PVP Damage reduction is amazing

All these buffoons need to do is bring rune abilities in line with classic abilities. Can’t get any easier than that.

I think these posts are coming from the same 4 or 5 people spamming to try to keep their hybrid immortal.

2 Likes

I will take shadow priest as an example.
Before the damage mitigation a shadow priest could essentially 2 dot anyone to zero health. With the mitigation that is no longer the case. A shadow priest is 5th from the bottom of the overall dps parses for sunken temple. If they need to adjust the damage further on shadow priests for the sake of pve then the same increase is not as potent in pvp ( though would still be an increase).

The devs can go about this in different ways like different values for abilities in pvp vs pve. A blanket reduction may be the easiest route for them.

There’s no denying SPriests deserve scrutiny for adjustments on damage scaling, but trying to fix a PVE issue by changing PVP variables doesn’t help given the spread of gear and player ability for one or two classes makes zero sense.

The problem was never with white damage, which has suffered worse in the scaling than anything lol

Suppose only time will tell how the devs will implement the data. For better or worse I do appreciate the effort and work that gets put into these games.

hello, Can you please put the PvP reduction back on so people have a chance to fight again instead of getting 2 dots from a shadow priest and watching yourself melt to death with little to 0 hope of surviving. That’s only 1 example

Hello nepto

Request denied.

Please bring a friend to dispell you in a group centered game or buy shadow prot potions… or find restorative potions to dispell the dots or CC the spriest.
Asking for a 50% damage blanket nerf just means you got the reaction time of a dead squirel.

Best regards.

Yeah, let’s spend 5g on pots every time a SP dots you. You’re delusional if you think that PVP should be revolving mostly around consumables.

Dum dum.

funny how he did not reply to my post. furthermore to the point, I am expected to bring a priest/paly with me everywhere I go or spend 10g+ on pots on every bg/stv/world pvp? 1 SINGLE FIGHT? so basically everywhere I go? there is no reaction time with classes with no heals/dispels/cleanse because you are dead in seconds. Also, I believe you have a bias view and most likely play ranged if not a spriest.

Let me help you, you clearly lost.

You are welcome.
Rogues don’t cry as much because people are spamming 20 silver FAPs.

Pot isnt 5g btw.

My bad, i just replied to the thread, and you payed attention nonetheless

Nop, just like the spriest isnt expected to bring a rogue to cc the dispeller.
You can also have just a healer.
Game is group centered, still.
Can’t find mates? use consumables
Cant use consumables? Play better
Cant play better? why the f you keep attacking then? lmao.
Try to outgear i guess.

And yes you are supposed to keep a viable comp in bg and stv event with at least 1 dispeller/healer else you just throwing.

Imagine a group centered game with rock/papper/scissor balance with hundreds of consumables being balanced around group play, rock/papper/scissor balance and consumables
Shocking.

lol

Yeah I am arguing with someone who isn’t full bis and doesnt pvp regularly.

Yeah lets completely screw so many classes and require reworks for several classes because for some reason we can’t nerf a few trouble children.

No it’s boaring go play retail… even tho you did more damage on retail than you did in sod when the nerf was active

ALL? maybe war and melee hunter and I guess feral but those don’t exist are pretty bad. Rogue, Ret, Enh all amazing. And melee hunter is only bad against ranged cause it has no way to gap close

The damage reduction was too much. 40-50% was too much. If Blizzard keeps the current stamina scaling in battlegrounds, the damage reduction needs to be 20%. If they reduce/remove the stamina scaling in BG’s and keep the 50%, it could potentially be fine.
But this last weekend was absolutely miserable if you were doing battlegrounds.

Hunter Viper sting becoming the most impactful move in the game is not fun.
Healers being able to keep an entire team alive (except holy paladin) is not fun.
Not being able to see any real impact from your utility abilities (stuns, etc) is not fun.

When damage is high, utility is irrelevant. When damage is low, utility becomes very important. But there can be a point in which damage is TOO low for any utility to be impactful… like this past weekend.

TL;DR: 20% damage reduction would be fine. BG stamina scaling needs to be reworked.

0% damage reduction and buff pvp gear and buff food/water

I’m not gonna break the whole post down cause like you did cause you’re clearly stuck on making the same point over and over. You don’t get to outplay anything when 2 abilities tick you from 100 to 0.

That isn’t class balance and spending 100g in a 30m Warsong to counteract just ONE class should not be your solution. The way PVP works right now is not rock, paper & scissors; it’s just rock rock rock but some rocks are just 10x bigger than others.

I agree that the PVP reduction was maybe a little too high and that it needs to be accompanied by a healing nerf to go hand in hand, as well as some mana reduction for casters, however the game was much more enjoyable to play during the time.

People keep saying this is classic and that we should keep it classic, but the runes are what makes this game not classic and what gives most people the ability to 1-2 shot everyone.

1 Like

Totally agree!!!

Or they can nerf void plague instead

1 Like

VP too op in pvp, so instead of nerfing it lets nerf everyone by 50% in pvp lol.

It was not was pretty boaring if you ask me.

It is more classic than not and people are only 2 shotting with crits and good rng. You want balance then buff classes in areas they are weak. Buff pvp gear and Buff food/water Don’t nerf everyone and make the game slow and uneventful.