again, this answer is ad hoc, beacuse a player can camp you, damage you down to 1%, stun you and wait for a monster to walk by and finish you causeing a PVE durability loss. again your wrong beautia.
Exactly. WoW was meant to be a casual, entry level MMO in a time when in most games death meant total inventory loss.
The fix is to git gud.
Exactly Mr. Cow. 
Now Iâm heading out because people are not listening to the answers, but rather just want to bang pots and call anyone with answers toxic. Iâll let them bang their pots.
Beautia, your accusing me of doing what you are dong. you are being toxic, and you are banging on posts. you have not given even one answer to why blizzard would make a difference between pve and pvp deaths in relation to durability loss.
Yeah, these forums are a real echo chamber of whining because people abuse the flag function anytime someone disagrees with them.
Holy baby Jesus.
OK thudnerkoww. then you explain why blizzard would make a difference between pvp and pve durability loss if the developers did not intend on players exploiting game mechanics to cause a pve durability loss during a pvp interaction?
This has already been explained to you. And the explanation you were given is the correct one.
ok quote this correct explination thunderkoww
Here you go:
Blizzard probably didnât want PvP deaths to be so punishing, otherwise that would discourage PvP and remove an element of engagement from the game.
yes that is why they made a differnce between pvp and pve deaths thundercoww. but you didnt answer my question. my question was
OK thudnerkoww. then you explain why blizzard would make a difference between pvp and pve durability loss if the developers did not intend on players exploiting game mechanics to cause a pve durability loss during a pvp interaction?
Your question doesnât actually make sense.
My topic is. that a player is exploiting game mechanichs when he intentionaly uses the enviornent during pvp to cause durability loss to another player
my supporting evidence is the fact that blizzard created a difference between a pvp death and pve death in relation to durability loss.
your argument is that blizzard did intend on 1 player causing durability loss on another by using the environment for a killing blow
i am asking you to explain why blizzard made a difference between a pvp death and pve death in relation to durability loss if they intended on 1 player using the environment for a killing blow to intentionally cause durability loss on another player.
you and beautia have not given that answer
How do you know this was his intention?
This is not supporting evidence. You are constructing a circular argument.
Uh, no?
Because your question still does not make sense. Is English your second language? We might just be having translation issues.
People should be able to make your gear red in pvp.
If it were up to me there would be no guards and all graveyards would be very open and further from the town. Also horde couldnât hide for 41 levels in their zones.
again, all you have done is insult and not given a legitement response thunderkoww. answer the question
I havenât insulted you.
When you phrase it in a way that makes sense and isnât a muddled, circular mess, Iâd be more than happy to.
Thunderkoww. did blizzard developers intend on a player intentionally causing PVE durability loss to another player by using the environment to cause a killing blow?
and if yes, why did they make a difference between a pvp death and a pve death in relation to durability loss in the first place?
The reason for a difference in durability loss has been explained to you.
As far as Blizzardâs intentions, I am not aware of any statement from Blizzard on the matter.
However, this is the way the game has worked for 15 years. This is the way it was in the original release and the way it still is in Retail, as far as Iâm aware. So whether intentional or not, it has not warranted attention from Blizzard and you are the first player Iâve seen complain about it since I started playing in 2010.