PVP fight ending in PVE durability loss as a form of griefing

No change that is vanilla. A core aspect of the game. It’s a creative way to kill someone.

read the origonal post im talking about a player using stuns or CC to kill players with the environment with the intention of griefing player with added durability loss due to a PVE killing blow

Oh, IK. PvP Servers are nothing but a giant grief fest. If it’s not ensuring you get durability damage, it’s removing your world buffs or ganking your low levels. All fall under the category of “griefing”. Blows my mind some people that roll on these Servers still can’t grasp the concept that you’re going to get griefed.

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Wouldn’t even have to be intentional collusion.

It would be WAY more common to abuse this mechanic you want by just engaging random enemy players in combat nearby when you are close to death to avoid durability loss then the occurence of someone intentionally griefing another player to take durability loss

You’re idea is stupid and unnecessary

Be more observant and situationally aware and this will pretty much never be an issue in the first place

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no your wrong. simple fix, not exploitable in a way that has not already been addressed by blizzard.

Its not getting ‘fixed’ cause it’s not broken. Working as intended. This is the way it is and you’re the only one complaining about it.

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kandlejack your wrong. having the environment kill you in a fight is as intended. but a player using that as a way to grief somone into pve durability loss was not intended.

How do you think they should fix this?

Isn’t the intention to reward particularly clever PvP play with the bonus result of inflicting a more punishing durability loss on the losing player? Seems like a fair intention to me.

Read the original post

So, if you’re questing and you over pull a camp of mobs, just run and attack the nearest enemy player so you take less damage?

Edit:

There are more situations where your fix can be exploited than situations where it will be beneficial.

no, this was not intended. thats why blizzard made a distinction between dying to pvp and dying to pve in relation to durability loss

blizzard did intend on the environment killing you in the open world during a pvp fight but not for a player to use the environment to grief a player intentionally causing pve durability loss in a pvp fight.

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What’s your proof I’m wrong? Its not like this isn’t a widely known mechanic that’s existed for 15 years and has had no indication its any kind of exploit. The WSG changes happened after people got told over and over it’s not intended and to stop, then some got banned, THEN blizzard changed it so they aren’t accessible anymore.

On the other hand, Blizzard has never said to stop letting mobs/the environment kill your opponent to cause durability damage. They’ve never once mentioned changing it or that it’s an unintended mechanic.

Ok then explain why blizzard even botherd changing the durability loss to PVP vs PVE?

As stated numerous times already to prevent excessive dura losses in situations where it’s reasonably expected to be killed numerous times.
Just because you don’t like the answer doesn’t make it wrong.
That and 15 years of blizzard setting a precedent by inaction on this non issue.
Go bug a manager at an Applebee’s or something.

you are wrong. you have not answerd the queststion.

as stated your answer is incomplete being this mechanic can be unlimitedly xploitied causing the durability loss your claiming is to be avoided

No, it isn’t.

Source: no one’s been suspended for it in the history of ever.

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Reasonably expected, if you die more than once to this your not trying.

or mayb your an herbalist searching for herbs with static spawn points?

You’ve already had it explained to you several times. You’re being intentionally thick. But here you go:

PvP doesn’t punish you with durability damage to stop camping from being anymore than a time inconvenience. People are also more likely to partake in world PvP if they know they won’t take durability damage every time a player kills them.

PvE damages your armor to raise the stakes on trivial fights, and to make you consider your actions when tackling that content.

Now, if the change you want is made, it would enable people cheating the durability loss by trying to enter PvP combat every time they are about to die to PvE content so they avoid durability. It removes the risk of an ambush on players when they’re in a questing area filled with NPCs. There are tons of reasons to NOT make this change. You being salty about it is not a good reason to change a long standing mechanic.

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