PVP if I owened Blizzard!

Every PVP Arena Mode (2’s, 3’s, and BG’s) would allow you to fight with and against BOTS! Why? To help NEW or PVE players the ability to learn. Also for existing PVP players that might only have played DPS, to learn Healing.

^^^ Above will help create new PVP players and bring down the queue times.

There would be double the PVP Ranks for climbing and 10x the rewards. There should be 10 of the sickest gear transmog (one for each level) for each class! There should be 10 mounts.

Healers climb in rating when they win and remain at the same rating when they have a losing game. No rating is lost if a healer loses a match.

If I really did own Blizzard and wanted to revamp PVP, I would create a PVP Vault that all players could access. You would go into this vault and choose your free PVP Gear and stats (there is NO MORE GRINDING). You enter the vault, select your race, class, spec, gear up with the stats you want, save it to a favorites list, join the queue.
Maybe have an incentive for players that if they play 100 games, they can take this character out into the World from the Vault (shooting from the hip on that one), but you get the idea.
I miss FPS games of just hopping in and playing against other players. I understand World PVP and that is awesome, but I am talking about Arenas!

Thoughts?

If I owned Blizzard I’d force the employees to come into the office. No more work from home BS. Then I’d force them to work until balance was acceptable and they couldn’t go home until it is.

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Didn’t read it past the title, but it’s probably a bunch of poor ideas from a player that thinks they know better than the developers.

Whatever you said you wanna do, submit a resume and wait by the phone until you pass from old age or boredom.

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If blizzard did this, it wouldn’t be announced. They have a patent for exactly what you described, except with caveat that it’s done without the involved players knowing it’s happening

See follower dungeons and its uses… bad idea

Isn’t that what you do? Or just unemployed?

None of this will fix anything. The real issue , at it’s core, has always been class design.

The barrier to entry is class design, cooldowns is class design, mobility is class design. Numbers are easy to tune but the core of a kit within the meta is fundamental not just for pvp but pve too.

The real solution to everything pvp related is easy to deduce but costly. Here’s the real solution:

Pvp is a separate game from wow. It has it’s own launcher, it’s own name and is FREE TO PLAY!

Leveling no longer exists in said pvp game , all classes are available to you at the press of a button, gear doesn’t exist either. Your stats (including hp/mana/primary) are entitely customizable by the player within the game.

A large lobby-like server will be where players can log on and test things, duel, try out different builds … show off their rewards etc.

Class design will be entirely rebuilt from the ground up , simplifying the class kits with minimal buttons needed to function , many cds, procs and gapcloser/openers will be reduced or removed, the meta will be weighed equally for the entirety of class toolkits, rather than each build balanced individually with unforseen results.

The game modes will retain bgs and arenas in both solo and group format. Rewards will be balanced around each rank up bracket for each format rather than only one type of format having true rewards whilst others get less.

Many bg and arena maps will be remade to truly encapture the essence of pvp rather whatever devs thought looks good in the spur of the moment.

Talents and specs will be specifically made for this pvp game, not a side character in the pve version of the game. Outdated class mechanics will be revised and redesigned ( not revamped with a couple of talents shifting around).

Dampening’s healing reduction will no longer be a thing , instead abilities that heal will slowly increase in cost over the duration of a match, until healers are incapable of healing due to resource starvation. Mana as a resource will matter again, for both dps and healers , no longer a decoration for the majority of dpsers.

The concept of space will be respected , and will be balanced based on a system of the player’s choosing.

Mobility, survivability and throughput will all be separated into their own categorical trees, with the player having to invest said points as they see fit. To clarify as an example, at best a player can max out two trees, having to choose which playstyle they need the most. Obviously hybrid tri-talenting would be possible but will be spread too thin whilst most of the stronger key abilities are deeper in their respective trees. This will maximize player choice while engaging theorycrafting and counterplay based on knowledge and comp. In short, having infinite mobility, quasi-immortality and 1 shot potential all at once ( like some specs do on retail ) will no longer be possible with this system.

And that is basically how u “fix” wow pvp. A true fix, not half assed measures trying to treat symptoms of a disease while ignoring the source.

Going f2p will flood the game with numbers , which in turn solves the new player dilema. The revenue will shift to a f2p model similar to any other pvp game, via skins and seasonal battlepasses. Neither of which will impact power in any way shape or form and will be purely cosmetic ( exactly like league of legends).

And there you have it, if i owned blizzard. :]

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That’s called PVE. If you owned Blizzard, you would implement PVE.

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Most industries have a mark increase in morale and productivity, very few actually have loss in productivity.

The only problem is the tax breaks on holding physical offices are at risk and they need to continue justifying the real estate.

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I don’t know it’s a tutorial for arena and PVP in general wouldn’t necessarily be a bad thing, and that was the only idea I saw them introduce.

It wouldn’t be a bad idea to explain diminishing return in the game, teach them about jukes and stuff like that.

An overall basic strategies of PVP.

All these things would make for a good addition

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Not even remotely true.

Very much true, as someone who was WFH for 4 years my office saw a productivity increase overall.
As well people were more willing to put in overtime (and these were salary workers) simply because they were home.

Nah.

What a brilliantly crafted rebuttal, I can feel your lackof
mental acuity from here.

It’s…pretty true

Wfh has it’s (very few) issues, but productivity is not one of them at all

Nah I already looked it up.

Anyone is free to do their own research too.

Yeah and the research was funded and collected by?

Do you also believe the “research” that was done on fatty foods and how it’s bad for you and sugar is actually great?

Folks facts don’t work over the internet. If someone believes something, you ain’t gonna convince 'em with research.

There are people, real people, out there who believe the earth is flat.

You cannot win an intellectual argument against that.

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Standford. I don’t argue with you about serious subjects (or anything really) because of your weak arguments.

I will say I work from home all the time, but I work for myself. I would never trust an employee to work from home tho that’s for sure.

You want a job? Get to the office and leave the pajamas at home. Otherwise you’re off the payroll.

I knew a green beret who actually believed in flat Earth, a man that had deployed to at least 5 countries around the world with the military, believed in flat Earth.