Pvp gearing is way too easy

It is the most balanced it’s ever been with PvP gearing. The fact that there’s still so wide a gap, which gearing through PvE happens to be on the lower end of this time, only goes to show how bad it’s been for PvP gearing for so long.

They should just put back in Justice and Valor points like they did Honor and Conquest. The gear drought as a whole isn’t a problem, but the potential for extremely long streaks of bad luck can be disheartening. That’s why Justice and Valor existed to begin with, and it’s a fine solution to the problem now.

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Really? So you’re going to climb to 2100 rating with no prior experience with pvping before? Lol okay bud

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Why does everyone keep saying OP has no experience with PvP? Correct me if I’m wrong, but I didn’t see them claim that anywhere, and their PvP achievements show plenty of experience.

While I agree with some of your post this statement is an exaggeration. The cap was 550 a week and there are pieces of gear that cost as low as 525. But yeah I agree it still does take some time.

Okay so I might’ve jumped the gun there, you’re right.

I actually think PVP gearing is good.
It’s intuitive because being good at PVP gets you better PVP gear. I dislike the Conquest Cap as a timegate however.

I also think PVE gearing is terrible.
Its unintuitive because you can do very well and get no rewards. I also dislike that doing extremely hard dungeons will never give you loot equivalent to PVP.

My solution - Put M+ on equal footing with PVP gearing. IDK what that would involve but I think doing +20s or maybe +25s (which are far beyond my skill) should probably be equal in rewards to the highest rank PVP gear (which is also far beyond my skill).

PVP:

  • you do PVP stuff (unrated and/or rated)
  • you get currency (honor and conquest points)
  • Use said currency to buy gear for a slot of YOUR choosing and upgrade it as well via vendors

PVE:

  • do PVE stuff (M+ and/or raid)
  • get no currency
  • no currency vendors
  • drops are completely out of your control (what slot and when)

I honestly don’t see why there cant be a currency/vendor system for both kinds of content.

  • Add some type of currency system M+ and raids.
  • Use said currency to upgrade a piece of gear from its respective content
  • Use said currency to buy gear at an ilvl that is on par with the content cleared
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They said theres gonna be a vendor for pve soon

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Oh, they did? That’s good news! And surprising, at that!

Youp… ion said they are implementing a currency for pve soon. Probably 9.1? Thats my guess tho

Sadly, raiding isn’t the way to get gear. The raid zone for BoE farm is. PvP one afternoon for enough honor to upgrade that piece to your raid content. Raid all afternoon for 35 anima’s, and what feels like a rare spawn with rare loot chance at upgrading those last couple pieces. Do all these other activities for a gambling system at vault loot. M+, toxic, not for me and I thought this wasn’t suppose to be the focus?

Blizzard needs to decide what kind of game this is… PvP or PvE. The game should only reward gear from a specific type of play similar to Classic. Yes PvP had rewards but if you could clear even just T2 content you would stomp the PvPers so that hardly counts as a gearing option. You can not make this game balanced and fair for two completely different play styles. Either pick one and move forward or just take PvP balance out of the mainstream servers and have those ‘tournament servers’ for the PvP balance. Remove all rated PvP from the main servers just like Classic however the class balance falls for the remaining non rated PvP is just how it falls.

They dont need to pick a side you fools, they messed up with making the pvp stat vers because it can be used in pve. If it was pvp power it would be useless in pve. Thats how you split both. But somehow blizz still doesnt know this.

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That feel when my main who I’ve played since launch (this guy) is only like 197-198. : / I play alts too to be fair, a lot of alts. And AH stuff. I’ve made a lot of gold. After reading what you said, I’m seriously considering just buying arena carries since I’ve got no friends who play. :frowning: How much are arena carries going for anyway?

PS I wanted to do it the legit way, working my way up in ratings, doing PUGs, but after what you said, as a person who doesn’t mythic raid, I’m now feeling discouraged to even attempt it.

TBC did not fix the issue. I played heavily in S2 and S3 of TBC and a lot of the ‘best’ healers were not even using PvP gear due to the limited mana. Priest vs Priest for example came down to a mana burn race and PvP gear due to its almost complete lack of spirit failed greatly against the raid gear available at the time. The team who had the healer with mana available was the winner. Later expansions basically fixed that issue but for TBC resilience was not a useful stat at least for priests.

So healers had to use pve gear? thats not everyone lol just healers, seems like a easy fix put sp on gear. Wow.

PvP gearing is fine.

PvE gearing is just out of wack.

Revert the nerfs.

why do you wanna rush high ILVL anyway?
We are fighting against other players ILVL you are fighting against dragons with no ilvl stop complaining and let us be.
We didnt have ?&$% for 3 xpac forcing us to pve but never forcing you to pvp. Even then i need to raid to get my legendary what rating do you need for your legendary? i’m curious

Pvp gearing is fine, the problem is that they gutted pve gearing with a rusty machette.

I agree there should be no rush to high ilvl. As long as you can do the content that is what matters. On that same note there is no need for gear to matter at all in PvP. The true ‘skilled’ PvP that many PvPers claim they like/want would be to have gear be 100% equal at all times and not even exist for PvP. You zone in are given X stats for Y class and you compete. I have always failed to see why gear should ever matter in rated PvP.