No I remember plenty of games in wrath that sat for nearly 20 minutes because no one died.
TBC had tons of micro cc in the form of things like mace spec rogues and warriors, with the crafted stun maces for example.
No I remember plenty of games in wrath that sat for nearly 20 minutes because no one died.
TBC had tons of micro cc in the form of things like mace spec rogues and warriors, with the crafted stun maces for example.
basically any RTSā¦ not technically āabilitiesā but there is much more going on in those games and they are very popular
WoW PvP is just @ss now, why learn a game that has nothing to offer
20 minute matches are not a ālong matchā long matches are more like the ones that went to time, IE 40-45 minutes. If 20 is long to you then you donāt really have the time to play an mmo.
No that is not a micro CC, micro CCs are things like Ring of Peace, or Death Grip. Spells that simply interrupt the spell you are casting without actually using an interrupt. They are brief split second interrupts that are going to force you are start your cast over again, not a duration stun that actually lasts several seconds.
Iām sorry most bgs donāt even last 20 minutes.
Thatās a lot of time for a deathmatch 3v3 mode.
A stun that didnāt dr and was different from actual stuns. It was literally the first micro ccs.
Iām sure something like the top 3-5% are good. But if 2600 IO is around the top 10% of players right now, I canāt say that reads well for the compentency of the majority of PVE players when Iām a mediocre boomer dad and can do it without considering it overly difficult.
Have Kennie weigh in, heās close to R1 and has surely seen this thread by now.
Canāt fix years of substance abuse.
This is a super common misunderstanding.
There is ZERO deflation. None.
If that was in fact true, how do you explain this:
Starting this week, players should see an increase to the MMR inflation in the Solo Shuffle, 2v2, and 3v3 brackets. Our aim here is to align the Arena ratings and rewards closer to those of Rated BG Blitz this season. The increase to MMR in Solo Shuffle will be the largest of the three, with the goal of reducing the rating disparity between solo-queued options. Weāll continue to monitor the health of each the rated ladders with these changes. Thank you very much to everyone who has provided coā¦
If Blizz increases MMR inflation every season, would it not stand to reason that when MMR resets with each new season, it is in fact deflation? Perhaps I could have worded my response a little better, instead of suggesting deflation be removed, I should have stated that MMR be inflated when a new season begins, not just at itās end.
I realize that player participation has a big impact on MMR, but as clearly stated by Blizzard, they also do control it to an exent. I believe that MMR being lower at the start of the season leads to player frustration, which in the end drives away all the casual to moderate pvpāers. This in turn exacerbates the problem. I hope that they find a solution and fix the entire system making it more rewarding and instil a sense of progression from season to season.
Perhaps I could have worded my response a little better, instead of suggesting deflation be removed, I should have stated that MMR be inflated when a new season begins, not just at itās end.
I realize that player participation has a big impact on MMR, but as clearly stated by Blizzard, they also do control it to an exent
This is exactly my point, though.
If youāre defining deflation as āthe lack of inflationā, then sure - the start of seasons are more deflated than the end of seasons.
However, when you say ādeflationā, people hear, think, and feel the idea that thereās an artificial system keeping MMR DOWN as opposed to one that gradually brings it up.
Blizzard absolutely could just say, āfine. We wonāt add in any inflation and it will bebwhat it will beā, but then a majority of players would be VERY frustrated that they couldnāt reach rewards they previously could. The very thing theyāre complaining about would turn into a reality, instead of just a false perception.
Blizzard absolutely could just say, āfine. We wonāt add in any inflation and it will bebwhat it will beā, but then a majority of players would be VERY frustrated that they couldnāt reach rewards they previously could. The very thing theyāre complaining about would turn into a reality, instead of just a false perception.
Right, or they could say, āFine, weāll add all the inflation up front at the start of each season.ā Then a majority of players would be VERY incouraged to queue up and weād have a healthy season!
In theory, sure! However, what I think would happen there is that youād see a lot of people get their 16/1800 or w/e and then quit. Or get to a safe rating threshold like glad or r1 and then just stop playing and hold all their mmr hostage, which would prevent it from being distributed throughout the ladder and make climbing significantly harder.
We saw this with slands s1
We saw this with slands s1
I think slands s1 needs to be look at as exception, because a lot of PvE players were involved to get high ilvl weapons and stuff for raids/m+.
But in the end this system would still make more sense than having in inactive season until the last 2 weeks or so.