PvP class balance like PvE

Can we get PvP class balance too? I loved the changes to PvE but it would be nice to also have the meta shift a bit in MoP

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Please no. This would create a much bigger issue considering the number of additional bug fixes that would need to happen to make it work.

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I actually agree with this. What’s the point of class rebalance for JUST PvE content when the stale metas in arenas and bgs are just that…stale. Give us players that enjoy Instanced PVP something to look forward to… we feel ignored.

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I mean now that SoD is finished the classic dev team is mostly concentrating in getting MoP updates thus why we’re getting a lot of PvE stuff so I don’t think we’ll get many bugs like in cata launch. If that’s what you’re scared of.

It would be nice to also have some adjustments in PvP too.

Hell naw, don’t let these modern day devs anywhere near my mop pvp.

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The problem is we are already seeing where anytime the blizzard puts in a change that is suppose to be PVE only, it effects pvp outside of arena too. This causes massive world pvp imbalance and you cannot blindly trust they will be able to navigate the pvp balance without messing it completely up. keep in mind all pve changes also effect world pvp, even if the intent is that they do not.

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Noone cares about world pvp outside of Classic Era servers.

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Your lack of IQ makes it very apparent why you can’t comprend blindly trusting changes to the original pvp system, Thanks for adding useful information on the forum.

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World pvp has been dead since wotlk…
All servers are 99% one faction, even the pvp servers

Laughs in Grobbulus

all 5 of you?

People care about it, but there is no reason to do it and the game’s lack of cross-realm and cross-faction content heavily encourage stacking the majority of players on a single realm per faction.

Since vanilla, you mean? I was doing the rank 14 grind when BGs were added. I was PvPing in the open world all day every day. The moment you could queue for battlegrounds, all incentive to do world PvP was gone.

The only reason anyone did world PvP past that point was to either get exact honor caps by killing 1 person or incidentally while trying to get into the raid because they lacked summoning alts.

The reason the realms are 99% one faction is because there’s no incentive to world PvP, it’s active at all times despite most people only wanting to participate at max level, and instanced PvP content matches you against your own faction and against people from other realms. In addition, you can only raid or queue with people on your realm and faction, so you want to play where most players are. The game is designed in such a way that it creates the massive faction imbalances.

That’s totally irrelevant to the request for changes to PvP, though, since PvP includes instanced PvP. Why even bring this up?

Way more than just 5 people care about instanced PvP. Grow up.

HELL NO. Mop PvP is the best WoW PvP has been in the entire history of the game and I don’t trust modern devs to not completely mess it up.

If your issue is a “stale” meta, please go play retail. The stale argument is terrible anyway in this context, virtually every single class AND spec have top tier 2s/3s/RBG comps with the exception of a very few. You can play basically anything you want to a high level. Changing the meta just for the sake of changing it for something new is how you got to the abomination of retail pvp to begin with. Don’t fix what’s not broke.

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DO NOT make changes for MOP PVP

Grobbulus has had steady world pvp for every expansion and your desire to make that irrelevant because your server is made of players scared of combat doesn’t make our point any less valid.

How does PvP class balancing make world PvP irrelevant, exactly?

Also, they aren’t scared of combat, they just do combat in instanced content, which is the only content that actually has rewards. Good luck getting your BiS PvP gear in world PvP. Good luck getting Gladiator, Rank 1, achievements, or mounts in world PvP. If you want world PvP to be relevant, you’re going to need to make world PvP worth doing in comparison to instanced PvP. Even though many people enjoy it, most won’t bother if there’s no incentive.

That aside, lots of people on PvP servers are just there for the population, not to specifically PvP.

The issue isn’t that PVP balancing couldn’t work, its that the track record of things working as intended is low and on top of that in my opinion, being in a PVP realm that has no pvp outside instanced pvp activities like arena and battlegrounds does not facilitate or count as real pvp (In my opinion), thus everything that occurs in balancing will negatively effect the only current true pvp realm which is grobbulus based off my opinion of what pvp realms are. There used to be a balanced EU server too but that server has since died off unfortunately. However that is a secondary point. The problem is all balancing in PVE effect world pvp and any recourse to balancing pvp won’t take this into account. only instance pvp like battlegrounds arenas ect. as a WORLD PVP guild master, this goes against the very nature of the content activity that I participate in which is why I am so against it. For example: Paladins recently saw 20% increases to spells in what they said was “PVE” and yet this transfered straight over to world pvp damage and caused a huge overbalance of paladin damage in early beta. This has happened to many classes. That is my arguement. TLDR: You cannot trust a proven track record of not keeping tuning bug free and also cannot avoid negatively effecting the content that is readily a huge part of our pvp realm grobbulus.

As another secondary point, it could also be made that doing so would go against the concept of “Classic experience” which is what the companies goals were originally.

Fair point. This is largely why I wanted Classic in the first place.

I think that’s silly, frankly. Many would argue that world PvP is basically just ganking and the lowest form of PvP that exists in WoW.

I like world PvP, but it’s hard to deny that most of world PvP is being attacked while you are low health from fighting mobs while questing, being ganged up on by 2 or more enemies, or being one shotted by someone 10+ levels higher than you.

It’s also an incredibly poor reason to oppose PvP balancing. Even if you primarily or exclusively care about world PvP, PvP balancing would affect you. Also, your preferred form of PvP is already being affected by changes to PvE.

The only reason to oppose this thread’s premise is if you care about instanced PvP being preserved.

That doesn’t make sense. If you care about world PvP, you should want the PvE changes to also apply in PvP so that Blizzard has to account for the impact on PvP.

I disagree with the notion of “the experience”. Players did not want “the experience” of the original game, they wanted the game as it was.

Any promise of either of those things went out the window in vanilla when they lied, said #nochanges, then implemented lots of changes, anyway. The changes have only ramped up since then. By now, we are so far removed from both the game as it was and the “experience” of it that using it as an excuse to oppose things you personally don’t like is laughable.

To put it simply. All PVP is pvp to a degree, but without relating and going down the rabbit hole of free market; PVP in the world is raw, punishing and challenging for many reasons as to where other forms of pvp are structured and safe. Many people including myself are passionate about preserving this identity as it gives purpose in the form of RP and community to defend and strategize about how and when to take on certain fights/battles and coordinating bonding through those trials. Think of it as a form of RP which Grobbulus is an RPPVP server. That being said, anything that devolves that premise also then degrades the entire system.

PvP is not all about ganking “Lowbies” as this is a rule within many guilds, including my own. its about preserving sanctuary through the art of RP and world involvement. One of the core unfunctional pieces of retail currently is war mode which instances world PvP and also destroys this sense of danger when leaving cities. However its to each their own and is still the entire reason I do not support changes that have conquences to unmonitored pvp, Just as I would oppose a more recently surging item that makes you immune to pvp while in combat from Jade forest heavily being used on the beta currently.