TLDR - scale all ilvls in lower bracket and level 60 instanced pvp.
Please blizzard, scale EVERYONE to a set item level and continue the acquisition and progression of gear like you currently have.
A lot of the complaints have been so far the unfairness of entering PVP either through BGs or Arenas due to the other player/s having stronger gear.
I have a suggestion to throw your way for consideration.
Scale everyone to the same ilvl in all forms of instanced PVP.
Random BGs
Epic BGs
Skirmishes
Brawls
Arenas
RBGs
You currenlty have a system while levelling, all player’s levels are scaled to to the highest level for that bracket.
50 - 59
40 - 49
30 - 39
etc
The idea is to scale all ilvls of instanced PVP.
50 - 59 scaled to ilvl 80
40 - 49 scaled to ilvl 60
30 - 39 scaled to ilvl 50
etc
This will or may destroy some of the twinking or min/maxing for some players but for the majority of players who are levelling through and just want to have fun instead of being vaporised by a ret pally who has crazy stats and can one-shot 5-8 players without breaking a sweat, who will probably run to the forums and declare cancellation unless Blizzard change it back so that their time and effort is not gone to waste for the sake of fun of the many.
For level 60, scale everyone to the highest achievable upgrade ilvl for non rated instanced PVP.
curently 9.2 season 3 - e.g Rank 7/7 honor = 259 (in pvp)
EVERYONE is set to 259 ilvl, their secondaries (vers, mastery, crit, haste along with bonus secondaries, leech, avoidance) will scale accordingly. This will allow for customisation, but will only work on that current expansion’s gear, in this case shadowlands gear. Bringing in BFA gear will not scale, Legion gear will not scale. Has to be that current expansion’s gear. This will allow players to get a mish mash of level ilvl 100 gear that has vers and haste and will be upscaled to ilvl 259. Maybe they found some interesting pieces along the way with things like speed and wanted to put together a frankenstein set of speed for BGs or skirmishes, the primary, secondary and bonus stats will upscale accordingly. The Auction House will be buzzing with players perhaps wanting to buy cheap gear with specific secondary stats for their specific custom build. This will give some life to the current stagnation of green crafted gear, as those seem to have just gone to the wayside.
Note: might have to disable or heavily scale down some raid acquired gear with strong effects to bring the fairness levels back in line.
Players will still accumulate honor through non rated instanced PVP as usual.
Players will use their honor to buy honor gear and upgrade for use outside of non rated instanced PVP.
So you still have your ranks IF you want to do world quests or campaign story. OR just BGs all day! Fair BGs (and skirmishes )
With Warmode deactivated, gear will be the standard ilvl of said honor gear. With warmode activated, the item level will boost to the appropriate pvp ilvl based on the upgrade rank.
Rate instanced PVP - Scale those too!
Similar to the honor scaling concept, scale everyone’s ilvl to the highest for that season. Currently 9.2, season 3 ilvl 285.
Scale the secondaries and bonus stats.
Again note: diable or heavily scale down raid acquired gear with strong effects.
Acquire conquest to purchase conquest gear and PVP ranking to upgrade; unranked, combatant, challenger, etc.
Again, similar to honor gear, conquest gear will outshine any honor geared or mythic geared player in warmode. Outside of that, not so much…
But at least you have made some progress and you have something to show for it.
Devs can tweak the scaling of primary, secondary, bonus or effects if everything is set to specific ilvls to help with balancing.
The purpose is to have some form of fair game during instanced PVP and still have gear for players who want to step outside of instanced PVP.
Anyone wanting to ask why not do this for raids or mythic plus too?
That’s a whole different ball game, my friends. You wouldn’t want to scale the highly geared tank or dps if you want a fast and easy run. Or maybe you do? maybe you want a well paced dungeon or raid instead of the gogogo mentality.
But I do recall some form of scaling in dungeons, MOP time trials???
Though this is not for dungeoneers, this is for PVP and the vast amount of complaints we see in the forums and also in game, so maybe come up with some thoughts and bring those ideas to the dungeons and raids section of the wow forums.
I’ll keep this bookmarked so I can discuss/reply.
edit: added a few words as they were missed out… how shameful
edit2: updated title