.

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Thanks guys! I still want to discuss these things but I see that the community does see that there are things wrong. I retract my World PVP statement, but I feel like it is still dying for multiple reasons. I don’t know if devs actually listen to topics like these, but there are some seriously good ideas in here that I think should be considered as well as problems that should be re-evaluated by blizz. I’ll not be quitting wow just yet. Maybe give it some time and try out some suggestions and make some suggestions in the meantime.

Ok but if it is a fair fight and the opponents have 3 types of cc that don’t DR, you will have 3 interupts, cc of your own and some type of dispel on your side.
The only way that DR is a real issue is if something else is skewed which will really only happen in random world PvP where nothing is usually premeditated or fair.
All queue’d PvP gives you the chance to premeditate and prepare for that type of cc.

Not necessarily. Some classes have multiple types of CC; some only have CC on a single DR.

Random battlegrounds are queued and you don’t get to pick your comp.

And for rated, the DR type issues are part of the spec balance issue, where some specs are in high demand and others can’t get on a team.

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Random battlegrounds are queued and you don’t get to pick your comp.

And for rated, the DR type issues are part of the spec balance issue, where some specs are in high demand and others can’t get on a team.
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You can que as a premade for a bg if you wanted to, which is what I was getting at. Queueing as even a team of 3 with 3v3 experience together would make a world of difference in randoms.
And if everyone is solo queuing it’s really just luck of the draw and not much of the enemy cc will be coordinated anyway.

And then hire them back at half their wages.

Then fire them again

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I agree. Random battlegrounds are made for random encounters. Random battlegrounds aren’t intended for some bad players who can’t handle max level PvP to feel cool by destroying people by being overgeared with 1 or 2 buttons that produce a broken amount of dps. It’s not for people who are grouped up, and sit there running randoms while talking on Discord or Ventrilo.

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At some point random BGs are for everyone at the level, whether it be a 260ilvl healer or 3 very talented gladiators. We can’t keep having them prune everything just because skilled players can curbstomp people, and Blizz trying to cater to lower skilled players could be the reason why we have classes with 2 button rotations.

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You had to bring up the boxes of meat.